Top 10k strings from ZX-Review 1995.01 (1995)(Inforkom)(ru).fdi in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [FDI] (TOSEC-v2006-06-06) /
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234
135
87 C
78 -
62
56
52
44 ;--------------------------------------------------------------
32
28 0
28
26 .
25 .
24
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21 0
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19 0
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17
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12 UUUUUUUUUUUUUUUUUUU
12 .
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11
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10 ;******************
10 .
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9 ;*******************
9 1A D V E N T U R E G A M E S
9 0
9 .
9
8 0
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7 ;
7 :
7 1
7 1
7 0
7 0
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6 0
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6 9
6 11
6 10
6 IN A,(C) ;
6 9
6 8
6 * * *
6
5 p$p$p$p$pHpHpHpHplplplp
5 :
5 :
5 :
5 :
5 :
5 0
5 *********************************
5 13
5 7
5 5
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4 perewod9~isel9iz9
4 :
4 :
4 208,208,208,208
4 11,11,11,11
4 0
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4 ).
4 ).
4 12
4
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3 UUUUUUUUUUU
3 FFFFFFFFFFFFFFFFFFFF
3 ;**********************
3 ;
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3 0
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3 - *********************************
3 - 2.
3 -
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3 "" ""
3 A, HL
3 CDC61F CALL #1FC6
3 7
3 11
3 10
3 7
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3 RET Z ;
3 4
3 EX DE,HL ;
3
3
3
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2 ~astx9fajla9
2 zapisatx9sektor
2 zapisatx9dorovku
2 vp$p$p$p$pHpHpHpHplplplp
2 s~itatx9dorovku
2 stro~n=9bukwy
2 sistemnoj9dorovke
2 sektorow>>
2 podtwerdite9
2 perezapisatx
2 p@p@p@p@p@p@p@p
2 p$p.p8pBpLpVp`pjptp~p
2 nowye_dorovka
2 najti9fajl
2 hhhhhhhhhhho`
2 g$="Step":
2 g$="Cursor":
2 _zamena9diska
2 _wwod9komand
2 _wozwrat9w9
2 _stranica9wpered
2 _stranica9nazad
2 _perekl`~enie9zagl=
2 _perekl`~enie9revimow9
2 _informaciq
2 ^islo9NE9bolx{e
2 Zapustitx9fajl
2 Zapisatx9izmeneniq
2 Zapisatx9dorovku
2 Zapisatx99sektor
2 Wyjti9iz9procedury
2 Wy9uwereny9
2 Wstawxte99prinima`}ij9dis
2 Wstawxte99kopiruemyj99dis
2 Vp$p$p$p$pHpHpHpHplplplp
2 S~itatx99dorovku
2 Swobodno>>>>>
2 Stertyh>>>>>>>>
2 Steretx9mark
2 S=_Peterburg
2 Perwaq9swobodnaq9dorovka>>
2 Pereme}enie9kursora_klawi{ami9kursora
2 Pereimenowat
2 POCMOTP KAPTOTEK
2 Ob?em9fajla9iz
2 O9[9I9B9K9
2 Nowaq9mask
2 Nesankcionirowannaq99kopi
2 Ne9TOT9disk99
2 Na~alo_dor=
2 Na9diske9NET9takogo9fajla
2 Mnogo9sektoro
2 Mnogo9fajlo
2 Mark=9fajlow
2 Kopirowatx9s9
2 Kontrolx9diskow9
2 Konec9_dor=
2 Fajlow>>>>>>>>>
2 Fajlow>>>>>
2 Fajl99su}estwuet
2 Dlina9999fajla>>
2 Disk-Doctor
2 CONVER Comander
2 Adres9zagruzki>>
2 @=Kowalewskij
2 ?
2 ?
2 ;--------------------
2 ;************************
2 ;***********************
2 ;*****************
2 ;"sprAjtoB"
2 ;"formAtE rEdAktorA"
2 ;
2 : "COLOR LINES"
2 :
2 :
2 :
2 :
2 :
2 9zapisatx99katalog
2 9stertyh>>>
2 9prerwatx9operaci
2 9ignorirowatx9fajl
2 9Konec9programmy9
2 9@=Kowalewskij
2 999swobodnoj9zone
2 6p$p$p$p$pHpHpHpHplplplp
2 2SORCERER LORD
2 2SOLDIER OF FORTUNE
2 2SHADOWFIRE
2 2MONTI-PLAYER SOCCER MANAGER
2 2KEMPSTON-MOUSE
2 2DEFENDERS OF THE CROWN
2 256128 48:
2 22,12,8,148,149
2 22,11,8,146,147
2 22,10,8,17,2,16,7
2 0 4: GO SUB 20: NEXT d
2 0
2 0
2 0
2 0
2 0
2 0
2 0
2 0
2 ...
2 .
2 .
2 .
2 .
2 .
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2 -94, N4,
2 - * * *
2 ,22528+256
2 ,16384+2048
2 ,," 3A
2 , 1995.
2 , 1994.
2 ,
2 ,
2 ,
2 ,
2 ++++++++++
2 *REFLECTION
2 ).
2 ).
2 ).
2 )
2 )
2 'True Vid.'
2 'Inv. Vid.'
2 'Graphics'
2 'Caps Losk'
2 #"a\"c\"e\!
2 "S\"K\"U\#"Y\
2 """"""""""""""""""""
2 !
2 ZX-Spectrum
2 ZX-Spect-
2 KEMPSTON-
2 JP (HL).
2 ++++++++++++
2 ZX-Spectrum 128
2 HEX'e),
2 ;D
2 )
2 "
2 ZX-Spectrum
2 BC, HL
2 *********************************
2 TACKLING -
2 PASSING -
2 HL
2 HEADING -
2 8
2 7
2 6
2 5
2 11
2 100%
2 -
2 E1 POP HL
2 9
2 3B DEC SP
2 15
2 14
2 13
2 12
2 110 GO TO 51
2 100 NEXT i
2 -
2 -
2 9
2 8
2 6
2 RET NZ ;
2 RET ;
2 LD BC,65503 ;
2 LD BC,64223 ;
2 LD (HL),A ;
2 DEC HL ;
2 6
2 1 -
2 0 -
2 Original idea........50%
2 Coding...............50%
2 3B DEC SP
2 3.
2 ...
2 PUSH HL ;
2 POP HL ;
2 LD E,(HL) ;
2 INC HL ;
2 EXX ;
2 EX DE,HL ;
2 ADD HL,DE ;
2 ADD HL,BC ;
2 ;
2 100%-
2 1.
2 ;
2
2
1 }e smotrite (i slu{ae
1 ||xxttppllhhdd``
1 |ksta klassaq
1 |<<D8xDDDDD<
1 zywa` dalx}e: w |tom izwra{
1 zy=zy+y(s):
1 zx=zx+x(s):
1 za malym - k
1 zApisAtx sprAjty"
1 zApisAtx fAjl B"
1 zAgruzitx fAjl B"
1 zAdAniE oknA. pri udEr-"
1 yy=yx-zy*w(n):
1 yxvVe#&@%A
1 yx=y-zy*y(v0):
1 yx=y-zy*(y(v0)+y(u8)):
1 yx=(a2*n+s*a3)*n+a1:
1 yx=(a1*n-s*a3)*n+a2
1 yr=(yy-y)*
1 y=yx-y(u9)
1 y=k+y-y(u9):
1 y+b<(yp-py+b)*d
1 y*Gj"bj:Zj2dj:[j2ej
1 xy=x+zx*x(v0):
1 xy=x+zx*(x(v0)+x(u8)):
1 xx=xy+zx*v(n):
1 xx=xx+k*i:
1 xx=xx+(n=u8):
1 xr=(xx-x)*
1 xco txmy ', qwlq`}u`
1 x=xy+x(u9):
1 x=j+x+x(u9):
1 x= y= D
1 x+(xp-px+b)*c>w3
1 x(t)+a7-b:
1 x$=g$+",y":
1 x$=g$+",x":
1 x$=g$+",r":
1 x$=g$+",l":
1 x$="no. of pixels":
1 x$="no. of chars":
1 x$="new attr":
1 x$="change":
1 x$="Vert. Radius":
1 x$="Turn Angle":
1 x$="Start Angle":
1 x$="Space":
1 x$="Rotation":
1 x$="Radius":
1 x$="Pic No.":
1 x$="Pic Mode (p,a,c or d)":
1 x$="No. to save":
1 x$="Mark":
1 x$="Horiz. Radius":
1 x$="Arc Angle":
1 ww=yx*a1-xy*a3:
1 ww=-i*r-j:
1 ww-a1/u8+j:
1 written in TASM, ofcoz).
1 wgfVUDDDCDDTUffvw
1 w1+" saved":
1 w1+" is the wrong type":
1 w$(z)=" ":
1 w$(a)=" ":
1 w |tojpr@r
1 vv=xy*a2-yx*a3:
1 v9,u6;k$(en):
1 v8,v1;bx;",";
1 v4,u5;k$(ed);
1 v4,n0;q$(b+
1 v3,w0;q$(u9+k);
1 v3,v8;"r,l =";r;",";l;
1 v3,s;"I P B F ";
1 v3,n0;k$(s-
1 v2,v0;"COLOUR";
1 v2,u6;x;",";y;
1 v1,v3;"0. Main Menu":
1 v1+s*i,v3;i;". Load ";l$(i):
1 v0,v5;"SAVE";
1 v0,v5;"LOAD":
1 v0,m4;j$(p*p1+b);
1 v(n),w(n):
1 ustAnoBkA zAdErvki"
1 ustAnoBkA proiz-"
1 ustAnoBkA poslEdo-"
1 ustAnoBkA fonA"
1 udAlitx sprAjt"
1 u&u2u"u4ypi|
1 tut nedawno poqwilasx odna
1 t,v3;"1. ";a$;
1 t,u6;ss;",";tt;
1 stErEtx sprAjt"
1 slEduqwij sprAjt"
1 skroll kuda-
1 screen window
1 s,m4;j$(p*p1+b);
1 rolling sprAjtA"
1 rolling oknA"
1 rEvim rEdAKtorA"
1 rAbotA s sprAjtom"
1 rAbotA s oknAmi"
1 rAbotA s fAjlAmi"
1 r=r-x(v2)*
1 r#r-r7rArKrUr_rirsr}r
1 r r r6r&x:r8r r`rfr
1 qsa`}aq. o
1 q zakolebal
1 q wse e{e demiurg ASH i wy0
1 proisXodit"
1 programmistP#
1 problema w tom,!
1 priwetstwu
1 primEhAnia:":
1 prEdyduwij sprAjt"
1 pppppppppp
1 pozwonitx psihiat
1 pokAzAtx sprAjt s mAskoj"
1 pokAz sprAjtA"
1 pod uglom ply
1 pe^atlenie ^to ot
1 pNpNp`p`prprpJ
1 p0p0q(p@q8
1 p,a,c or d
1 p*p3p<pH@Q
1 p*p0p<pHpN
1 p(p(pPp(pPpPpxpPpxpxp
1 p$p,p8p@@L
1 p p(p8p@pHpPp`phpppxp
1 p (0xp5p=pMpUp] e
1 ottuda ws` skanirowannu` IBM'
1 otrAvEniE OknA"
1 otrAvEniE Bokrug gori-"
1 otmEnA izmEnEnij"
1 osnoBnoE mEnq":
1 okonhAniE"
1 o2]j2^j2aj2`j<2
1 o,m3;y;" "
1 o,a;j$(p*p1+b);" ";x;" ";
1 o rEdAktorE"
1 nyE punkty poslE zAdAnia oknA"
1 nameless*Gj
1 nameless
1 na SPACE#%
1 n=s*a1+s*a3+m:
1 n0,v8;"step=";aa;",";bb;
1 n0,v3;"2. ";:
1 n+b,v5;x(n);
1 n+b,v5;x(n):
1 n+b,v5;d$;
1 n+b,u5;y(n):
1 n+b,m3;e$;
1 my tAkvE movEm sdElAtx dla BAs "
1 mulxtiplikAcia"
1 mjgda^[XUROMJGDA?<9742/-+(&$"
1 migAniE (Bkl/Bykl)"
1 majka kalinina, to
1 m4+"0123":
1 m3,v6;n;",";
1 m3,v6;"colour":
1 m3,v3;"3. ";b$
1 m3,n0;q$(v0+
1 m+" characters":
1 m 'LORD OF THE RINGS' BY TOLKIEN. knig
1 lu~}e ih. VA
1 lenxkaq, ~umuru
1 left rightup down whole
1 lLOOKBOOTB
1 l=x(t)+a7-b:
1 l=x(t)+a7-b
1 l=o(s*z+r+u8+
1 l,r,u or d
1 kopiroBAniE sprAjtA"
1 kopiroBAniE OknA"
1 klABiwi uprABlEnia"
1 kAtAlog diskA"
1 k=d*d/c/c-b:
1 k+xx+yy+xy+c+yx+h+oc+d+i+j+m+l=n:
1 izmEnEniE rEvimA"
1 ispolxzowanP1
1 iniciAlizAcia"
1 iniciAlizAcia movEt proizBoditx-"
1 informaciq dl
1 inBErsia sprAjtA"
1 inBErsia oknA"
1 imq kotoroj
1 i$=g$+" ":
1 i$="Please try and save it again":
1 i$="Please try again":
1 i$="Please rewind the tape to verify":
1 i$="Maximum "+
1 i$="Invert
1 i$="Do you wish to overwrite (
1 h$=h$+","+u$(n+b):
1 h$=h$+" ("+
1 h$=c$+" has not been verified":
1 h$="window/screen
1 h$="print string":
1 h$="filename":
1 h$="Store is being used for "+l$(m):
1 h$="Enter "+h$:
1 h$="Currently":
1 h$="Completed":
1 graphics software
1 grafiku i muzy
1 goworim o muzyke0B
1 g$=g$+l$(n):
1 g$="block size":
1 g$="Swap Colour":
1 g$="Set Print":
1 g$="Set Colour":
1 g$="Set "+g$:
1 g$="Scroll"
1 g$="Scroll Attr":
1 g$="Save "
1 g$="Reverse":
1 g$="Print block":
1 g$="Pic No.":
1 g$="Pic Mode":
1 g$="Merge":
1 g$="Mark/Space":
1 g$="Magcopy":
1 g$="Load ":
1 g$="Last Plot":
1 g$="Ellipse":
1 g$="Delete ":
1 g$="Cover":
1 g$="Coords. "+
1 g$="Circle":
1 g$="Change Colour":
1 g$="Brush":
1 ffnnvvfqHt
1 fReimport ZX AS
1 f14.tx C
1 eras=eras-1
1 eras=eras-(a$(i,1
1 eras=eras+(a$(i,1
1 ee, A SAM teper
1 ece on kru
1 demiurg ASH
1 d=yp-py+b:
1 d.16 kw.73%q
1 cBEt hErnil"
1 cBEt fonA"
1 c>(w3-x)/t
1 c=xp-px+b:
1 boot BU(U()
1 blagodar`Q
1 b,n0;"mode:";j$(p+b);
1 b,a;d$;d$;d$:
1 b*&]"-a!/a"&]>
1 b$=b$+"n)"
1 arkostx (Bkl/Bykl)"
1 a=a+s*(k-1
1 a3=vv*ww*k:
1 a2=ww*ww*k+b:
1 a1=vv*vv*k+b:
1 a13.tx C
1 a,v6;j$(p+b);
1 a,a;" ";d$;d$;
1 a$=s$(s)+t$(n):
1 a$=g$+" too thin":
1 a$=a$+" too big":
1 a$=a$+" stored":
1 a$=a$+" copied":
1 a$=a$+" "+
1 a$="top right"
1 a$="no room"
1 a$="lower left":
1 a$="copy "+s$(s):
1 a$="01234":
1 a$="0123"+
1 a$(x)=a$(y):
1 a$(x)=a$(y)
1 a teperx q budu goworitx bez
1 ``ddhhllppttxx||
1 _NAN & BIV
1 _NAN & BIV
1 _MINISTR OLEG
1 _MASK=#0001. C=#0X.
1 _9.1.6.1.
1 _(#01). MASK=#0002. C=#1X.
1 Z12-3.tx C
1 Yp$p$p$p$pHpHpHpHplplplp
1 YOU HAVE 10 GOLD PIECES
1 Y. NOT BAD,YEAH! )
1 X OR CS+X=DIR SHOW
1 WOULD ONLY
1 WINDOW MENU":
1 WINDIoW....
1 WDO YOU REALLY
1 WANT TO QUIT?
1 W AND R WORKS WITH CURRENT
1 VIEW.........
1 V 3.02R 512K
1 V 3.02R 128K
1 TOP (wpro~em esli ubra
1 TO VELSOFT AND JMS!_H
1 TI-CHRIST,!
1 THE S P R I T E M E N T
1 THE FUCKINGSA
1 THANKS TA/
1 TEN BY ME,
1 TAPE ERROR
1 T12-2.tx C
1 T","K-KOCM L-
1 Size Y :000
1 Size X :000
1 Set values
1 Set device
1 Scale Inc.
1 Sam 10.96 $
1 SURE DELETE?
1 STUDIO COMPILER
1 SS+W <> -
1 SS+Q <= -
1 SS+I -
1 SS+Enter -
1 SS+E >= -
1 SPRITEMENT 4.3 BY VAG 04.07.93 FILE: T: S: A: (V)IEW(X)CAT(B)ACK(N)EW(SSF)EDIT(W)RITE(R)EAD(S)AVE(L)OAD(12)<->
1 SPRITE.....
1 SPRITE MENU":
1 SPRITE EDITOR v2.1
1 SPRITE EDITOR V2.1
1 SOUND TRACKER COMPILATION OF POW
1 SM'a. WARNING!!
1 SET VALUES
1 SET DEVICE..
1 SET DELAY....
1 SAVE FILE:
1 SAVE FILE...
1 SAVE DATA...
1 SA software productions :
1 S.T.PRO 1996 COMPILATION OF SANDMAN BY DEMIURG
1 S PART YOU MAY SEE SC
1 S 'MANOWAR',
1 S & MUSIC W
1 Rotation =
1 Rot. Inc. =
1 Reset 1 to 8
1 Reset 0 to 9
1 RESTORES THE DISK
1 RE-READ TEXT
1 QWERTPOIUYASDFG
1 QUIT.......
1 QAOPSPC/KEMPSTON
1 QAOP,SP ili kEMPSTON
1 Press no. of option
1 Picture ElementsUDGs Screen g
1 Picture no.=
1 P\=]Z(boot BU(U()
1 PROGRAMMED DRAW PARAMETERS
1 PRINTADD COMM DIFF
1 PRINT DECIMAL
1 PRESS ANY KEY":
1 PRESS A KEY
1 POBKA -4":
1 PIDERGROUP),
1 PARTS OF SPRITEMENT:
1 PAMM B KAPTOTEKE ";n:
1 [email protected]
1 OhistkA OknA":
1 Official distributer
1 OVERWRITE ?
1 OTHOCTb n/216d. n=";q:
1 OOM-METAL GROUP. YOU MU
1 OHOK(OT 3
1 OFF ON TO FROM UNSETSET
1 OF SCREEN (UPPER 16 LINES).
1 OBRA MK III,
1 O HOMEPA?";N1
1 O CTPOK B CTPAH
1 Normal order
1 NORMAL ORDER.
1 NO GRAPHICS
1 NENTER TO RETURN
1 Master Assembler v1.0 for 128k Speccy only!
1 MY PROGS (1-3),
1 MUSIC-MACKER!
1 MPEX ALBUM (6).MUSIC WHICH
1 MOVE SPEEDS :
1 MNB!@#$%_)('&
1 MAY SEE EXCEPTIONAL EFFECT.
1 MAX IWAMOs!
1 M$="3563568568:68:;8:;8:68563525"
1 LOAD FILE...
1 LISTEN IT.
1 LINE:0000 COL:00 F:L TEXT:0000/FFFF BUF:0000/4000 FILE:........
1 LEONARDO error trap.
1 L AND S WORK WITH FILES.
1 Initialize
1 IS IMPOSSIBLE
1 IS IMPOSSIBLE
1 INSERT DISK
1 INITIALIZE.
1 INITIALIZE mENU":
1 INITIALIZE
1 IN HIS PART
1 ICOLOR PICS & BORDER AY-INDICATOR.
1 I12-1.tx C
1 I LOVE MY DU
1 HTEP -6" :
1 HEAR WROTE
1 HCIAQK!=9N;"(
1 HAVE BEEN PROTECT
1 GREETING FROM HELL ! THAT'S AGAIN DEMIURGE ASH WITH MULT
1 GOLDEN DISK
1 GGGGGGGGGGFF
1 GGGGFFFFFF
1 GENTLEMENq
1 Figure table
1 FUCK YOUDOIN' HERE, SHITMAN?
1 FRIEND: DYA
1 FILE.......
1 FILE MENU":
1 FILE ABSENT
1 FIGURE TABLE
1 FFFFFFFFFF
1 Esli zAintErEsoBAlisx,to zBonitE"
1 Edit sprite:000 Quantity:000
1 Edit order
1 EXECUTE......
1 ENTER continue : SPACE abort
1 ENTER FILE NAME :
1 EDIT ORDER...
1 E -2"
1 Draw table
1 Deznya by Dyad
1 DISKEDMAX IWAMOTO
1 DISK HEAD POSITION.
1 DISK ABSENT
1 DISK ERROR
1 DESTOY, POSSIBLY?
1 DEMIURGE ASH
1 DELIRIUM: R!B
1 DELAY(1-15):
1 DEFW - DW; DEFS - DS.
1 DEATH-METAL
1 DDD<D|D@pDD
1 D@@Q@QDQDQ
1 D=92@up3@3
1 D<D<DDDDD<<
1 D8H8<8H8DDD
1 D11.tx C
1 D-distchor
1 Created by
1 Coords. to
1 CURSOR PLOT UNPLOT INVERT PICTUREMAGCOPYFIGURE COLOUR PRINT COLCOPYMAGCOPY
1 CS+L & CS+S SAVES/LOADS TWO PART
1 CS+9 GRAPH -
1 CS+8 ===> -
1 CS+7 || -
1 CS+6 \/ -
1 CS+5 <=== -
1 CS+4 I.VIDEO -
1 CS+3 T.VIDEO -
1 CS+2 C.LOCK -
1 CS+1 EIDT -
1 CS+0 DELETE -
1 CREDITS :
1 CREATED BY FDI"
1 CKA -8":
1 CKA -9"
1 CK HOMEP ";h$:
1 CK -7":
1 CATALOGUE...
1 Bybor nAkopitEla"
1 BstABitx sprAjt"
1 Brush mode=
1 Background
1 BIT 7,
1 BDDDD@DDHDD
1 BACKGROUND...
1 B8x<D8x8D<<
1 B mEnq rAbotAET kAk
1 AUTHOR MR.VAG THANKS FOR USING
1 ATb?(0-HET)"
1 ANIMATION..
1 ANIMATION MENU":
1 AND PRESS A KEY
1 AND LEFT<->RIGHT MOVING.
1 ADR CDC51F CALL #1FC5
1 ADR CDC31F CALL #1FC3
1 ADR CD7C00 CALL #007C
1 ADR C5 PUSH BC
1 ADR AF XOR A
1 ADR 60 LD H,B
1 ADR 3D DEC A
1 ADR 3C INC A
1 ADR 2600 LD H.#00
1 ABOUT......
1 A B-ABTO","C-C
1 ?..
1 ?!) DELIRIUM MULTIDEM@p
1 ? / Yes,No /";:
1 ?
1 ?
1 ?
1 ?
1 ?
1 ?
1 ?
1 ?
1 =10.tx C
1 =0-12, 14, 18-20, 22 (
1 <x8888D8DDDDDDD>~<
1 <T<xTDDDD><<<
1 <T8xTrDDDDDDDDDDD<
1 <NONE>
1 <B|T|DDDD8
1 <<DDD<<xx(8|
1 <<D8xDDDDDDDDDD<<
1 ;j$(bd+s,b):
1 ;================
1 ;===============
1 ;---------------
1 ;********************
1 ;* bit 0- Save 1=Yes
1 ;* BIG FONT (Ballbr.2) *
1 ;* #3D13 EMMULATION
1 ;"~PROGRAMS BANK~ v9.4";
1 ;"zontAlxnoj ili BErti-"
1 ;"tElxnosti prokrutki"
1 ;"kursorom nA linzE i B mEnq"
1 ;"kAlxnoj osi"
1 ;"izmEnEniE rAzmEroB oknA"
1 ;"INSERT PAPER
1 ;"File ~bank~ not found":
1 ;"CURSOR";
1 ;"CORRECTED BY";
1 ;"C 19-00 do 21-00"
1 ;"BOlxnoj poslEdoBA-"
1 ;"BCTABbTE
1 ;"BAtElxnoj prokrutki"
1 ;"(mAskA/sprAjt)"
1 ;"(Bykl/poln/wAXm)"
1 ; )
1 ; (n+1)-f(n+1)),(l(n+1)-e(n+1))
1 ; 70 PLOT x,y: DRAW (x1-x),(y1-y
1 ; 1,
1 ; 72 PLOT f(n+1),e(n+1): DRAW (j
1 ; 10.8.
1 ; 5.3.
1 ; 5.2.
1 ;
1 ;
1 ;
1 ;
1 ;
1 ;
1 ;
1 ;
1 ;
1 ;
1 :p(10)=1 1 10 1 010=11101010
1 :djT_:ej=G
1 :SPRITE EDITOR v2.1
1 :LASER-BASIC
1 :HZH[H\H?^%]V
1 : p(5)=1 1 10 0 01 = 1110001
1 : p(17) = 111100000001
1 : n=1d4+level,
1 : PETALS OF DO-
1 : Memory Editor).
1 : LOAD "data"CODE 35000.
1 : LET a = BIN.
1 : LET A=USR addr
1 : LET A=USR 3
1 : GO TO 50.
1 : CALL ADR.
1 : Alteration
1 : ADR2-P1_LEN
1 : 08.07.1994
1 : 0-1-2-3-4-5-6-7-8-9-0.
1 : "Adjusting comp- -
1 : R, F, C, X, S, E.
1 : Double height,
1 : CALL addr,
1 : 58243,0:
1 : "STAIRWAY CONDEM-
1 : "RMPU v1.00 instal-
1 : DEFB - DB;
1 : "AAABCCD".
1 : FD24 RET Z
1 : 110 CLS
1 : FI, ATM-TURBO
1 : FD7B LD (HL),A
1 : *********************************
1 : FD72 LD A,(DE)
1 : * * *
1 :
1 :
1 :
1 :
1 :
1 :
1 :
1 :
1 :
1 :
1 :
1 :
1 9{~2gz#~2u
1 9is a professional
1 98,64,50,0
1 9,5,4,2,2,1,0,0
1 88DT8x8xDDDDD<
1 81,81,144,0
1 7!?l"%!`=9
1 67,64,127,0
1 64,128,0,0
1 58,10,178,0
1 5544322100/..-,,
1 5 CHANGING ALGORITHM OF MOVEMENT
1 46000;2300
1 4-5) AND A COV
1 4- DosVer 1=5.03 *
1 33,33,17,17,8
1 32,21,0,#FF
1 32,159,160,161,#FF
1 309.tx C
1 3.znAhEnia pEriodA ABtopoBtorA i"
1 3.VIEWER V
1 3.SS+LEFT/RIGHT
1 3. Load graphics
1 2UNSEEN SERVANT
1 2TEMPLE OF TERROR.
1 2Spectrum 48K.
1 2Spectrum 128
1 2STAR RADERS II.
1 2STAR FOX.
1 2SORCERER OF CLAY-
1 2SIM CITY.
1 2SEAS OF BLOOD.
1 2QUAZATRON.
1 2QUAZATRON
1 2NETHER EARTH.
1 2MORGUE CASTLE
1 2MONTE CARLO CASINO.
1 2MONOPOLY.
1 2MAGIC MISSILE
1 2LASER SQUAD.
1 2LASER SQUAD
1 2KINGDOM OF GRAIN.
1 2FIGHTER BOMBER
1 2FALKLANDS'82.
1 2F16 COMBAT PILOT.
1 2DRAGON BREED (R-TYPE 2).
1 2DOMINATOR.
1 2DETECT MAGIC
1 2DANCING LIGHT
1 2CHILL TOUCH
1 2BURNING HANDS
1 2BATMAN 3.
1 2Adventure Games
1 255,255,192,223
1 255,0,255,255
1 254,2,194,250
1 252,2,130,132
1 251,3,255,255
1 23 *********************************
1 223,192,255,255
1 22,7,13,16,1,17,7
1 22,20,1,16,6,17,0
1 213,85,88,0
1 204,168,166,0
1 201,81,145,0
1 2.FIRE+UP/DOWN
1 2.EDITOR SS+FIRE
1 2.10.95.
1 2. Save graphics
1 2- ErCod 1=ReOnly*
1 1MUS=0).
1 1Double width, Snap hrz., Snap
1 1996 KOVROV CITY
1 1993 MOSCOW":
1 194,2,254,0
1 170,170,146,0
1 17,33,163,0
1 162,163,164,#FF
1 154,155,156,157
1 150,151,152,153
1 148,21,1,16,1,17,0
1 147,21,1,16,1,17,0
1 144,160,32,64
1 144,144,80,0
1 132,136,136,16
1 127,64,67,95
1 1234509876qwertpoiuyasdfg
1 108.tx C
1 1.kopiroBAniE sprAjtA B mAsku"
1 1.UP/DOWN
1 1.PICTURE OUT
1 1. Create graphics
1 1- First char
1 1"fnt.scr".
1 1"fnt" CODE 41000,3072.
1 1 AND 2 MOVE SPRITE <>
1 1
1 1
1 031 .
1 030
1 029
1 028
1 027
1 000. (#02). MASK=#0004. C=#2X.
1 0.
1 0,2,165,81
1 0,192,164,170
1 0,144,80,89
1 0,128,27,42
1 0,128,213,153
1 0,11,9,145
1 0,1,149,89
1 0,0,18,171
1 0).
1 0 MOAT).
1 0 9CF8: 00 00 00 00 43 6F 70 79 :2F
1 0 9CF0: 00 00 00 00 00 00 00 00 :8C
1 0 9CE8: 00 00 00 00 00 00 00 00 :84
1 0 9CD8: FC 9C 28 A0 00 00 00 00 :D4
1 0 9CD0: 9C 01 20 00 ED B0 C9 10 :9F
1 0 9CC8: 29 ED 5B DA 9C 19 11 DC :51
1 0 9CC0: 20 26 00 6F 29 29 29 29 :B5
1 0 9CB8: B3 20 FB AF D3 FE 3E 10 :F0
1 0 9CB8: 9C 18 04 23 22 D8 9C D6 :9B
1 0 9CB0: FF 20 08 21 FC 9C 22 D8 :26
1 0 9CA8: 10 DA C9 2A D8 9C 7E FE :11
1 0 9CA0: 10 E6 E1 C1 11 20 00 19 :1E
1 0 9C98: FB E1 C1 DD 23 DD 23 24 :F5
1 0 9C90: FF 16 06 20 CB 16 2B 10 :83
1 0 9C88: C5 E5 DD CB 00 16 DD CB :34
1 0 9C80: DD 9C 06 02 C5 E5 06 08 :55
1 0 98E2: 39 34 20 20 20 00 00 00 :47
1 0 98DA: 76 73 6B 69 79 20 31 39 :32
1 0 98D2: 65 67 20 59 61 6E 6B 6F :58
1 0 98CA: 98 CD 98 42 79 20 4F 6C :F5
1 0 98BA: 04 22 C9 98 C9 2A CB 98 :2F
1 0 98B2: 00 2A C9 98 23 7E B7 28 :55
1 0 98AA: B3 98 E1 D1 C1 F1 C3 38 :EC
1 0 98A2: E5 0F 32 C8 98 FE 80 CC :0A
1 0 989A: FB E1 C1 F1 24 13 0D 20 :24
1 0 9892: A1 2F FE FF CB 16 2B 10 :13
1 0 988A: E5 4F F5 17 B1 4F F1 1A :6D
1 0 9882: 21 1F 40 3A C8 98 F5 C5 :EE
1 0 987A: 5B 36 5C 19 EB 01 08 20 :2C
1 0 9872: 98 6E 26 00 29 29 29 ED :9E
1 0 986A: FB C9 F5 C5 D5 E5 2A C9 :2D
1 0 9862: 47 ED 5E FB C9 F3 ED 46 :76
1 0 985A: ED 5E FB C9 F3 3E 03 ED :22
1 0 9852: 98 22 C9 98 3E 03 ED 47 :7A
1 0 984A: F3 3E 80 32 C8 98 2A CB :1A
1 0 768*4=3072
1 0 f(n)),(l(n)-e(n))
1 0 T e(n)=y: LET l(n)=y1
1 0 9D00: 72 69 67 68 74 20 62 79 :B6
1 0 2000 SAVE "fnt"CODE 41000,768*4
1 0 1010 FOR d=18432 TO 18528 STEP 6
1 0 -(q>0): GO TO 900
1 0 )
1 0 (n)=z: LET r(n)=q
1 0 (n)=z: LET o(n)=q
1 0 SigN 23
1 0 830 IF INKEY$="8" THEN LET q=q
1 0 430 GO SUB 800: BORDER 7: LET g
1 0 420 GO SUB 800: BORDER 0: LET a
1 0 410 FOR n=1 TO c
1 0 400 LET z=0: LET q=0
1 0 110 PAUSE 0: GO TO 50
1 0 100 NEXT i
1 0 90 NEXT n: PAUSE 10
1 0 74 LET f(n)=x: LET j(n)=x1: LE
1 0 72 PLOT f(n),e(n): DRAW (j(n)-
1 0 98C2: 22 C9 98 E1 18 E4 80 CD :07
1 0 error".
1 0 (
1 0 IWN 49
1 0 MASK=#0010. C=#4X.
1 0 ZX-
1 0 +(q<175): GO TO 900
1 0 9CE0: 00 00 00 00 00 00 00 00 :7C
1 0 5.
1 0 9CC0: ED 79 11 1E 00 B7 ED 52 :E7
1 0 92
1 0 56
1 0 1
1 0 50
1 0 42
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 .:
1 .48. 00540 POP BC
1 .2.
1 .........700
1 ..................64
1 ..................10
1 ...................9000
1 .....................1023
1 ....................................
1 ...............
1 ............
1 ...
1 ...
1 ...
1 ...
1 ., (n),r(n)-o(n)
1 .,
1 .,
1 .).
1 ."
1 ."
1 . poslE zAprAwiBA-"
1 . ostAlx-"
1 . 1
1 . - 253,
1 . "EXIT"
1 . SINCLAIR?".
1 . FCA8 LD-WAIT DJNZ LD-WAIT
1 . 460-500 -
1 . 40 200%
1 . 30-60.
1 . 128/256
1 . *********************************
1 . (PULL LEVER),
1 . "DECLINE OFFER" -
1 . p(2) = 1 + p{l(r[1])} + 0 =
1 . (n)=z: LET p(n)=q
1 . "TOBOS":
1 . *********************************
1 . 0 -
1 . FDCB: 3A 00 80 C3 EC FD 7E 7E :2A
1 . 460 FOR n=1 TO c
1 . -
1 . (PIECE OF METAL).
1 . 10 REM POKE 44796,0.
1 . -
1 . A A A B B C C D
1 . (255*50).
1 . 26
1 . (
1 . 10.1.
1 . 3
1 . FCAD JR NZ,LD-WAIT
1 . / \
1 . -
1 . 0 3 4 14
1 . 12.2.
1 . 4.
1 . * * *
1 . 65252 (#FEE4).
1 . *********************************
1 . IBMOS.
1 . 2.
1 . ey...": PAUSE 0: INPUT ;
1 . G (Garnison) -
1 . 3.2.
1 . 2)
1 .
1 .
1 .
1 .
1 .
1 .
1 .
1 .
1 -uprABlEniE"
1 -PLANKTON-.
1 -94, N1,
1 -94, N4,
1 -94 N5,6.
1 -93, N1-2) -
1 -93 N1-2 (
1 -34, 1995.
1 -3. 001 (
1 -2.
1 -128".
1 -1.
1 -------------------------------------------
1 -(2 3HAKA)";h$:
1 - rum 128
1 - cript wrong" -
1 - RON, ATARILIX, AMIGOS
1 - PICK UP.
1 - ORG).
1 - MASK=#0020. C=#5X.
1 - MASK=#0008. C=#3X.
1 - FE62 JR NC,#FE3A
1 - FE4A JR NC,#FE3A
1 - FE39 RET
1 - FD98 LD (#5AFD),A
1 - FD79 INC H
1 - FD71 INC H
1 - FD03: CD 1C FD D0 3E CB B8 CB :42
1 - FCFB: DD 23 1B 08 06 B2 2E 01 :01
1 - FCF3: 13 18 07 DD 7E 00 AD C0 :E9
1 - FCC3: 06 C9 CD 20 FD 30 D5 78 :F5
1 - FCAC OR L
1 - FCA5 LD HL,#0415
1 - FC9F LD-BREAK RET NZ
1 - FC9E CP A
1 - DELAY UNIT".
1 - CURURITY TUNNEL",
1 - CONSTITUTION.
1 - A8, A10
1 - 410-450 -
1 - 15619 -
1 - -32
1 - - 110,
1 - (SKL),
1 - (INJ).
1 - (1/2).
1 - #FF.
1 - "SPELL OF BLISS",
1 - p(5) = 1 + p{l(r[5])} + r[5] =
1 - key...": PAUSE 0: INPUT ;
1 - N PRINT #0;" Press any k
1 - +(z<255): GO TO 900
1 - (n),s(n)-p(n)
1 - (adr+4*n+2),z: POKE (adr+4*n+3),
1 - (adr+4*n),z: POKE (adr+4*n+1),q:
1 - LET x=z: LET y=q
1 - 820 IF INKEY$="9" THEN LET q=q
1 - 810 IF INKEY$="7" THEN LET z=z
1 - 480 GO SUB 800: BORDER 7: LET d
1 - 470 GO SUB 800: BORDER 0: LET b
1 - 450 NEXT n
1 - 420 GO SUB 800: BORDER 0: POKE
1 - TURBO ON/OFF:
1 - STAND & FIGHT -
1 - RUN > RANDOMIZE USR 45000
1 - RANDOMIZE USR 53000
1 - P -
1 - OUT FLANK -
1 - M (Map) -
1 - LOAD "TOBOS"CODE 53000
1 - ENTER - "
1 - CP 201
1 - CONTINUE -
1 - 90 NEXT n: PAUSE 10: IF i=0 TH
1 - 90 LOAD N$ CODE ADR : LET ADR=
1 - 9.1.
1 - 800-1000 -
1 - 8.
1 - 7.
1 - 50 -
1 - 5.4.
1 - 400-510 -
1 - 30 FOR I=1 TO NOF : REM NOF -
1 - 3.1.
1 - 3.
1 - 20 CLEAR 29999 : LET ADR=3E4
1 - 12.4.
1 - 12.3.
1 - 12-17 -
1 - 10.3.
1 - 10.
1 - 00530 POP HL
1 - 00520 DJNZ LOOP2
1 - 00510 DEC HL
1 - 00490 CP 255
1 - 00480 CPL
1 - #FC32-#FC89 -
1 - #FC21-#FC31 -
1 - 9.1.1.
1 - 6 1110010
1 - 5 1110001
1 - 4 1110000
1 - ............................
1 - 1.
1 - 0 0 0 111 111 10 10 110
1 - #1FC8 E9 JP (HL)
1 - * * *
1 - D B
1 -
1 -
1 -
1 -
1 ,v2;"Press no. of option":
1 ,u6;n;",";
1 ,buf+2048+245
1 ,buf+2048+227
1 ,," KATA
1 ,," CTAH
1 ,," COPT
1 ,#D8 ;5.03
1 ,#8E ;5.01
1 ," bright(0-1)",0
1 ," paper(0-7)",0
1 ," flash(0-1)",0
1 , level -
1 , 1995. 450 NEXT n
1 , 1995.
1 , 1995.
1 , 1994. 00460 LD A,(DE)
1 , 1994.
1 , 10-384,
1 , ADR -
1 , 10-15%
1 , CS/6 (
1 , BUSTERS
1 , *********************************
1 , : LET e(n+1)=y: LET l(n+1)=y1
1 , 455 CLS
1 , 430 GO SUB 800: BORDER 7: POKE
1 , 100 POKE 64254,VAL t$(1)*16+VAL
1 , 19 -
1 , #FC1D-#FC31 -
1 , 00450 LD C,A
1 ,
1 ,
1 +Horizontal
1 +5+5+5kVjV
1 +*))('&%%$#""!
1 +"W\#"S\"K\6
1 *bj:ejGO:dj
1 *START TAPE
1 *START TAPE
1 *SPRITE INSERTING
1 *SPRITE DELETING
1 *FILE EXISTS
1 *ANIMATION
1 ********************************":
1 ********************************"
1 )Horizontal
1 )GMR Ltd. Garbuzov
1 )?
1 );a$(a+l,15
1 );" ";a$(a+l,11
1 );
1 );
1 );
1 ): QUAZATRON, BEEBAT-
1 ): FE6A PUSH HL
1 ): FD1B: C9 CD 20 FD D0 C3 3B FD :96
1 ):
1 ):
1 ):
1 )07.tx C
1 ). "TOBOS-FP",
1 ). 500 NEXT n
1 ). BASILISK'
1 ). 00580 DEC C
1 ).
1 ).
1 ).
1 ).
1 ).
1 ).
1 ).
1 ).
1 ).
1 ).
1 ).
1 ), T (Terrain) -
1 ),
1 ) PSS, 1987
1 ) IWN,
1 ) Garbuzov Alex
1 ) GOLDGRAF, 1988
1 ) D&H GAMES 1990
1 )
1 )
1 )
1 (i*i+j*j):
1 (c) Garbuzov Alex MOCKBA 1992
1 (buf+2048+244),
1 (buf+2048+229),
1 (buf+2048+228),
1 (buf+2048+225),
1 (a-u,1-774)
1 (MasTer Debuger).
1 (EXTEND) osnoBnoE MEnq"
1 (965 bytes) *
1 (095) 490-14-26
1 ((n-a)/k)+((n-a)/k
1 ((n-a)/k))
1 'CONVER-Utility' & Y.Kovalevsky
1 '+'P'+'Q'+'A'+Space+Enter).
1 ''" EXTEND MODE-B
1 #E0,#D8,#D8,#00
1 #C0,#D8,#70,#00
1 #BC,#B0,#1E,#00
1 #60,#60,#60,#00
1 #0C,#0C,#0C,#00
1 #01,#19,#0F,#00
1 #00,#3F,#0C,#0C
1 #00,#0F,#18,#0F
1 #00,#00,#D8,#D8
1 #00,#00,#70,#D8
1 #00,#00,#6C,#76
1 #00,#00,#1C,#32
1 #"a\"c\"e\>82
1 "spredit2"
1 "sa pri pomowi oknA
1 "qtsa mAskA,cBEt i kolihEstBo."
1 "posrEdstBEnnym zAdAniEm rAzmE-"
1 "drivprof"
1 "RESTORES THE"
1 "NO 128K MEMORY!":
1 "NAME",Y$:
1 "NAME",U$:
1 "KAPTOTEKA
1 "INSERT DISK"
1 "HAVE BEEN"
1 "Alex MOCKBA 1992"
1 "AND PRESS
1 "0)030!0,0" 8
1 ".
1 ".
1 ".
1 ".
1 ".
1 ".
1 ".
1 ","*-FX128 ",
1 "(c) Garbuzov "
1 "(4!.cpopxp
1 """" """"
1 " READ ONLY !"
1 " PROTECT"
1 " PROGRAM"
1 " DISK ERROR!"
1 " 121019,
1 " ink(0-7)",0
1 " B KAPTOTEKE ";n;"
1 " HA
1 " ";G$;:
1 "
1 "
1 !LOAD FILE:
1 !".
1 !!!
1 !
1 !
1 !
1 !
1 !
1 !
1 !
1 !
1 !
1 !
1 }p5p=pMpUp] eP
1 zAdEPvki pErEd ABtopoBtorom"
1 tect Magic.
1 s nadpisx`: zdelal simen
1 ram Make Utility).
1 progrAmmy:
1 p(3) = 1 + p{l(r[1])} + 1 =
1 p(10) = 1 +p{l(r[10])} + r[10] =
1 p(1) = 10
1 obra}ajtes
1 movno ustAnoBitx B
1 led..."
1 l(r[5]).
1 dAET KombinAcia
1 con);
1 ZXX
1 ZX-Spectrum 128
1 ZX-Spectrum (
1 ZX-FORUM
1 Z80 (LDIR, LDDR,
1 Z.
1 Y.
1 Y.
1 Y.
1 Y-CTPAT","Z-
1 Y):
1 Y (D4, D5.2
1 WATER DROPLET (
1 WARNING!
1 W-BOEH","G-
1 V 1.08!`1
1 USR 15616, USR
1 UK
1 UK
1 Thanks to Rst7 for TASM 3.0 (MASM
1 TURBO-90,
1 TROPOS?
1 TOR:
1 TIST-2.
1 THE HOBBIT:
1 TE-KUBE?
1 T-TPEXM","X-
1 Spectrum,
1 Spectrum 48
1 Spectrum 128
1 SUPERCODE (CP Software, 1983).
1 SUPERCODE
1 STS (v3.2 or v3.3) or MTD
1 STEP.
1 SPELL, LIGHT SQUARED SPELL.
1 SPELL, FIRE SPELL, YOHO SPELL,
1 SPECTRUM.
1 SPECTRUM
1 SMAL CPL ;
1 SINCLAIR-
1 SGN PI,
1 SEED.
1 SC_LEN :
1 SCOOTER? (
1 SAM ON OUR MIDNIGHT
1 RUS
1 RPMU.
1 RPMU.
1 RMPU.
1 RLE.
1 RET.
1 RESS NUMBER
1 REP DEC HL ;
1 REM & -
1 REM ! MACHINE CODE.
1 REM ! INT).
1 RED HAWK:
1 READ ONLY !
1 READ - DATA.
1 RANDOMIZE USR ADR
1 RANDOMIZE USR
1 RANDO- * * *
1 RANDO-
1 QAQAQAQA.. (
1 PRINT a,
1 PLUS INC (HL) ;
1 PLOT-DRAW,
1 PENETRATOR
1 PEEK). q: LET x1=z: LET y1=q
1 PART2,
1 PART1
1 PART1
1 PAPER PI.
1 PAPER 3
1 Op;@;pOpO
1 OMEGA LTD."
1 NUMBER OF LI-
1 NPG.
1 NOT PI,
1 NEW INC HL ;
1 N2
1 Mather ship
1 MOVE INC HL ;
1 MIZE USR 32768
1 MIZE USR ...,
1 MINUS.
1 MINUS DEC (HL) ;
1 MASK-III
1 MASK -
1 MAGIC.
1 M=USR ADR (M -
1 Ltd. MOSCOW
1 LYCANTHROPE SPELL, WICKED QUEEN
1 LOCK),
1 LOAD ""CODE,
1 LEONARDO
1 LD-SAMPLE
1 LD-EDGE-2
1 LD-BYTES
1 LASER SQUAD:
1 LABEL
1 KOI-7.
1 KEMPSTON.
1 KEMPSTON-MOUSE,
1 JP (IX).
1 JP addr, LD reg_pair,(addr)
1 J -
1 IRWAY CONDEMED".
1 INK, PAPER
1 IBM PC.
1 IBM PC.
1 HOMEP?";N2
1 HL.
1 GUARDIAN' .
1 GO TO 50,
1 GO SUB 400,
1 GENIUS?".
1 Fuel ship.
1 FORCE",
1 FE66 JP #0806 608
1 FE65 RET
1 FE64 EI
1 FE62 JR NC,#FE66
1 FE5F CALL #FC8A
1 FE5E SCF
1 FE5C LD A,#FF
1 FE58 LD DE,(#FC2C)
1 FE54 LD IX,(#FC2E)
1 FE51 LD (#FC1A),A FC13 JP #FE69
1 FE4F LD A,#01
1 FE4C CALL #FE0F
1 FE4A JR NC,#FE66
1 FE47 CALL #FC8A
1 FE46 SCF
1 FE45 XOR A FE72 RET
1 FE42 LD DE,#0011 FE71 EXX
1 FE3E LD IX,#FC21 FE70 POP HL
1 FE3B LD (#FC1A),A FE6F EXX
1 FE3A XOR A FE6C CALL #FE3A
1 FE18 DJNZ WAIT-3
1 FE16 RR L
1 FE14 SRL H
1 FE12 WAIT-3 LD B,#05
1 FE0F LD HL,(#FC2C)
1 FE0C JP LD-SAMPLE
1 FE0B EXX
1 FE0A AND A
1 FE08 NEG
1 FE06 NEG FE32 ADD HL,HL
1 FE04 NEG FE31 ADD HL,BC
1 FE01 LD (#FC1F),A FE30 ADD HL,HL
1 FDFF LD A,#40 FE2F ADD HL,HL
1 FDFC LD (#FC1D),HL FE2E LD B,H
1 FDF9 LD HL,#50FE FE2D LD C,L
1 FDF6 LD (#FC1B),HL
1 FDF3 LD HL,#FC15
1 FDF0 LD (#FC18),HL
1 FDEC END LD (#FC16),DE FE2C LD (DE),A
1 FDEB DEC H FE2B ADD A,A
1 FDE9 JR Z,END FE2A ADD A,A
1 FDE7 AND #07 FE29 ADD A,A
1 FDE6 HANDR-2 LD A,H FE28 ADD HL,BC
1 FDE5 LD A,(HL)
1 FDE4 HANDR-1 LD A,(HL) 8,
1 FDE1 JP END
1 FDDF NEG
1 FDDE DEC H FE26 JR NC,LOOP-1
1 FDDD LD L,B FE24 SBC HL,BC
1 FDDA JP P,HANDR-2 FE23 OR A
1 FDD9 DEC L FE22 LOOP-1 INC A
1 FDD6 JP Z,HANDR-1
1 FDD4 AND #07
1 FDD3 SOT-2 LD A,L
1 FDD2 LD A,(HL)
1 FDD1 SOT-1 LD A,(HL) FE1F LD BC,#03E8
1 FDCE JP END FE1D LOOP-2 LD A,#FF
1 FDCB LD A,(#8000) FE1A LD DE,#FC19
1 FDC8 LD A,(#8000)
1 FDC5 LD A,(#8000)
1 FDC4 DEC L
1 FDC3 LD D,B
1 FDC0 JP P,SOT-2
1 FD6F LD (HL),A FDBF DEC D
1 FD6E LD A,(DE) FDBC JP Z,SOT-1
1 FD6D INC H FDBA AND #07
1 FD6C INC E FDB9 DES LD A,D
1 FD6B LD (HL),A FDB6 JP END
1 FD6A LD A,(DE) FDB5 LD A,(HL)
1 FD69 INC H FDB3 WAIT-2 DJNZ WAIT-2
1 FD68 INC E FDB1 LD B,#05
1 FD67 LD (HL),A FDB0 DEC D
1 FD66 LD A,(DE) FDAF LD E,B
1 FD65 INC H FDAC JP P,DES
1 FD64 INC E FDAB DEC E
1 FD63 LD (HL),A FDA8 LD HL,(#FC18)
1 FD62 LD A,(DE) FDA4 LD DE,(#FC16)
1 FD61 INC H FDA2 SHET LD B,#4F
1 FD60 INC E
1 FD5F LD (HL),A
1 FD5E LD A,(DE)
1 FD5B LD HL,(#FC1D) FD9F JP WAIT-1
1 FD59 LD D,#FC FD92 LD (#5AFB),A
1 FD58 LD E,A FD8F LD (#5AFA),A
1 FD56 ADD A,#32 FD8D ATT-R LD A,#47
1 FD55 LD A,(HL)
1 FD52 LD HL,(#FC1B) FD89 EXX
1 FD51 DEC (HL) FD88 AND A
1 FD50 INC L FD86 NEG
1 FD4F INC L FD84 LD A,#00
1 FD4E INC (HL) FD82 WAIT-1 DJNZ WAIT-1
1 FD4B LD HL,#FC1B
1 FD49 JR NC,ATT-R
1 FD47 CP #05 FD7D JP LD-SAMPLE
1 FD45 JR Z,SHET FD77 LD (HL),A
1 FD44 LD A,(HL) FD76 LD A,(DE)
1 FD43 DEC (HL) FD75 INC H
1 FD40 LD HL,#FC1F FD74 INC E
1 FD07 LD A,#CB FD3E JR Z,LD-DELAY
1 FD06 RET NC FD3D OR A
1 FD03 LD-8-BITS CALL LD-EDGE-2 FD3C LD A,C
1 FD01 LD-MARKER LD L,#01 FD3B PICTO EXX
1 FCFF LD B,#B2 FD3A RET
1 FCFE EX AF,AF' FD39 SCF
1 FCFD LD-DEC DEC DE
1 FCFB LD-NEXT INC IX
1 FCFA RET NZ
1 FCF9 XOR L
1 FCF6 LD-VERIFY LD A,(IX+0)
1 FCF4 JR LD-DEC
1 FCF3 INC DE
1 FCF2 LD C,A
1 FCF1 RRA
1 FCF0 LD A,C
1 FCEF RET NZ
1 FCEE XOR L -
1 FCEC LD-FLAG RL C
1 FCEA JR LD-NEXT FD36 LD (#5AFF),A
1 FCE7 LD (IX+0),L FD33 LD (#5AFE),A
1 FCE5 JR NC,LD-VERIFY FD32 LD C,A
1 FCE3 JR NZ,LD-FLAG FD31 CPL
1 FCE2 LD-LOOP EX AF,AF' FD30 LD A,C
1 FCE0 JR LD-MARKER
1 FCDE LD B,#B0
1 FCDC LD H,#00
1 FCDB EXX FD2C AND #20
1 FCD8 LD (#FC1F),A FD2B XOR C
1 FCD7 LD C,A FD2A RET NC
1 FCD4 LD A,(#FC1A) FD29 RRA
1 FCD3 EXX FD27 IN A,(#FE)
1 FCD2 RET NC FD1C LD-EDGE-2 CALL LD-EDGE-1
1 FCCF CALL LD-EDGE-1
1 FCCD JR NC,LD-SYNC GE-1
1 FCCB CP #D4
1 FCCA LD A,B
1 FCC8 JR NC,LD-BREAK FD1B RET
1 FCC5 CALL LD-EDGE-1 FD19 CP #01
1 FCC3 LD-SYNC LD B,#C9 FD18 LD A,H
1 FCC1 JR NZ,LD-LEADER FD16 JR NZ,LD-LOOP
1 FCC0 INC H FD15 OR E
1 FCBE JR NC,LD-START FD14 LD A,D
1 FCBD CP B FD13 LD H,A
1 FCBB: 3E C6 B8 30 E0 24 20 F1 :B8
1 FCBB LD A,#C6 FD12 XOR L
1 FCB9 JR NC,LD-BREAK FD11 LD A,H
1 FCB6 CALL LD-EDGE-2 FD0E JP NC,LD-8-BITS
1 FCB4 LD-LEADER LD B,#9C FD0C LD B,#B0
1 FCB3: EB 06 9C CD 1C FD 30 E4 :36 * * *
1 FCB2 JR NC,LD-BREAK FD0A RL L
1 FCAF CALL LD-EDGE-2 FD09 CP B
1 FCAB: 7C B5 20 F9 CD 1C FD 30 :07
1 FCA3: 30 FA 21 15 04 10 FE 2B :3C FE6B: D9 CD 3A FE D9 E1 D9 C9 :A3
1 FC9B: F6 00 4F BF C0 CD 20 FD :45 FE63: 02 FB C9 C3 06 08 D9 E5 :B6
1 FC93: 0A D3 FE DB FE 1F E6 20 :68 FE5B: FC 3E FF 37 CD 8A FC 30 :4C
1 FC8B: 08 15 F3 D9 0E 00 D9 3E :95 FE53: FC DD 2A 2E FC ED 5B 2C :F2
1 FC83: C6 BA BA BA BA C6 FE 14 :05 FE4B: 1A CD 0F FE 3E 01 32 1A :C8
1 FC7B: C6 BA BA C2 FA C6 FE FE :2F FE43: 11 00 AF 37 CD 8A FC 30 :BB
1 FC73: C6 BA C6 BA BA C6 FE FE :EB FE3B: 32 1A FC DD 21 21 FC 11 :AD
1 FC6B: 82 FA F6 F6 EE EE FE FE :A7 FE33: 1B 7B FE 15 20 E4 C9 AF :56
1 FC63: E6 DE 86 BA BA C6 FE FE :DF FE2B: 87 12 4D 44 29 29 09 29 :D7
1 FC5B: 82 BE 86 FA BA C6 FE FE :93 FE23: B7 ED 42 30 FA 09 87 87 :48
1 FC53: F6 E6 D6 B6 82 F6 FE FE :2B FE1B: 19 FC 3E FF 01 E8 03 3C :93
1 FC4B: 82 F6 E6 FA BA C6 FE FE :1B FE13: 05 CB 3C CB 1D 10 FA 11 :20
1 FC43: C6 BA F6 EE DE 82 FE FE :FF FE0B: D9 C3 23 FD 2A 2C FC 06 :1D
1 FC3B: EE CE EE EE EE 82 FE FE :3B FE03: FC ED 44 ED 44 ED 44 A7 :37
1 FC33: C6 BA BA BA BA C6 FE FE :9F FDFB: 50 22 1D FC 3E 40 32 1F :52
1 FC2B: 00 00 00 00 00 00 00 FE :25 FDF3: 21 15 FC 22 1B FC 21 FE :7A
1 FC23: 00 00 00 00 00 00 00 00 :1F FDEB: 25 ED 53 16 FC 22 18 FC :95
1 FC1B: 00 00 00 00 00 00 00 00 :17 FDE3: FD 7E 7E 7C E6 07 28 01 :6B
1 FC13: C3 69 FE 48 48 48 48 00 :59 FDDB: E6 FD 68 25 ED 44 C3 EC :28
1 F.A.
1 ENIGMA FORCE LOSS
1 ENEMY DESTROYED
1 ENEMY CAPTURED
1 Dungeon Master
1 DOWLORD (
1 DISRUPTOR
1 DISK-DOCTOR
1 DISK ERROR!
1 DESTINATION
1 DEC H.
1 DCU 2.31
1 DCU 2.12:
1 DCU 2.02, 2.12,
1 DARK AIR
1 D7):
1 D6. STON-MOUSE.
1 D5.1);
1 D1-D4, D7,
1 Coming soon from us: MasTer Debuger
1 Combat Mode
1 CYBONIK MK-2
1 CREDITS). mov
1 CPIR, CPDR
1 COST
1 CONT LD BC,64479 ;
1 CONQUEST
1 CD_LEN :
1 CALLR...
1 CALL ?".
1 BY THE PROGRAM
1 BREAK SPACE.
1 BIT 7,(IY+1).
1 BEGIN...END'o
1 BEEPER (#03B5),
1 BASIC;
1 B=USR 55200,
1 Armor Class,
1 ARTSTUDIO,
1 ARTSTUDIO
1 ALT-CTRL-DEL.
1 AIRLOCK (GO AIR-
1 AC:
1 AC.
1 A -
1 ?
1 9CE8: 09 09 00 00 00 00 00 00 :96
1 9CE0: 92 FB C9 00 00 00 00 00 :D2
1 9CD8: 04 AF D3 FE 2B 7C B5 20 :74
1 9CD0: 18 D3 FE 3A E7 9C DD 77 :66
1 9CC8: 35 04 DD 7E 04 20 0D 3E :67
1 9CC0: 9C DD 77 03 AF D3 FE DD :AC
1 9CB8: 20 0D 3E 18 D3 FE 3A E6 :C8
1 9CB0: D3 FE DD 35 03 DD 7E 03 :90
1 9CA8: FE 3A E5 9C DD 77 02 AF :02
1 9CA8: 09 FB 76 F3 3E 01 D3 FE :C1
1 9CA0: 1B ED B0 01 FD 7F 21 00 :92
1 9C98: 21 00 E0 11 00 40 01 00 :87
1 9C90: 3E 01 D3 FE 3E 18 ED 79 :F8
1 9C88: 1E 00 19 7C FE 09 20 DE :DC * * *
1 9C80: AF D3 FE 3E 10 ED 79 11 :61
1 9C78: 79 E5 D1 1B 7A B3 20 FB :A6
1 9C70: F3 3E 01 D3 FE 3E 18 ED :52 (53) 3-03-90
1 9C68: 10 ED 79 21 01 00 FB 76 :0D
1 9C60: 36 09 ED B0 01 FD 7F 3E :93
1 9C58: 00 C0 11 01 C0 01 FF 1A :A0
1 9C50: 01 FD 7F 3E 17 ED 79 21 :45
1 9C48: FF 1A 75 ED B0 AF D3 FE :8F
1 9C40: F3 21 00 40 11 01 40 01 :83 9CD0: D8 FB C9 00 00 00 00 00 :08
1 90.
1 8990: 55 2A 55 37 64 37 64 59 :7C
1 8988: 39 48 87 30 77 30 77 2A :91 * * *
1 8980: 50 58 50 6A 46 6A 46 78 :D9
1 8978: 5B 39 5B 41 55 41 55 58 :74
1 8970: 5D 5C 5D 58 50 59 64 39 :AD
1 8968: 70 56 70 73 62 73 62 5C :2D
1 8960: 87 48 87 53 80 53 80 56 :3B
1 8958: A6 74 A6 50 92 50 92 48 :AD
1 8950: 93 CD 93 9E AB 9E AB 74 :D2
1 8948: 21 80 21 CD 21 CD 21 CD :3C
1 8940: 3B 9C 3B 7E 40 78 39 80 :CA
1 8938: 58 BE 58 AF 44 AF 44 9C :B1
1 8930: 6E 66 6E 69 75 BC 71 BE :C4
1 8928: 67 6F 67 69 67 69 67 66 :F4
1 8920: 75 6F 75 72 6E 72 6E 6F :31
1 8918: 57 33 57 39 4C 69 75 6F :54
1 8910: 61 35 61 51 51 51 51 33 :07
1 8908: 2A 65 2A 99 1D 40 6A 35 :DF
1 8900: 4C 39 4C 3A 45 3A 45 65 :BD
1 88F8: 38 62 38 4F 46 4F 46 39 :B5 89B0: 88 00 00 00 00 00 00 00 :C1
1 88F0: 47 6E 47 6E 3E 6E 3E 62 :2E 89A8: 77 7C 77 78 80 78 80 7C :07
1 88E8: 61 53 61 66 53 66 53 6E :65 89A0: 80 88 80 84 77 84 77 7C :23
1 88E0: 72 4B 72 40 6A 40 6A 53 :3E 8998: 64 7C 88 84 88 84 88 88 :29
1 830-860.
1 8031". D5, D6, D8 -
1 80.
1 8.0. -
1 60208).
1 58268,0: 58269,0.
1 58244,0: 58245,0: 58267,0:
1 50. CLEAR 44999
1 5.
1 48000 (#BB80).
1 44 = 101100 -
1 40000, 41000,
1 4, ... 32
1 30 act.points,
1 3.
1 3.
1 3 - INT PI.
1 27.
1 255 44 = 111111 001100
1 254.
1 223 DEC (#DF).
1 20 Castles
1 2.31 (ZX-
1 2.
1 2.
1 2 - p{2}.
1 1d4+1 HP
1 1d3+20 HP.
1 1=SGN PI
1 1994.
1 1993 ShiSoft":
1 1991 KORDIAL";
1 17.
1 15664 (#3D30),
1 15 Catapults 0
1 15 Cat
1 128.
1 110101010001110011111010101010 2.3.2.
1 10=1010.
1 10:
1 1000:
1 10.
1 10% * le-
1 1.0 (#0100).
1 1.
1 1.
1 1.
1 1,
1 1
1 1
1 0=NOT PI.
1 06.tx C
1 01366),
1 0, 1, 2
1 -MY DYING BRIDE- THE BEST D
1 - WATCH TOWER.
1 - UBI SO-
1 - TOP-GAN.
1 - HOLES).
1 - DAMAGE.
1 - AC 3
1 - AC 2
1 - 24575 (#5FFF)).
1 - 128.
1 - 111110
1 - 11110 6-
1 - 1110
1 - 1.
1 - 001100.
1 - #4F
1 - 9950,
1 - 90 NEXT n: PAUSE 1: IF i=0 THE
1 -
1 *********************************
1 *********************************
1 (x+1).0.
1 (ZX eXtension),
1 (Wizard Eye);
1 (WRECK).
1 (WAKE MONSTER) -
1 (UGL SOFT LTD),
1 (Time Stop);
1 (Teleport);
1 (THREE SISTERS).
1 (STERN HOLE).
1 (SKULL OF SALT)
1 (SAVE).
1 (SAIL EAST),
1 (RenSoft)
1 (ROCK).
1 (POUCH),
1 (PIECE OF WO-
1 (PAPER).
1 (OLD GAME)
1 (MESSAGE).
1 (MAGIC MIRROR).
1 (MAGIC FO-
1 (M):
1 (Light);
1 (Levitate);
1 (LOAD),
1 (LASER SWORD)
1 (KNOCK WALL),
1 (Jump);
1 (IY+1) -
1 (Huffman).
1 (HERO QUEST)
1 (GO HOLE).
1 (GO DRAWBRIDGE).
1 (GO BALLRO- 2.
1 (G):
1 (Fly);
1 (FIRE BRICK),
1 (FAME).
1 (DUST).
1 (D):
1 (Create Rope);
1 (Create Ladder);
1 (Create Bea-
1 (CUTLESS)
1 (BROKEN
1 (BOW, ARROW),
1 (BOULDERS),
1 (BORDER).
1 (BATTLEMENT),
1 (AIRLOCK),
1 (AC=6).
1 (A):
1 (6 3/4
1 (1/2)
1 (***)
1 (**)
1 (#FADF)
1 (#DF) -
1 (#3D2F).
1 ("GO BOX").
1 ("GO CENTRE-
1 ("AT WOOD").
1 #FF.
1 #FC8A. FCA0 LD-START CALL LD-EDGE-1
1 #FC32 - #FC89: FD9C INC HL
1 #FC1F - 4
1 #FC1D - #50FE
1 #FC1B - #FC15
1 #FC16-#FC19
1 #FC16 - #FC89.
1 #8000-#FFFF,
1 #7FFD;
1 #7FFD. * * *
1 #7FFD.
1 #7000-#800
1 "q"CODE 25001,9351.
1 "fnt.scr",
1 "ZXXBIOS".
1 "ZXXBIOS").
1 "ZXXBIOS"
1 "ZOFF ESCAPED".
1 "YOHO",
1 "WICKED QUEEN"
1 "TOBOS FP"
1 "THROW BRICK"
1 "SWIM DOWN",
1 "SURDAKAR",
1 "STEP" -
1 "SPECCY".
1 "SORRI..."
1 "Rebel Star".
1 "PERMEABILITY".
1 "PERMEABILITY"
1 "NUMBER OF LINES"
1 "NOT PI".
1 "NEW GAME",
1 "Mather ship in docking ran-
1 "M".
1 "LYCANTHROPE",
1 "LASQ BL4"
1 "IH" (PRESS
1 "HUMAN".
1 "GUN RUNNER",
1 "FIRE",
1 "BLISS",
1 "BANSHEE".
1 "B" (111),
1 "AUTOFIRE"
1 "ADVANCED SOCCER SIMULA-
1 "AAABCCD"
1 "AAABBCCD".
1 "3, Subs-
1 "1".
1 "0000".
1 "0". "
1 "$&(+-/2479<?ADGJMORUX[^adgjmptwz}
1 ""CODE -
1 !
1 !
1 z=0: LET qq=0: OVER 1 480 GO SUB 800: BORDER 7: POKE
1 ss: ";D
1 ss: ";B1A
1 r+4*n+3) 88D8: 88 A2 88 73 82 73 82 4B :47
1 r+4*n+3)
1 r+4*n+2) 88C0: 4A B1 4A A8 29 A8 29 99 :C8
1 r+4*n+2) EXT v: RETURN
1 proizBoditsa oknom":
1 pri BXodE B MEnq BybirAqtsa"
1 pErEmEwEniE linzy"
1 l(n)=0: NEXT n +(q<175): GO TO 900
1 hotq tut lu^
1 hh:mm:ss):"''t$
1 dr: LET adr=adr+1 800 IF INKEY$="6" THEN LET z=z
1 dr: LET adr=adr+1
1 addr -
1 ZXX -
1 ZX-Spectrum 128
1 ZX-Spectrum
1 VAL t$(8)*16
1 VAL t$(5): POKE 64250,VAL t$(7)+ * * *
1 URN
1 TR-DOS
1 TO 2)<"01" OR t$(4 TO 5)>"59" OR
1 THIS PROGRAM
1 Silence -
1 SHET FE34 LD A,E
1 SEEK CONQUEST. RETREAT -
1 SEED (CAST
1 RPMU (Relocatable Prog-
1 RPG/STRATEGY,
1 RLE - Run
1 REM ! -
1 RANDOMIZE USR FCDB: D9 26 00 06 B0 18 1F 08 :CB
1 R 1 STEP.
1 R 1 810 IF INKEY$="7" THEN LET z=z
1 QQQQQQQQQQQQQQQQQQQQ 20,"Q" 2 10%
1 QAQAQAQAQAQAQAQAQAQA 1,"Q",1,"A",1,"Q",1,"A".....
1 PI: INK VAL"7"
1 PD0-PD4
1 PART2).
1 PART2
1 MUS=31000
1 MEMORY EDITOR-
1 MEMORY EDITOR
1 Level 9
1 LS : LET zz=0: LET qq=0 860 GO TO 800
1 LS : LET adr=35000: LET c=PEEK a MIZE USR 45000.
1 LOAD ""CODE FCD3: D9 3A 1A FC 4F 32 1F FC :94
1 LIMCOM,
1 LEAR 63988 130 POKE 23627,PEEK 23635: POKE
1 LEAR 40999: GO TO 100
1 LEAR 34999: LET adr=35000: LET z *n+1),q: LET x=z: LET y=q
1 LD_BYTES, FCAB LD A,H
1 LDIR (#ED #B0),
1 IM 2.
1 HOME COMPAIGN
1 HIGH CITADEL
1 H<>#01
1 FOR-NEXT,
1 FLAGS 23611 (#5C3B) -
1 ET e(n)=0: LET j(n)=0: LET l(n)=
1 EEK (adr+4*n))/h*i+PEEK (adr+4*n 900 PLOT z,q: PLOT zz,qq: PRINT
1 EEK (adr+4*n))/h*i+PEEK (adr+4*n
1 DISRUPTOR SHIELDS
1 DISK-DOC-
1 DE ";B1A-VAL"36";",";D
1 DCU 2.21
1 CLEAR 34999
1 CALL #3D13
1 Bright-Transpa-
1 BREAK)
1 ATM-TURBO-2)
1 ABBCCCDDDDEEEEEFFFFF 1,"A",2,"B",3,"C",4,"D",5,"E",5,"F" 12 60%
1 AAAAAAAAAAQQQQQQQBBB 10,"A",7,"Q",3,"B" 6 30%
1 A<>#FF
1 A<>#01
1 =0: LET e(n)=0: LET j(n)=0: LET 830 IF INKEY$="8" THEN LET q=q
1 : POKE adr,c: LET adr=adr+1 +4*n+3),q: LET x1=z: LET y1=q
1 99% 100% 100%(
1 8 Knights 0
1 700000
1 65193 (#FEA9)
1 59" OR t$(7 TO 8)<"00" THEN CLS
1 4"
1 32768!!! (
1 255,0,255,0,255,0...
1 200000
1 15663
1 128...512
1 1000 FOR d=16384 TO 16576 STEP 6 255.
1 1-2-3.
1 1 Soldiers 10
1 0: NEXT n
1 00690 DEFB 237,238,239
1 00680 DEFB 227,228,229,230,231,232,233,234,235,236
1 00670 DEFB 169,170,171,172,173,174,175,224,225,226
1 00660 DEFB 159,160,161,162,163,164,165,166,167,168
1 00650 DEFB 148,149,150,151,152,153,155,156,157,158
1 00640 DEFB 138,139,140,141,142,143,144,145,146,147
1 00630 ALT DEFB 128,129,130,131,132,133,134,135,136,137
1 00620 DEFB 92,64,81
1 00610 DEFB 85,70,72,67,94,91,93,95,89,88
1 00600 DEFB 74,75,76,77,78,79,80,82,83,84
1 00590 DEFB 113,65,66,87,71,68,69,86,90,73
1 00580 DEFB 102,104,99,126,123,125,121,120,124,96
1 00570 DEFB 107,108,109,110,111,112,114,115,116,117
1 00560 KOI7 DEFB 97,98,119,103,100,101,118,122,105,106
1 00550 UK DEFB 0 ;
1 00540 RUS DEFB 0 ;
1 00530 RET ;
1 00520 POP BC ;
1 00510 POP DE ;
1 00500 X11 POP HL ;
1 00490 POP AF ;
1 00480 DJNZ X9 ;
1 00470 INC DE ;
1 00460 X10 INC HL ;
1 00450 JR X11 ;
1 00440 LD A,(DE) ;
1 00430 POP AF ;
1 00420 JR NZ,X10 ;
1 00410 CP C ;
1 00400 PUSH AF ;
1 00390 POP AF ;
1 00380 LD C,A ;
1 00370 X9 LD A,(HL) ;
1 00360 LD B,63 ;
1 00350 LD DE,ALT ;
1 00340 LD HL,KOI7 ;
1 00330 PUSH AF ;
1 00320 PUSH HL ;
1 00310 PUSH DE ;
1 00300 PUSH BC ;
1 00290 X8 POP AF ;
1 00280 JR X6 ;
1 00270 JR Z,X8 ;
1 00260 CP 1 ;
1 00250 X7 LD A,(RUS) ;
1 00240 RET ;
1 00230 X6 POP AF ;
1 00220 POP AF ;
1 00210 X5 LD (RUS),A ;
1 00200 XOR A ;
1 00190 JR NZ,X7 ;
1 00180 X4 CP 254 ;
1 00170 JR X5 ;
1 00160 LD A,1 ;
1 00150 JR NZ,X4 ; (
1 00140 X3 CP 253 ;
1 00130 JR X1 ;
1 00120 LD A,1 ;
1 00110 JR NZ,X3 ;
1 00100 CP 27 ;
1 00090 PUSH AF ;
1 00080 X2 POP AF ;
1 00070 JR X6 ;
1 00060 X1 LD (UK),A ;
1 00050 XOR A ;
1 00040 JR Z,X2 ;
1 00030 CP 0 ; (
1 00020 LD A,(UK) ;
1 00010 PUSH AF ;
1 0, 10, 110, 111
1 0)
1 / * - + & ',
1 ."'"Use memory from 30300." (
1 -PEEK (adr+4*n+1))/h*i+PEEK (adr 910 LET zz=z: LET qq=q
1 -PEEK (adr+4*n+1))/h*i+PEEK (adr
1 - STAR.
1 ,x: LET e=e+1: POKE a,0: POKE (a
1 +4*n+1) 920 GO TO 800
1 +4*n+1)
1 +1),0
1 *c+1 500 NEXT n
1 ): DIM s(c)
1 ): DIM l(c) 910 LET zz=z: LET qq=q
1 ): DIM l(c) 820 IF INKEY$="9" THEN LET q=q
1 ): DIM l(c)
1 ): DIM d(c) 1000 FOR v=1 TO 20: NEXT v: RETU
1 )-PEEK (adr+4*n+3))/h*i+PEEK (ad 88D0: 13 C4 13 C4 98 C4 98 A2 :9C
1 )-PEEK (adr+4*n+3))/h*i+PEEK (ad
1 )-PEEK (adr+4*n+2))/h*i+PEEK (ad 88B8: 1F 9F 6F AD 64 AD 64 B1 :40
1 )-PEEK (adr+4*n+2))/h*i+PEEK (ad LET adr=adr+2: FOR v=1 TO 20: N
1 ) OVER 0;AT 0,2;" ";AT 0,0;"x=
1 (n+1)-f(n+1)),(l(n+1)-e(n+1)) NES.
1 (ZX-PRO-
1 (SEALED CLAY POT).
1 (SAND WORM).
1 (NEW GAME),
1 (LOOK).
1 (KEYBOARD/KEMP-
1 (FGY).
1 (BARGE).
1 (AVG),
1 (ATACK BARGE),
1 (AND #07 - 8, 16, 24, 32, 40, 48, 56, 72,
1 (39020).
1 (#FC8A)
1 ("OPEN CABINET"),
1 ("GO FOUNTAIN").
1 ( DISEM- (TENT),
1 #FE81.
1 #60-#7F (
1 #2530
1 #007C
1 "Tape loading
1 "Garnison"
1 "GO BOULDER".
1 "GAMOS"
1 "FIRE",
1 "ENIGMA
1 "CHEAT ON".
1 "AT ..."
1 "''t$
1 v3.0 (by
1 t$(4 TO 5)<"00" OR t$(7 TO 8)>"
1 t$(2): POKE 64251,VAL t$(4)*16+
1 e=e+1: LET x=PEEK (a+1): POKE e
1 WATER OUTLET (
1 VAL"1E3"
1 UNTAIN),
1 TR-DOS:
1 TO 70
1 TO 20
1 TLW2.
1 TAPE-DISK
1 Start of object: #9C40 (40000)
1 STRATEGY.
1 SPELL),
1 SINCLAIR-
1 SHAFT (
1 SEED),
1 RON, COMMODO, AMSTRADOS, SPECT-
1 RET.
1 RET Z,
1 RAM,
1 PIECE").
1 OD).
1 MPEG -
1 MONS4
1 MONS.
1 Length Encoding).
1 Length : #0093 (00147)
1 LD-EDGE
1 INT MIRROR BASILISK).
1 HL, IY
1 FE69 EXX
1 FE37 JR NZ,LOOP-2
1 FE35 CP #15
1 FDC3: 50 2D 3A 00 80 3A 00 80 :B1
1 FDBB: 07 CA D1 FD 15 F2 D3 FD :2E
1 FDB3: 10 FE 7E C3 EC FD 7A E6 :48
1 FD9B INC HL
1 FD7A LD A,(DE)
1 FD70 INC E
1 FD23 INC B
1 FD20 LD-EDGE-1 JP PICTO
1 FD13: 67 7A B3 20 CA 7C FE 01 :09
1 FD0B: 15 06 B0 D2 03 FD 7C AD :CE
1 FCEB: 0F CB 11 AD C0 79 1F 4F :26
1 FCE3: 20 07 30 0F DD 75 00 18 :AF
1 FCCB: FE D4 30 F4 CD 20 FD D0 :77
1 FCAA DEC HL
1 FCA3 JR NC,LD-BREAK
1 Executes : #9C40 (40000)
1 Enemy unknown" (MICROPROSE)
1 DISK-TAPE:
1 DCU 2.31
1 DCU 2.21:
1 D,E,H,L
1 CONTINUE
1 BEGIN.....END
1 BARGE).
1 ARTSTUDIO
1 AD&D.
1 : GO TO 20
1 620072,
1 334370,
1 32768 1 1 3
1 300 PRINT "Use SAVE ""name"" CO
1 200 PRINT "Adjusting complited.
1 200 LOAD "fnt.scr"CODE 16384
1 190 LET D=USR VAL"3E4"
1 180 A=A+VAL"2":GO SUB VAL"1E3"
1 170 INPUT "Length of BLOCKs : " 1.
1 16384 1 2 7
1 160 A=A+VAL"2":GO SUB VAL"1E3"
1 150 INPUT "BLOCK2 loading addre
1 140 A=A+VAL"2":LET D=B2A:GO SUB
1 130 INPUT "BLOCK1 loading addre
1 128" * * *
1 125000
1 120 A=VAL"30002":GO SUB VAL"1E3 "RMPU" LINE 30 (
1 110 INPUT "BLOCK1 ORG value : "
1 100 LET e=41000
1 100 CLS "RMPU.COM"
1 10 Soldiers 0
1 .........................................................
1 -------------------------- 00840 DEFM "Yankovskiy"
1 (WOODEN CRATE),
1 (TALK TO SPIRITES)
1 (KEMP-
1 (IY+1)>0
1 (HELP SPIRITES).
1 (C) SigN,
1 (BRONZE MEDALLION),
1 (095) 446-55-90
1 (#04).
1 ("6"-
1 #1FC3-#1FC8
1 "SKY FORTRESS BRIDGE".
1 "RAM-PACKER"
1 "PSS"
1 "JUMP".
1 "IH",
1 "IBM-PROPRINTER
1 "5".
1 r(n) -
1 p(4) = 1 + p(2) + 00 JPEG
1 p(2) = 1 + p(1) + 0
1 p(17) = 1 + p(4) + 0001
1 p(1) = 10
1 p(1) = 10
1 o(n) -
1 g(n) -
1 f(n), e(n), j(n)
1 b(n), p(n), d(n), s(n) -
1 a(n) -
1 _RET EQU #007C ;
1 VAL t$(5)
1 USR ADR
1 TO 70
1 TO 2)<"01" OR t$(4 TO 5)>"59" OR
1 ScaleScale inc Start Link Displac Rotation Rot. inc Cycles
1 START LD HL,(ORG1) ;
1 SS (SHIP STATUS) -
1 SHOOTING -
1 SEND FORTH CAMPAIGN ARMY -
1 SC_LEN EQU $+1 ; SC_LEN=
1 READ MAP -
1 PS (PERSONAL STATUS) -
1 PASS -
1 PART3 JR START
1 PART2 LD HL,-OFFSET ; DE -
1 PART1 LD A,I ;
1 P2_LEN EQU P2_END-PART2
1 P2_END
1 P1_LEN EQU P1_END-PART1 ;
1 P1_END ;
1 ORG1 DEFW 0 ;
1 OPTIONS -
1 OH (OUTWARD HATCH) -
1 OFFSET EQU LABEL-PART1
1 NXT_B LDI ;
1 MOVEMENT -
1 MIDFIELD -
1 LOOP3 LD A,(DE) ;
1 LOOP1 LD E,(HL) ;
1 LEN DEFW 0 ;
1 LD DE,DESTINATION
1 LD BC,MASK
1 LABEL
1 KICKING -
1 IH (INNER HATCH) -
1 HANDLING -
1 GOALIE -
1 EN PRINT #0;" Press any
1 DRIBBLE -
1 DEFENCE -
1 CONTROL -
1 CD_LEN EQU $+1 ;
1 CALL #4002
1 BREAK
1 ATTACK -
1 ADR2 DEFW 0 ;
1 ADR1 DEFW 0 ;
1 A-3 B-1 C-2 D-3 0 0 0 111 10 10 110
1 <NN>
1 ; LABEL
1 ; (*)
1 ; DEC-
1 ; Relocatable Program Make Utility
1 ; Copyright 1994 by LEGION SOFT
1 ; v1.00 APR-01-94
1 ; (
1 ;
1 : LET e(n+1)=y: LET l(n+1)=y1
1 99 REM ***********************
1 90 IF t$(1 TO 2)>"12" OR t$(1
1 9.1.6.
1 800C C9 RET
1 800A EDBO LDIR
1 8009 75 LD (HL),L JP (
1 8006 01FF8F LD BC,#8FFF LDDR (LDIR)
1 8003 110170 LD DE,#7001 (LDDR),
1 8000 210070 LD HL,#7000
1 80 IF LEN t$<>5 THEN CLS : GO
1 78, 80 -
1 74 LET f(n+1)=x: LET j(n+1)=x1
1 72 PLOT x,y: DRAW (x1-x),(y1-y
1 70 STOP
1 70 PLOT x,y: DRAW (x1-x),(y1-y
1 70 PLOT f(n+1),e(n+1): DRAW (j
1 70 INPUT "Enter timer (hh:mm):
1 68 LET y1=(s(n)-r(n))/h*i+r(n)
1 68 LET y1=(PEEK (adr+4*c+4*n+3 88C8: 1D 99 1D B5 19 B5 19 C4 :83
1 68 LET y1=(PEEK (adr+4*c+4*n+3
1 67 LET x1=(d(n)-g(n))/h*i+g(n)
1 67 LET x1=(PEEK (adr+4*c+4*n+2 1000 POKE adr,z: POKE (adr+1),q:
1 67 LET x1=(PEEK (adr+4*c+4*n+2
1 66 LET y=(p(n)-o(n))/h*i+o(n)
1 66 LET y=(PEEK (adr+4*c+4*n+1) ";z;AT 0,18;" ";AT 0,16;"y=";q
1 66 LET y=(PEEK (adr+4*c+4*n+1)
1 65 LET x=(b(n)-a(n))/h*i+a(n)
1 65 LET x=(PEEK (adr+4*c+4*n)-P 860 GO TO 800
1 65 LET x=(PEEK (adr+4*c+4*n)-P
1 60 RANDOMIZE USR 64239
1 60 PRINT "RMPU v1.00 installed
1 60 FOR n=1 TO c
1 60 FOR n=0 TO c-1 000
1 60 FOR n=0 TO c-1
1 60 BEEP 1,0: STOP
1 55 FOR i=0 TO h 840 IF INKEY$="0" THEN GO TO 1
1 55 FOR i=0 TO h
1 55 FOR i=0 TO h
1 53 REM FOR n=1 TO c: LET f(n) -(q>0): GO TO 900
1 53 FOR n=1 TO c: LET f(n)=0: L
1 52 DIM f(c): DIM e(c): DIM j(c +(z<255): GO TO 900
1 52 DIM f(c): DIM e(c): DIM j(c
1 51 INPUT "STEP: ";h: CLS : OVE -(z>0): GO TO 900
1 51 INPUT "STEP: ";h: CLS : OVE
1 50 POKE 64252,VAL t$(1)*16+VAL
1 50 NEXT n
1 50 LOAD "RPMU.COM" CODE VAL"3E
1 50 LET adr=35000: LET c=PEEK a 510 RETURN
1 50 CLS : INPUT "STEP: ";h
1 50 BORDER 7: PAPER 7: INK 0: C
1 49878 C3 2F 3D JP 15663
1 49876 DD E5 PUSH IX
1 40 POKE n,p
1 40 CLS
1 40 CLEAR VAL"29999"
1 4
1 30 IF t$(1 TO 2)>"12" OR t$(1
1 30 IF P>255 THEN LET p=255
1 30 BORDER NOT PI: PAPER NOT
1 3. 65503 (#FFDF) -
1 28 NEXT a: NEXT b: NEXT c: RET
1 27,0,0
1 26 LET x=PEEK a: POKE e,x: LET
1 25 IF LEN t$<>8 THEN CLS : GO
1 24 FOR a=b TO b+7*256 STEP 256
1 22 FOR b=c TO d+31*2 STEP 32
1 20 SAVE "data"CODE (adr-1),2*4 )
1 20 LET p=PEEK N+55
1 20 INPUT "Enter current time (
1 20 GO TO VAL"100"
1 20 FOR c=d TO d+31 STEP 2 (
1 2. 64479 (#FBDF) -
1 19 GO SUB 400 490 PLOT x,y: DRAW (x1-x),(y1-y
1 19 GO SUB 400
1 18
1 17 DIM o(c): DIM p(c): DIM r(c RN
1 16
1 15 INK 7: CLS 140 RUN
1 15 DIM a(c): DIM b(c): DIM g(c 920 GO TO 800
1 140 GO TO 50
1 14
1 14
1 130 PAUSE 0
1 120 PRINT #0;x;" ";
1 12 DIM f(c): DIM e(c): DIM j(c ";z;AT 0,18;" ";AT 0,16;"y=";q
1 12
1 1101,0,10,10,0,0,111001,
1 110 NEXT a
1 1020 RETURN
1 1010 POKE A,PEEK VAL "xx" : POKE
1 1000 RANDOMIZE D
1 100 NEXT b
1 10.6.
1 10.5.
1 10.4.
1 10.3.2.
1 10.3.1.
1 10 REM *** RPMU Interface ****
1 10 PRINT NOT PI
1 10 PRINT BIN
1 10 PRINT 0
1 10 LOAD "clock"CODE 23628,PEEK 23636
1 10 INPUT "NUMBER of LINES: ";c (adr+4*c+4*n+2),z: POKE (adr+4*c
1 10 INPUT "NUMBER of LINES: ";c OVER 0;AT 0,2;" ";AT 0,0;"x=
1 10 FOR n=25001 TO 34352
1 10
1 1. 64229 (#FADF) -
1 1 2 3 4 5 6
1 00580 XOR A 9CA0: DD 7E 02 20 0D 3E 18 D3 :EF
1 00570 LD (IX+2),A 9C98: 77 01 AF D3 FE DD 35 02 :40
1 00560 LD A,(V3) 9C90: 3E 18 D3 FE 3A E4 9C DD :EA
1 00550 OUT (254),A 9C88: DD 35 01 DD 7E 01 20 0D :C0
1 00550 CP #FF
1 00540 LD A,24 9C80: E3 9C DD 77 00 AF D3 FE :6F
1 00540 LD A,(HL)
1 00530 LDIRB LD HL,(TEXTP)
1 00530 JR NZ,ET3 9C78: 00 20 0D 3E 18 D3 FE 3A :A2
1 00520 RET
1 00520 LD A,(IX+2) 9C70: 2A E8 9C DD 35 00 DD 7E :27
1 00510 ET2 DEC (IX+2) 9C68: C3 47 9C F3 DD 21 EA 9C :21
1 00510 DJNZ LOOP
1 00500 OUT (254),A 9C60: E7 9C 23 E5 CD 6B 9C E1 :3C
1 00500 ADD HL,DE
1 00490 XOR A 9C58: 23 7E 32 E6 9C 23 7E 32 :1C
1 00490 LD DE,#20
1 00480 POP BC
1 00480 LD (IX+1),A 9C50: 32 E4 9C 23 7E 32 E5 9C :F2
1 00470 POP HL FONT.
1 00470 LD A,(V2) 9C48: FE FF C8 32 E3 9C 23 7E :FB
1 00460 OUT (254),A 9C40: 21 18 79 CD 47 9C C9 7E :85
1 00460 DJNZ LOOP1
1 00455 POP AF
1 00454 LD C,A
1 00453 OR C Executes : #984A (38986)
1 00452 RLA Length : #009E (00158)
1 00451 PUSH AF Start of object: #984A (38986)
1 00450 LD A,24
1 00450 INC H
1 00440 PUSH HL
1 00440 JR NZ,ET2
1 00440 INC IX
1 00430 PUSH BC
1 00430 LD A,(IX+1)
1 00430 INC IX
1 00420 LOOP1 PUSH AF
1 00420 ET1 DEC (IX+1) Executes : #9C40 (40000)
1 00420 POP BC
1 00410 POP HL 30 PAUSE 1: GO TO 20
1 00410 OUT (254),A Length : #00AF (00175)
1 00410 LD A,(CICL)
1 00400 XOR A Start of object: #9C40 (40000)
1 00400 LD HL,#401F
1 00400 DJNZ LOOP2 REM
1 00390 LD BC,32*256+8
1 00390 LD (IX+0),A
1 00390 DEC HL 20 RANDOMIZE USR 40003:
1 00380 LOOP2 RL (HL) REM
1 00380 LD A,(V1) 00960 DEFB 0
1 00380 EX DE,HL
1 00370 OUT (254),A 00950 DEFB 0
1 00370 LD B,32 10 RANDOMIZE USR 40000:
1 00370 ADD HL,DE
1 00360 RL (IX-1)
1 00360 LD DE,(#5C36)
1 00360 LD A,24 00940 DEFB 0
1 00350 RL (IX+0) (
1 00350 JR NZ,ET1 00930 DEFB 0
1 00350 ADD HL,HL
1 00340 PUSH HL
1 00340 LD A,(IX+0) 00920 COUNT DEFB 0
1 00340 ADD HL,HL
1 00330 LOOP1 PUSH BC
1 00330 LOOP DEC (IX+0) 00910 DEFB 9
1 00330 ADD HL,HL
1 00320 LD HL,(TIME) 00900 TIME DEFB 9
1 00320 LD H,0
1 00320 LD B,8
1 00310 PUSH HL Executes : #9C40 (40000)
1 00310 LD L,(HL)
1 00310 LD IX,COUNT 00890 V5 DEFB 0
1 00300 LOOP PUSH BC Length : #00D7 (00215)
1 00300 BEEP DI 00880 V4 DEFB 0
1 00300 LD HL,(POS)
1 00290 ; 00870 V3 DEFB 0
1 00290 PUSH HL
1 00290 LD B,2 Start of object: #9C40 (40000)
1 00280 PUSH DE
1 00280 LD IX,BUF1+1
1 00280 JP NEXT 00860 V2 DEFB 0
1 00270 NEXT LD HL,#50DF 00840 DEFB 255
1 00270 PUSH BC
1 00270 POP HL 00850 V1 DEFB 0
1 00260 PUSH AF 00860 DEFB 0
1 00260 LD (COL),A 00830 DEFM "1994"
1 00260 CALL BEEP 00840 ;
1 00250 ;
1 00250 PUSH HL 00830 RET
1 00250 ORG 60208 00850 DEFM " 1994 "
1 00250 LD A,16 00820 DEFM "MASTSOFT "
1 00240 LDCOL CALL LDIRB 00810 DEFM " by "
1 00240 RET 00830 MES DEFM "By Oleg "
1 00240 INC HL 00820 EI
1 00230 LD (V5),A 00810 JR NZ,LOOP
1 00230 JR NEXT 00800 TEXT DEFM "Copyright"
1 00230 EI 00820 POS1 DEFW MES
1 00220 LD A,(HL) 00800 OR L
1 00220 LD (COL),A 00790 BUF1 DEFS 32
1 00220 IM 0 00810 POS DEFW MES
1 00210 STOP DI
1 00210 INC HL 00790 LD A,H
1 00210 DI 00800 CICL DEFB #80
1 00210 DEC A 00780 FONT DEFW 41000
1 00200 STOP ORG 42000 00790 JR END
1 00200 ;
1 00200 LD (V4),A 00780 ET5 DEC HL
1 00200 JR Z,LDCOL 00770 TEXTP DEFW TEXT
1 00190 RET 00780 POP HL
1 00190 LD A,(HL) 00770 OUT (254),A
1 00190 CP 0 00760 COL DEFB 16
1 00180 SCROLL LD A,(COL) 00750 RET
1 00180 INC HL 00760 XOR A
1 00180 EI 00770 LD (POS),HL
1 00170 RET 00740 LDIR
1 00170 LD (V3),A 00750 LD (IX+4),A
1 00170 IM 2 00760 NOV LD HL,(POS1)
1 00160 LD I,A 00750 RET
1 00160 LD A,(HL) 00740 LD A,(V5)
1 00160 LD (COL),A 00730 LD BC,32
1 00150 LD A,16 00720 LD DE,BUF1
1 00150 LD A,#30 00740 LD (POS),HL
1 00150 LD A,#03 ZX-
1 00150 INC HL 00730 OUT (254),A
1 00140 CONT DI
1 00140 LD (V2),A 00720 LD A,24
1 00140 LD (FONT),HL 00710 ADD HL,DE
1 00140 DI 00730 JR Z,NOV
1 00130 CONT ORG 41000 00720 OR A
1 00130 ;
1 00130 LD HL,41000 00700 LD DE,(FONT)
1 00130 LD A,(HL) 00710 JR NZ,ET5
1 00120 RET 00710 LD A,(HL)
1 00120 LD (TEXTP),HL 00690 ADD HL,HL
1 00120 INC HL 00700 LD A,(IX+4)
1 00110 LD HL,TEXT 00680 ADD HL,HL
1 00110 LD (V1),A 00690 ET4 DEC (IX+4)
1 00110 EI 00700 INC HL
1 00100 RET Z 00680 OUT (254),A
1 00100 LDIR 00670 ADD HL,HL
1 00100 IM 2 00690 NEW LD HL,(POS)
1 00090 LD I,A 00680 JP 56
1 00090 LD (HL),0 00660 ADD HL,HL
1 00090 CP 255 00670 XOR A
1 00080 NEXT LD A,(HL) 00660 LD (IX+3),A
1 00080 LD BC,31 00650 ADD HL,HL
1 00080 LD A,#30 00670 POP AF
1 00080 LD A,#03
1 00070 ; 00650 LD A,(V4)
1 00070 LD DE,BUF1+1 00640 LD L,A
1 00070 LD (POS),HL 00660 POP BC
1 00060 INIT LD HL,BUF1 00630 LD H,0
1 00060 RET 00640 OUT (254),A
1 00060 LD HL,(POS1) 00650 POP DE
1 00050 RET 00620 NEXTB SUB 32
1 00050 LD (CICL),A 00640 END POP HL
1 00050 CALL NEXT 00630 LD A,24
1 00040 LD HL,MUS 00620 JR NZ,ET4
1 00040 LD A,#80 00630 CALL Z,NEW
1 00040 CALL SCROLL 00610 LD (TEXTP),HL
1 00030 MUS EQU 31000 00610 LD A,(IX+3)
1 00030 DI 00620 CP #80
1 00030 CALL INIT 00600 NEXTA INC HL
1 00020 ORG 40000 00610 LD (CICL),A
1 00020 ORG 38986
1 00020 ENT 00600 ET3 DEC (IX+3)
1 00020 ENT 00590 JR NEXTB
1 00010 ;BY OLEG YANKOVSKIY 1994 00600 RRCA
1 00010 ORG 40000 00590 OUT (254),A
1 00010 ORG 40000 00580 LD (TEXTP),HL
1 00002 ; (C) MASTSOFT'1994 00570 LD HL,TEXT
1 00001 ; SPRITE SCROLL 00560 JR NZ,NEXTA
1 0)
1 0 Knights 0
1 0 Catapults 0
1 ........................................................
1 -(z>0): GO TO 900
1 )
1 (n)=z: LET s(n)=q
1 (PERMEABILITY
1 (ATTACK).
1 (ACCEPT)
1 (#00).
1 #FEAC JP #053F FC9B OR #00
1 #FE81 XOR A FC8B EX AF,AF'
1 #FC1A -
1 #FC16-#FC19 - STR$
1 "ZX-Spectrum" -
1 t$(4 TO 5)<"00" THEN CLS : GO
1 t$(2): POKE 64253,VAL t$(4)*16+
1 KEMP-
1 HL
1 CDC51F CALL #1FC5
1 BC
1 A+SGN PI,PEEK VAL "xx+1"
1 999 REM ***********************
1 99%
1 96%
1 95%
1 90 LET x=x+1: NEXT c "
1 9.1.4.
1 9.1.2.
1 85%
1 800 IF INKEY$="6" THEN LET z=z
1 80 POKE c,PEEK x
1 8
1 75%
1 70%
1 70 FOR c=b TO b+1792 STEP 256
1 69 LD L,C
1 65%
1 64-127
1 634034,
1 60%
1 60 FOR b=a TO a+224 STEP 32 105 NEXT n
1 6
1 6
1 55%
1 510 RETURN
1 50%
1 50 FOR a=16384 TO 16415 60 FOR b=a+n TO a+n+224 STEP 32
1 5 OVER 1 900 PLOT z,q: PLOT zz,qq: PRINT
1 5 INK 0: PAPER 0: BORDER 0: C p the clock": PAUSE 0
1 490 PLOT b(n),p(n): DRAW d(n)-b
1 460 FOR n=1 TO c
1 45%
1 410 FOR n=0 TO c-1
1 400 LET z=0: LET q=0
1 40%
1 40 LET x=adr 55 FOR n=0 TO 2048 STEP 2048
1 4
1 3D DEC A
1 35%
1 32-63
1 310 STOP
1 30 INPUT "address: ";adr
1 2.3.1.
1 2 BORDER 7: PAPER 7: INK 0: C 9D10: 54 20 31 39 39 34 FF 00 :F7
1 2
1 19
1 17
1 16-31
1 16
1 128-255
1 100 NEXT I
1 1 BORDER 7: PAPER 7: INK 0: C 000
1 1 BORDER 7: PAPER 7: INK 0: C (adr+4*c+4*n),z: POKE (adr+4*c+4
1 1
1 (#05).
1 'CLOSE'
1 SWORD PLAY: AVERAGE
1 SEEK CONQUEST -
1 SEE ROBIN -
1 SAVE > CODE 45000,1112
1 RET NZ
1 READ MAP -
1 O -
1 LD A,(23552)
1 HOLD TOURNAMENT -
1 GO RADING -
1 FERCIOUS -
1 ; MAGIC
1 9.3.
1 9.1.5.
1 9
1 8-15
1 70 FOR c=b+1792 TO b STEP -256
1 61315 C3 A7 F1 JP 61863
1 61314 E3 EX (SP),HL
1 61311 21 30 3D LD HL,15664
1 60853 C3 DD EF JP 61405
1 60852 E3 EX (SP),HL
1 60849 21 30 3D LD HL,15664
1 60599 C3 DF EE JP 61151
1 60598 E3 EX (SP),HL
1 60595 21 30 3D LD HL,15664
1 60 FOR b=a+n+224 TO a+n STEP
1 55-100 -
1 55 FOR n=2048 TO 0 STEP -2048
1 5
1 420033,
1 4-7
1 4
1 36
1 3,0,1,1,0,0,5,12,1,1 1 10
1 3,"A",1,"B",2,"C",1,"D" 0001111111010110
1 2,3
1 2 -
1 1d3+2*level (level -
1 17
1 16
1 15
1 12.5.
1 12.1.
1 10.2.2.
1 10.1.1.
1 10 DATA "NAME1", "NAME2", ...
1 1 -
1 00910 RET ;
1 00900 L5 EI ;
1 00890 JR NZ,L3 ;
1 00880 CP #FF ;
1 00870 LD A,H ;
1 00860 JR Z,L5 ;
1 00850 OR L ;
1 00840 LD A,H ;
1 00830 SBC HL,DE ;
1 00820 OR A ;
1 00810 LD DE,TIM ;
1 00800 OUT (C),A ;
1 00790 LD A,#10 ;
1 00780 OUT (#FE),A ;
1 00770 XOR A ;
1 00760 JR NZ,L4 ;
1 00750 OR E ;
1 00740 LD A,D ;
1 00730 L4 DEC DE ;
1 00720 POP DE ;(
1 00710 PUSH HL ;
1 00700 OUT (C),A ;
1 00690 LD A,#18 ;
1 00680 OUT (#FE),A ;
1 00670 LD A,COLORB ;
1 00660 DI ;
1 00650 HALT ;
1 00640 L3 EI ;
1 00630 LD HL,#900 ;
1 00620 LD BC,PORT ;
1 00610 ; ++++++++++++
1 00600 LDIR ;
1 00590 LD BC,#1B00 ;
1 00580 LD DE,SCR ;
1 00570 LD HL,PIC ;"
1 00570 INC DE
1 00560 OUT (C),A ;
1 00560 INC H
1 00550 POP AF
1 00550 LD A,#18 ;
1 00540 OUT (#FE),A ;
1 00530 LD A,COLORB ;
1 00520 JR NZ,L1 ;
1 00510 CP 9 ;
1 00500 LOOP2 RL (HL)
1 00500 LD A,H ;
1 00490 ADD HL,DE ;
1 00480 LD DE,TIM ;
1 00470 OUT (C),A ;
1 00460 LD A,#10 ;
1 00450 OUT (#FE),A ;
1 00440 XOR A ;
1 00430 JR NZ,L2 ;
1 00420 OR E ;
1 00410 LD A,D ;
1 00400 L2 DEC DE ;
1 00390 POP DE ;(
1 00380 PUSH HL ;
1 00370 OUT (C),A ;
1 00360 LD A,#18 ;
1 00350 OUT (#FE),A ;
1 00340 LD A,COLORB ;
1 00330 DI ;
1 00320 HALT ;
1 00310 L1 EI ;
1 00300 LD HL,1 ;
1 00290 OUT (C),A ;
1 00280 LD A,#10 ;
1 00270 LD BC,PORT ;
1 00260 ; ++++++++++++
1 00250 LDIR ;
1 00240 LD (HL),COLORP ;
1 00230 LD BC,#1AFF ;
1 00220 LD DE,SCR2+1 ;
1 00210 LD HL,SCR2 ;
1 00200 OUT (C),A ;
1 00190 LD A,#17 ;
1 00180 LD BC,PORT ;
1 00170 OUT (#FE),A ;
1 00160 XOR A ;
1 00150 LDIR ;
1 00140 LD (HL),L ;
1 00130 LD BC,#1AFF ;
1 00120 LD DE,SCR+1 ;
1 00110 LD HL,SCR ;
1 00100 DI ;
1 00090 COLORB EQU 1 ;
1 00080 COLORP EQU 9 ;
1 00070 TIM EQU 30 ;
1 00060 PIC EQU #E000 ;
1 00050 SCR2 EQU #C000 ;
1 00040 SCR EQU #4000 ;
1 00030 PORT EQU #7FFD ;
1 00020 ENT ;
1 00010 ORG 40000 ;
1 . XOR A
1 . SCF FC92 LD A,#0A
1 . SCF
1 . RET FC99 AND #20
1 . LD IX,(#FC2E)
1 . LD IX,#FC21 FC8D DI
1 . LD DE,(#FC2C)
1 . LD DE,#0011
1 . LD A,#FF
1 . LD A,#01 FC8F LD C,#00
1 . LD (#FC1A),A FC91 EXX
1 . LD (#FC1A),A FC8C DEC D
1 . JR NC,#FEAC FC96 IN A,(#FE)
1 . JR NC,#FE81
1 . EI FC98 RRA
1 . CALL #FE0F FC8E EXX
1 . CALL #FC8A FC94 OUT (#FE),A
1 . CALL #FC8A
1 -1":
1 (#03).
1 #FC1B-#FC1C -
1 XOR A ;
1 WILFRED IVANHOE
1 TRANSFER FORCES -
1 SUB B ;
1 RET NZ ;
1 RET ;
1 ORG 30000 ;
1 LOAD "name" CODE addr
1 LEADWERSHIP: GOOD
1 LD HL,31000 ;
1 LD E,A ;
1 LD E,A ;
1 LD D,A ;
1 LD D,A ;
1 LD BC,64479 ;
1 LD B,E ;
1 LD B,D ;
1 LD A,132 ;
1 LD A,128 ;
1 LD A,124 ;
1 LD A,1 ;
1 LD A,(HL) ;
1 LD A,#FE ;
1 LD A,#FE ;
1 LD (HL),A ; 1 (
1 LD (HL),A ;
1 LD (HL),A ;
1 JR Z,CONT ;
1 JR REP ;
1 JR NZ,PLUS ;
1 JR NZ,MINUS ;
1 JR C,SMAL ;
1 INC A ;
1 HOLD TOURNAMENT
1 END
1 CPL ;
1 CPL ;
1 CP B ;
1 CP (HL) ; (4
1 CP (HL) ;
1 CP (HL) ;
1 CALL NEW ;
1 CALL NEW ;
1 CALL MOVE ;
1 CALL MOVE ;
1 BUY HOME ARMY -
1 BEGIN <NN>
1 AND 3 ;
1 AND 3 ;
1 AND 16 ;
1 AND 16 ;
1 AND (HL) ;
1 AND (HL) ;
1 AND #FE ;
1 7 1110011
1 3 -
1 3
1 2 -
1 2
1 1
1 0)
1 0
1 .... ;<---
1 -5":
1 SEEK CONQUEST
1 Russia, Moskow, 12.10.95.
1 RANDOMIZE USR addr DR )
1 JOUSTING: GOOD
1 BUY HOME ARMY
1 ARMY AT CUMBRIA
1 ADR E1 POP HL
1 76
1 6-
1 5-
1 4-
1 17 DEC = 10001 BIN
1 ....................
1 -
1 #1FC7 C8 RET Z
1 #1FC6 E1 POP HL
1 #1FC3 CD 30 25 CALL #2530
1 ||
1 YOUR ORDER?
1 New turbo algoritms..90%
1 New turbo algoritms..10%
1 MEN: 0
1 KNIGHTS: 0
1 INFORMATION FOR BRAKERS
1 E1 POP HL HL
1 CD 7C 00 CALL #007C
1 CATAPULTS: 0
1 A>RUN "MASM128K" <Enter>
1 9.CREDITS & COMING SOON:
1 85
1 8.
1 7.
1 41
1 2.3.
1 2.1.
1 2. REDEFINE KEYS
1 2.
1 11110101,10,10 512
1 10 DEC = 1010 BIN
1 1. START GAME
1 1 -
1 0 -
1 /\
1 -----------------------
1 READ MAP
1 GO RADING
1 90
1 87
1 83
1 78
1 69
1 60
1 40
1 33
1 255,"Q",45,"Q"
1 16
1 T.A.W.
1 RANDOMIZE USR 23600
1 OPTIONS
1 72
1 2.2.
1 *AIG* & KSA SOFTWARE
1 (382-2) 44-63-65,
1 (
1 Z
1 PASS
1 1. O
1 *AIG* productions:
1 (
1 E9 JP (HL)
1 25
1 D - 110
1 C - 10
1 A - 0
1 5 = 111 001
1 2 1100
1 100%-
1 10 = 1111 0010
1 / \
1 .......
1 COPYRIGHT BY
1 8
1 6.
1 5.
1 C 0 / \ 1
1 CREDITS:
1 4.
1 / \
1 = 1 + p(3) + 010
1 (
1 XOR A ;
1 SBC HL,DE ;
1 SBC HL,DE ;
1 SBC HL,BC ;
1 RET Z ;
1 RET PO
1 RET ;
1 RET
1 PUSH IX ;
1 PUSH HL ; <-- (***)
1 PUSH HL ;
1 PUSH DE ;
1 PUSH AF ;
1 POP IX ;
1 POP HL ;
1 POP DE ;
1 POP BC ;
1 POP BC ;
1 POP AF
1 ORG 30000
1 OR E ;
1 OR A ;
1 OR A ;
1 OR A ;
1 LDIR ;
1 LDIR ;
1 LDI ; 1 (
1 LDDR ;
1 LD HL,PART2 ;
1 LD HL,P1_LEN-OFFSET;
1 LD HL,P1_END-1 ;
1 LD HL,0 ;
1 LD HL,(ADR2) ;
1 LD DE,P1_LEN-OFFSET
1 LD DE,P1_LEN ; HL -
1 LD DE,(ADR2) ;
1 LD DE,(ADR2) ;
1 LD DE,(ADR1) ;
1 LD D,(HL) ; DE =
1 LD D,(HL) ;
1 LD D,(HL) ;
1 LD C,L ;
1 LD C,E ;
1 LD BC,P2_LEN ;
1 LD BC,P1_LEN ;
1 LD BC,OFFSET ;
1 LD BC,0 ;
1 LD BC,(LEN) ;
1 LD B,H ;
1 LD B,D ;
1 LD A,D ;
1 LD (SC_LEN),HL ;
1 LD (IX+1),H ;
1 LD (IX+0),L ;
1 LD (HL),E ;
1 LD (HL),E ;
1 LD (HL),D ;
1 LD (HL),D ;
1 LD (DE),A ;
1 LD (DE),A ;
1 LD (CD_LEN),BC ;
1 JR Z,NXT_B ;
1 JR LOOP1 ;
1 JP PE,LOOP3 ; (
1 INC IX ;
1 INC IX ;
1 INC HL ;
1 INC HL ;
1 INC DE ; (
1 INC DE ; DE -
1 INC DE ;
1 EXX ;
1 EXX ;
1 EX DE,HL ;
1 EX (SP),HL ;
1 EI
1 DI ; (*)
1 DEC SP ;
1 DEC SP ;
1 DEC HL ;
1 DEC HL ;
1 DEC DE ;
1 CP (HL) ;
1 CALL _RET ; (**)
1 ADD IX,BC ;
1 ADD HL,DE ;
1 ADD HL,BC ;
1 ADD HL,BC ;
1 ADD HL,BC ;
1 / \
1 = 1 + p(1) + 1
1 ; 0
1 = 1 + p(2) + 01
1 = 1 + p(1) + 0
1 - 91 -
1 - 90 -
1 - 89 -
1 - 88 -
1 - 87 -
1 - 86 -
1 - 85 -
1 - 84 -
1 - 83 -
1 - 82 -
1 - 81 -
1 - 80 -
1 - 79 -
1 - 78 -
1 - 77 -
1 - 76 -
1 - 75 -
1 - 74 -
1 - 73 -
1 - 72 -
1 - 68 -
1 - 67 -
1 - 66 -
1 - 65 -
1 - 64 -
1 - 63 -
1 - 62 -
1 - 61 -
1 - 60 -
1 - 59 -
1 - 58 -
1 - 57 -
1 - 56 -
1 - 55 -
1 - 54 -
1 - 53 -
1 - 52 -
1 - 51 -
1 - 50 -
1 - 49 -
1 - 48 -
1 - 47 -
1 - 46 -
1 - 45 -
1 - 44 -
1 - 43 -
1 - 42 -
1 - 41 -
1 - 40 -
1 - 39 -
1 - 38 -
1 - 37 -
1 - 36 -
1 - 35 -
1 - 34 -
1 - 32 -
1 - 31 -
1 - 30 -
1 - 29 -
1 - 28 -
1 - 27 -
1 - 26 -
1 - 25 -
1 - 24 -
1 - 23 -
1 - 22 -
1 - 21 -
1 - 20 -
1 - 19 -
1 - 18 -
1 - 17 -
1 - 16 -
1 - 15 -
1 - 14 -
1 - 13 -
1 - 12 -
1 - 11 -
1 - 10 -
1 - 92 -
1 - 9 -
1 - 8 -
1 - 7 -
1 - 6 -
1 - 5 -
1 - 4 -
1 - 33 -
1 - 3 -
1 REM ! PCODE
1 II".
1 FE6B EXX
1 FE33 DEC DE
1 FDD3: 7D E6 07 CA E4 FD 2D F2 :04
1 FDAB: 1D F2 B9 FD 58 15 06 05 :E5
1 FDA3: 4F ED 5B 16 FC 2A 18 FC :87
1 FD9D LD B,#0D
1 FD9B: 23 23 06 0D C3 82 FD 06 :39
1 FD95 LD (#5AFC),A
1 FD93: FB 5A 32 FC 5A 32 FD 5A :F6
1 FD8B: 23 FD 3E 47 32 FA 5A 32 :E5
1 FD8A JP LD-SAMPLE
1 FD83: FE 3E 00 ED 44 A7 D9 C3 :30
1 FD80 LD-DELAY LD B,#17
1 FD7C EXX
1 FD7B: 77 D9 C3 23 FD 06 17 10 :D8
1 FD78 INC E
1 FD73: 77 1C 24 1A 77 1C 24 1A :12
1 FD73 LD (HL),A
1 FD6B: 77 1C 24 1A 77 1C 24 1A :0A
1 FD63: 77 1C 24 1A 77 1C 24 1A :02
1 FD5B: 2A 1D FC 1A 77 1C 24 1A :86
1 FD53: 1B FC 7E C6 32 5F 16 FC :4E
1 FD4B: 21 1B FC 34 2C 2C 35 2A :6B
1 FD43: 35 7E 28 5B FE 05 30 42 :EB
1 FD3B: D9 79 B7 28 40 21 1F FC :E5
1 FD33: 32 FE 5A 32 FF 5A 37 C9 :45
1 FD2E JR Z,LD-SAMPLE
1 FD2B: A9 E6 20 28 F3 79 2F 4F :E9
1 FD25 LD A,#7F
1 FD23: 04 C8 3E 7F DB FE 1F D0 :71
1 FD1F RET NC
1 FC9D LD C,A
1 FC8A LD-BYTES INC D
1 BASIC
1 9D08: 20 4D 41 53 54 53 4F 46 :E2
1 9CC8: 7C B5 28 05 7C FE FF 20 :5B
1 9CB0: 3E 18 ED 79 E5 D1 1B 7A :53
1 9C78: 32 D7 9C 21 DF 50 DD 21 :07
1 9C70: 9C 18 08 CD AB 9C 3E 10 :2A
1 9C68: 9C FE 00 28 06 3D 32 D7 :12
1 9C60: 3E 10 32 D7 9C C9 3A D7 :C9
1 9C58: D8 9C 21 28 A0 22 DA 9C :E9
1 9C50: 36 00 ED B0 21 FC 9C 22 :9A
1 9C48: DC 9C 11 DD 9C 01 1F 00 :06
1 9C40: CD 47 9C CD 66 9C C9 21 :45
1 *********************************
1 (
1 840 IF INKEY$="0" THEN GO TO 1
1 470 GO SUB 800: BORDER 0: POKE
1 455 CLS
1 440 PLOT x,y: DRAW (x1-x),(y1-y
1 440 PLOT a(n),o(n): DRAW g(n)-a
1 120 PRINT #0;"'USR 64246' - sto
1 BOMBARD -
1 9.2.
1 80 READ N$
1 74 LET f(n+1)=x: LET j(n+1)=x1
1 5.5.
1 5.1.
1 3 1101
1 2.
1 12.
1 11.
1 10.7.2.
1 10.7.1.
1 10.7.
1 10.2.1.
1 10.2.
1 10.1.2.
1 00590 JR NZ,LOOP1
1 00470 AND C
1 0 0
1 (
1 A A A B C C D
1 ; HL'-
1 ; BASIC
1 ; HL
1 ;
1 ;
1 A 0 /\ 1
1 0 /\ 1
1 * * *
1
1
1
1
1