Top 10k strings from ZX-Review 1995.01 (1995)(Inforkom)(ru).fdi
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [FDI] (TOSEC-v2006-06-06) /
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234 135 87 C 78 - 62 56 52 44 ;-------------------------------------------------------------- 32 28 0 28 26 . 25 . 24 23 . 23 . 23 . 21 0 21 . 21 . 19 0 19 . 19 . 17 . 17 . 17 16 . 16 . 15 . 14 . 14 . 13 . 12 UUUUUUUUUUUUUUUUUUU 12 . 12 . 12 . 11 11 10 ;****************** 10 . 10 . 10 9 ;******************* 9 1A D V E N T U R E G A M E S 9 0 9 . 9 8 0 8 0 7 ; 7 : 7 1 7 1 7 0 7 0 7 0 7 . 7 . 7 ; 7 6 : 6 0 6 , 6 9 6 11 6 10 6 IN A,(C) ; 6 9 6 8 6 * * * 6 5 p$p$p$p$pHpHpHpHplplplp 5 : 5 : 5 : 5 : 5 : 5 0 5 ********************************* 5 13 5 7 5 5 5 4 perewod9~isel9iz9 4 : 4 : 4 208,208,208,208 4 11,11,11,11 4 0 4 0 4 . 4 . 4 . 4 ). 4 ). 4 12 4 4 3 UUUUUUUUUUU 3 FFFFFFFFFFFFFFFFFFFF 3 ;********************** 3 ; 3 ; 3 : 3 : 3 : 3 : 3 : 3 : 3 : 3 0 3 0 3 0 3 0 3 . 3 . 3 - ********************************* 3 - 2. 3 - 3 , 3 , 3 "" "" 3 A, HL 3 CDC61F CALL #1FC6 3 7 3 11 3 10 3 7 3 14 3 RET Z ; 3 4 3 EX DE,HL ; 3 3 3 3 2 ~astx9fajla9 2 zapisatx9sektor 2 zapisatx9dorovku 2 vp$p$p$p$pHpHpHpHplplplp 2 s~itatx9dorovku 2 stro~n=9bukwy 2 sistemnoj9dorovke 2 sektorow>> 2 podtwerdite9 2 perezapisatx 2 p@p@p@p@p@p@p@p 2 p$p.p8pBpLpVp`pjptp~p 2 nowye_dorovka 2 najti9fajl 2 hhhhhhhhhhho` 2 g$="Step": 2 g$="Cursor": 2 _zamena9diska 2 _wwod9komand 2 _wozwrat9w9 2 _stranica9wpered 2 _stranica9nazad 2 _perekl`~enie9zagl= 2 _perekl`~enie9revimow9 2 _informaciq 2 ^islo9NE9bolx{e 2 Zapustitx9fajl 2 Zapisatx9izmeneniq 2 Zapisatx9dorovku 2 Zapisatx99sektor 2 Wyjti9iz9procedury 2 Wy9uwereny9 2 Wstawxte99prinima`}ij9dis 2 Wstawxte99kopiruemyj99dis 2 Vp$p$p$p$pHpHpHpHplplplp 2 S~itatx99dorovku 2 Swobodno>>>>> 2 Stertyh>>>>>>>> 2 Steretx9mark 2 S=_Peterburg 2 Perwaq9swobodnaq9dorovka>> 2 Pereme}enie9kursora_klawi{ami9kursora 2 Pereimenowat 2 POCMOTP KAPTOTEK 2 Ob?em9fajla9iz 2 O9[9I9B9K9 2 Nowaq9mask 2 Nesankcionirowannaq99kopi 2 Ne9TOT9disk99 2 Na~alo_dor= 2 Na9diske9NET9takogo9fajla 2 Mnogo9sektoro 2 Mnogo9fajlo 2 Mark=9fajlow 2 Kopirowatx9s9 2 Kontrolx9diskow9 2 Konec9_dor= 2 Fajlow>>>>>>>>> 2 Fajlow>>>>> 2 Fajl99su}estwuet 2 Dlina9999fajla>> 2 Disk-Doctor 2 CONVER Comander 2 Adres9zagruzki>> 2 @=Kowalewskij 2 ? 2 ? 2 ;-------------------- 2 ;************************ 2 ;*********************** 2 ;***************** 2 ;"sprAjtoB" 2 ;"formAtE rEdAktorA" 2 ; 2 : "COLOR LINES" 2 : 2 : 2 : 2 : 2 : 2 9zapisatx99katalog 2 9stertyh>>> 2 9prerwatx9operaci 2 9ignorirowatx9fajl 2 9Konec9programmy9 2 9@=Kowalewskij 2 999swobodnoj9zone 2 6p$p$p$p$pHpHpHpHplplplp 2 2SORCERER LORD 2 2SOLDIER OF FORTUNE 2 2SHADOWFIRE 2 2MONTI-PLAYER SOCCER MANAGER 2 2KEMPSTON-MOUSE 2 2DEFENDERS OF THE CROWN 2 256128 48: 2 22,12,8,148,149 2 22,11,8,146,147 2 22,10,8,17,2,16,7 2 0 4: GO SUB 20: NEXT d 2 0 2 0 2 0 2 0 2 0 2 0 2 0 2 0 2 ... 2 . 2 . 2 . 2 . 2 . 2 . 2 . 2 -94, N4, 2 - * * * 2 ,22528+256 2 ,16384+2048 2 ,," 3A 2 , 1995. 2 , 1994. 2 , 2 , 2 , 2 , 2 ++++++++++ 2 *REFLECTION 2 ). 2 ). 2 ). 2 ) 2 ) 2 'True Vid.' 2 'Inv. Vid.' 2 'Graphics' 2 'Caps Losk' 2 #"a\"c\"e\! 2 "S\"K\"U\#"Y\ 2 """""""""""""""""""" 2 ! 2 ZX-Spectrum 2 ZX-Spect- 2 KEMPSTON- 2 JP (HL). 2 ++++++++++++ 2 ZX-Spectrum 128 2 HEX'e), 2 ;D 2 ) 2 " 2 ZX-Spectrum 2 BC, HL 2 ********************************* 2 TACKLING - 2 PASSING - 2 HL 2 HEADING - 2 8 2 7 2 6 2 5 2 11 2 100% 2 - 2 E1 POP HL 2 9 2 3B DEC SP 2 15 2 14 2 13 2 12 2 110 GO TO 51 2 100 NEXT i 2 - 2 - 2 9 2 8 2 6 2 RET NZ ; 2 RET ; 2 LD BC,65503 ; 2 LD BC,64223 ; 2 LD (HL),A ; 2 DEC HL ; 2 6 2 1 - 2 0 - 2 Original idea........50% 2 Coding...............50% 2 3B DEC SP 2 3. 2 ... 2 PUSH HL ; 2 POP HL ; 2 LD E,(HL) ; 2 INC HL ; 2 EXX ; 2 EX DE,HL ; 2 ADD HL,DE ; 2 ADD HL,BC ; 2 ; 2 100%- 2 1. 2 ; 2 2 1 }e smotrite (i slu{ae 1 ||xxttppllhhdd`` 1 |ksta klassaq 1 |<<D8xDDDDD< 1 zywa` dalx}e: w |tom izwra{ 1 zy=zy+y(s): 1 zx=zx+x(s): 1 za malym - k 1 zApisAtx sprAjty" 1 zApisAtx fAjl B" 1 zAgruzitx fAjl B" 1 zAdAniE oknA. pri udEr-" 1 yy=yx-zy*w(n): 1 yxvVe#&@%A 1 yx=y-zy*y(v0): 1 yx=y-zy*(y(v0)+y(u8)): 1 yx=(a2*n+s*a3)*n+a1: 1 yx=(a1*n-s*a3)*n+a2 1 yr=(yy-y)* 1 y=yx-y(u9) 1 y=k+y-y(u9): 1 y+b<(yp-py+b)*d 1 y*Gj"bj:Zj2dj:[j2ej 1 xy=x+zx*x(v0): 1 xy=x+zx*(x(v0)+x(u8)): 1 xx=xy+zx*v(n): 1 xx=xx+k*i: 1 xx=xx+(n=u8): 1 xr=(xx-x)* 1 xco txmy ', qwlq`}u` 1 x=xy+x(u9): 1 x=j+x+x(u9): 1 x= y= D 1 x+(xp-px+b)*c>w3 1 x(t)+a7-b: 1 x$=g$+",y": 1 x$=g$+",x": 1 x$=g$+",r": 1 x$=g$+",l": 1 x$="no. of pixels": 1 x$="no. of chars": 1 x$="new attr": 1 x$="change": 1 x$="Vert. Radius": 1 x$="Turn Angle": 1 x$="Start Angle": 1 x$="Space": 1 x$="Rotation": 1 x$="Radius": 1 x$="Pic No.": 1 x$="Pic Mode (p,a,c or d)": 1 x$="No. to save": 1 x$="Mark": 1 x$="Horiz. Radius": 1 x$="Arc Angle": 1 ww=yx*a1-xy*a3: 1 ww=-i*r-j: 1 ww-a1/u8+j: 1 written in TASM, ofcoz). 1 wgfVUDDDCDDTUffvw 1 w1+" saved": 1 w1+" is the wrong type": 1 w$(z)=" ": 1 w$(a)=" ": 1 w |tojpr@r 1 vv=xy*a2-yx*a3: 1 v9,u6;k$(en): 1 v8,v1;bx;","; 1 v4,u5;k$(ed); 1 v4,n0;q$(b+ 1 v3,w0;q$(u9+k); 1 v3,v8;"r,l =";r;",";l; 1 v3,s;"I P B F "; 1 v3,n0;k$(s- 1 v2,v0;"COLOUR"; 1 v2,u6;x;",";y; 1 v1,v3;"0. Main Menu": 1 v1+s*i,v3;i;". Load ";l$(i): 1 v0,v5;"SAVE"; 1 v0,v5;"LOAD": 1 v0,m4;j$(p*p1+b); 1 v(n),w(n): 1 ustAnoBkA zAdErvki" 1 ustAnoBkA proiz-" 1 ustAnoBkA poslEdo-" 1 ustAnoBkA fonA" 1 udAlitx sprAjt" 1 u&u2u"u4ypi| 1 tut nedawno poqwilasx odna 1 t,v3;"1. ";a$; 1 t,u6;ss;",";tt; 1 stErEtx sprAjt" 1 slEduqwij sprAjt" 1 skroll kuda- 1 screen window 1 s,m4;j$(p*p1+b); 1 rolling sprAjtA" 1 rolling oknA" 1 rEvim rEdAKtorA" 1 rAbotA s sprAjtom" 1 rAbotA s oknAmi" 1 rAbotA s fAjlAmi" 1 r=r-x(v2)* 1 r#r-r7rArKrUr_rirsr}r 1 r r r6r&x:r8r r`rfr 1 qsa`}aq. o 1 q zakolebal 1 q wse e{e demiurg ASH i wy0 1 proisXodit" 1 programmistP# 1 problema w tom,! 1 priwetstwu 1 primEhAnia:": 1 prEdyduwij sprAjt" 1 pppppppppp 1 pozwonitx psihiat 1 pokAzAtx sprAjt s mAskoj" 1 pokAz sprAjtA" 1 pod uglom ply 1 pe^atlenie ^to ot 1 pNpNp`p`prprpJ 1 p0p0q(p@q8 1 p,a,c or d 1 p*p3p<pH@Q 1 p*p0p<pHpN 1 p(p(pPp(pPpPpxpPpxpxp 1 p$p,p8p@@L 1 p p(p8p@pHpPp`phpppxp 1 p (0xp5p=pMpUp] e 1 ottuda ws` skanirowannu` IBM' 1 otrAvEniE OknA" 1 otrAvEniE Bokrug gori-" 1 otmEnA izmEnEnij" 1 osnoBnoE mEnq": 1 okonhAniE" 1 o2]j2^j2aj2`j<2 1 o,m3;y;" " 1 o,a;j$(p*p1+b);" ";x;" "; 1 o rEdAktorE" 1 nyE punkty poslE zAdAnia oknA" 1 nameless*Gj 1 nameless 1 na SPACE#% 1 n=s*a1+s*a3+m: 1 n0,v8;"step=";aa;",";bb; 1 n0,v3;"2. ";: 1 n+b,v5;x(n); 1 n+b,v5;x(n): 1 n+b,v5;d$; 1 n+b,u5;y(n): 1 n+b,m3;e$; 1 my tAkvE movEm sdElAtx dla BAs " 1 mulxtiplikAcia" 1 mjgda^[XUROMJGDA?<9742/-+(&$" 1 migAniE (Bkl/Bykl)" 1 majka kalinina, to 1 m4+"0123": 1 m3,v6;n;","; 1 m3,v6;"colour": 1 m3,v3;"3. ";b$ 1 m3,n0;q$(v0+ 1 m+" characters": 1 m 'LORD OF THE RINGS' BY TOLKIEN. knig 1 lu~}e ih. VA 1 lenxkaq, ~umuru 1 left rightup down whole 1 lLOOKBOOTB 1 l=x(t)+a7-b: 1 l=x(t)+a7-b 1 l=o(s*z+r+u8+ 1 l,r,u or d 1 kopiroBAniE sprAjtA" 1 kopiroBAniE OknA" 1 klABiwi uprABlEnia" 1 kAtAlog diskA" 1 k=d*d/c/c-b: 1 k+xx+yy+xy+c+yx+h+oc+d+i+j+m+l=n: 1 izmEnEniE rEvimA" 1 ispolxzowanP1 1 iniciAlizAcia" 1 iniciAlizAcia movEt proizBoditx-" 1 informaciq dl 1 inBErsia sprAjtA" 1 inBErsia oknA" 1 imq kotoroj 1 i$=g$+" ": 1 i$="Please try and save it again": 1 i$="Please try again": 1 i$="Please rewind the tape to verify": 1 i$="Maximum "+ 1 i$="Invert 1 i$="Do you wish to overwrite ( 1 h$=h$+","+u$(n+b): 1 h$=h$+" ("+ 1 h$=c$+" has not been verified": 1 h$="window/screen 1 h$="print string": 1 h$="filename": 1 h$="Store is being used for "+l$(m): 1 h$="Enter "+h$: 1 h$="Currently": 1 h$="Completed": 1 graphics software 1 grafiku i muzy 1 goworim o muzyke0B 1 g$=g$+l$(n): 1 g$="block size": 1 g$="Swap Colour": 1 g$="Set Print": 1 g$="Set Colour": 1 g$="Set "+g$: 1 g$="Scroll" 1 g$="Scroll Attr": 1 g$="Save " 1 g$="Reverse": 1 g$="Print block": 1 g$="Pic No.": 1 g$="Pic Mode": 1 g$="Merge": 1 g$="Mark/Space": 1 g$="Magcopy": 1 g$="Load ": 1 g$="Last Plot": 1 g$="Ellipse": 1 g$="Delete ": 1 g$="Cover": 1 g$="Coords. "+ 1 g$="Circle": 1 g$="Change Colour": 1 g$="Brush": 1 ffnnvvfqHt 1 fReimport ZX AS 1 f14.tx C 1 eras=eras-1 1 eras=eras-(a$(i,1 1 eras=eras+(a$(i,1 1 ee, A SAM teper 1 ece on kru 1 demiurg ASH 1 d=yp-py+b: 1 d.16 kw.73%q 1 cBEt hErnil" 1 cBEt fonA" 1 c>(w3-x)/t 1 c=xp-px+b: 1 boot BU(U() 1 blagodar`Q 1 b,n0;"mode:";j$(p+b); 1 b,a;d$;d$;d$: 1 b*&]"-a!/a"&]> 1 b$=b$+"n)" 1 arkostx (Bkl/Bykl)" 1 a=a+s*(k-1 1 a3=vv*ww*k: 1 a2=ww*ww*k+b: 1 a1=vv*vv*k+b: 1 a13.tx C 1 a,v6;j$(p+b); 1 a,a;" ";d$;d$; 1 a$=s$(s)+t$(n): 1 a$=g$+" too thin": 1 a$=a$+" too big": 1 a$=a$+" stored": 1 a$=a$+" copied": 1 a$=a$+" "+ 1 a$="top right" 1 a$="no room" 1 a$="lower left": 1 a$="copy "+s$(s): 1 a$="01234": 1 a$="0123"+ 1 a$(x)=a$(y): 1 a$(x)=a$(y) 1 a teperx q budu goworitx bez 1 ``ddhhllppttxx|| 1 _NAN & BIV 1 _NAN & BIV 1 _MINISTR OLEG 1 _MASK=#0001. C=#0X. 1 _9.1.6.1. 1 _(#01). MASK=#0002. C=#1X. 1 Z12-3.tx C 1 Yp$p$p$p$pHpHpHpHplplplp 1 YOU HAVE 10 GOLD PIECES 1 Y. NOT BAD,YEAH! ) 1 X OR CS+X=DIR SHOW 1 WOULD ONLY 1 WINDOW MENU": 1 WINDIoW.... 1 WDO YOU REALLY 1 WANT TO QUIT? 1 W AND R WORKS WITH CURRENT 1 VIEW......... 1 V 3.02R 512K 1 V 3.02R 128K 1 TOP (wpro~em esli ubra 1 TO VELSOFT AND JMS!_H 1 TI-CHRIST,! 1 THE S P R I T E M E N T 1 THE FUCKINGSA 1 THANKS TA/ 1 TEN BY ME, 1 TAPE ERROR 1 T12-2.tx C 1 T","K-KOCM L- 1 Size Y :000 1 Size X :000 1 Set values 1 Set device 1 Scale Inc. 1 Sam 10.96 $ 1 SURE DELETE? 1 STUDIO COMPILER 1 SS+W <> - 1 SS+Q <= - 1 SS+I - 1 SS+Enter - 1 SS+E >= - 1 SPRITEMENT 4.3 BY VAG 04.07.93 FILE: T: S: A: (V)IEW(X)CAT(B)ACK(N)EW(SSF)EDIT(W)RITE(R)EAD(S)AVE(L)OAD(12)<-> 1 SPRITE..... 1 SPRITE MENU": 1 SPRITE EDITOR v2.1 1 SPRITE EDITOR V2.1 1 SOUND TRACKER COMPILATION OF POW 1 SM'a. WARNING!! 1 SET VALUES 1 SET DEVICE.. 1 SET DELAY.... 1 SAVE FILE: 1 SAVE FILE... 1 SAVE DATA... 1 SA software productions : 1 S.T.PRO 1996 COMPILATION OF SANDMAN BY DEMIURG 1 S PART YOU MAY SEE SC 1 S 'MANOWAR', 1 S & MUSIC W 1 Rotation = 1 Rot. Inc. = 1 Reset 1 to 8 1 Reset 0 to 9 1 RESTORES THE DISK 1 RE-READ TEXT 1 QWERTPOIUYASDFG 1 QUIT....... 1 QAOPSPC/KEMPSTON 1 QAOP,SP ili kEMPSTON 1 Press no. of option 1 Picture ElementsUDGs Screen g 1 Picture no.= 1 P\=]Z(boot BU(U() 1 PROGRAMMED DRAW PARAMETERS 1 PRINTADD COMM DIFF 1 PRINT DECIMAL 1 PRESS ANY KEY": 1 PRESS A KEY 1 POBKA -4": 1 PIDERGROUP), 1 PARTS OF SPRITEMENT: 1 PAMM B KAPTOTEKE ";n: 1 [email protected] 1 OhistkA OknA": 1 Official distributer 1 OVERWRITE ? 1 OTHOCTb n/216d. n=";q: 1 OOM-METAL GROUP. YOU MU 1 OHOK(OT 3 1 OFF ON TO FROM UNSETSET 1 OF SCREEN (UPPER 16 LINES). 1 OBRA MK III, 1 O HOMEPA?";N1 1 O CTPOK B CTPAH 1 Normal order 1 NORMAL ORDER. 1 NO GRAPHICS 1 NENTER TO RETURN 1 Master Assembler v1.0 for 128k Speccy only! 1 MY PROGS (1-3), 1 MUSIC-MACKER! 1 MPEX ALBUM (6).MUSIC WHICH 1 MOVE SPEEDS : 1 MNB!@#$%_)('& 1 MAY SEE EXCEPTIONAL EFFECT. 1 MAX IWAMOs! 1 M$="3563568568:68:;8:;8:68563525" 1 LOAD FILE... 1 LISTEN IT. 1 LINE:0000 COL:00 F:L TEXT:0000/FFFF BUF:0000/4000 FILE:........ 1 LEONARDO error trap. 1 L AND S WORK WITH FILES. 1 Initialize 1 IS IMPOSSIBLE 1 IS IMPOSSIBLE 1 INSERT DISK 1 INITIALIZE. 1 INITIALIZE mENU": 1 INITIALIZE 1 IN HIS PART 1 ICOLOR PICS & BORDER AY-INDICATOR. 1 I12-1.tx C 1 I LOVE MY DU 1 HTEP -6" : 1 HEAR WROTE 1 HCIAQK!=9N;"( 1 HAVE BEEN PROTECT 1 GREETING FROM HELL ! THAT'S AGAIN DEMIURGE ASH WITH MULT 1 GOLDEN DISK 1 GGGGGGGGGGFF 1 GGGGFFFFFF 1 GENTLEMENq 1 Figure table 1 FUCK YOUDOIN' HERE, SHITMAN? 1 FRIEND: DYA 1 FILE....... 1 FILE MENU": 1 FILE ABSENT 1 FIGURE TABLE 1 FFFFFFFFFF 1 Esli zAintErEsoBAlisx,to zBonitE" 1 Edit sprite:000 Quantity:000 1 Edit order 1 EXECUTE...... 1 ENTER continue : SPACE abort 1 ENTER FILE NAME : 1 EDIT ORDER... 1 E -2" 1 Draw table 1 Deznya by Dyad 1 DISKEDMAX IWAMOTO 1 DISK HEAD POSITION. 1 DISK ABSENT 1 DISK ERROR 1 DESTOY, POSSIBLY? 1 DEMIURGE ASH 1 DELIRIUM: R!B 1 DELAY(1-15): 1 DEFW - DW; DEFS - DS. 1 DEATH-METAL 1 DDD<D|D@pDD 1 D@@Q@QDQDQ 1 D=92@up3@3 1 D<D<DDDDD<< 1 D8H8<8H8DDD 1 D11.tx C 1 D-distchor 1 Created by 1 Coords. to 1 CURSOR PLOT UNPLOT INVERT PICTUREMAGCOPYFIGURE COLOUR PRINT COLCOPYMAGCOPY 1 CS+L & CS+S SAVES/LOADS TWO PART 1 CS+9 GRAPH - 1 CS+8 ===> - 1 CS+7 || - 1 CS+6 \/ - 1 CS+5 <=== - 1 CS+4 I.VIDEO - 1 CS+3 T.VIDEO - 1 CS+2 C.LOCK - 1 CS+1 EIDT - 1 CS+0 DELETE - 1 CREDITS : 1 CREATED BY FDI" 1 CKA -8": 1 CKA -9" 1 CK HOMEP ";h$: 1 CK -7": 1 CATALOGUE... 1 Bybor nAkopitEla" 1 BstABitx sprAjt" 1 Brush mode= 1 Background 1 BIT 7, 1 BDDDD@DDHDD 1 BACKGROUND... 1 B8x<D8x8D<< 1 B mEnq rAbotAET kAk 1 AUTHOR MR.VAG THANKS FOR USING 1 ATb?(0-HET)" 1 ANIMATION.. 1 ANIMATION MENU": 1 AND PRESS A KEY 1 AND LEFT<->RIGHT MOVING. 1 ADR CDC51F CALL #1FC5 1 ADR CDC31F CALL #1FC3 1 ADR CD7C00 CALL #007C 1 ADR C5 PUSH BC 1 ADR AF XOR A 1 ADR 60 LD H,B 1 ADR 3D DEC A 1 ADR 3C INC A 1 ADR 2600 LD H.#00 1 ABOUT...... 1 A B-ABTO","C-C 1 ?.. 1 ?!) DELIRIUM MULTIDEM@p 1 ? / Yes,No /";: 1 ? 1 ? 1 ? 1 ? 1 ? 1 ? 1 ? 1 ? 1 =10.tx C 1 =0-12, 14, 18-20, 22 ( 1 <x8888D8DDDDDDD>~< 1 <T<xTDDDD><<< 1 <T8xTrDDDDDDDDDDD< 1 <NONE> 1 <B|T|DDDD8 1 <<DDD<<xx(8| 1 <<D8xDDDDDDDDDD<< 1 ;j$(bd+s,b): 1 ;================ 1 ;=============== 1 ;--------------- 1 ;******************** 1 ;* bit 0- Save 1=Yes 1 ;* BIG FONT (Ballbr.2) * 1 ;* #3D13 EMMULATION 1 ;"~PROGRAMS BANK~ v9.4"; 1 ;"zontAlxnoj ili BErti-" 1 ;"tElxnosti prokrutki" 1 ;"kursorom nA linzE i B mEnq" 1 ;"kAlxnoj osi" 1 ;"izmEnEniE rAzmEroB oknA" 1 ;"INSERT PAPER 1 ;"File ~bank~ not found": 1 ;"CURSOR"; 1 ;"CORRECTED BY"; 1 ;"C 19-00 do 21-00" 1 ;"BOlxnoj poslEdoBA-" 1 ;"BCTABbTE 1 ;"BAtElxnoj prokrutki" 1 ;"(mAskA/sprAjt)" 1 ;"(Bykl/poln/wAXm)" 1 ; ) 1 ; (n+1)-f(n+1)),(l(n+1)-e(n+1)) 1 ; 70 PLOT x,y: DRAW (x1-x),(y1-y 1 ; 1, 1 ; 72 PLOT f(n+1),e(n+1): DRAW (j 1 ; 10.8. 1 ; 5.3. 1 ; 5.2. 1 ; 1 ; 1 ; 1 ; 1 ; 1 ; 1 ; 1 ; 1 ; 1 ; 1 :p(10)=1 1 10 1 010=11101010 1 :djT_:ej=G 1 :SPRITE EDITOR v2.1 1 :LASER-BASIC 1 :HZH[H\H?^%]V 1 : p(5)=1 1 10 0 01 = 1110001 1 : p(17) = 111100000001 1 : n=1d4+level, 1 : PETALS OF DO- 1 : Memory Editor). 1 : LOAD "data"CODE 35000. 1 : LET a = BIN. 1 : LET A=USR addr 1 : LET A=USR 3 1 : GO TO 50. 1 : CALL ADR. 1 : Alteration 1 : ADR2-P1_LEN 1 : 08.07.1994 1 : 0-1-2-3-4-5-6-7-8-9-0. 1 : "Adjusting comp- - 1 : R, F, C, X, S, E. 1 : Double height, 1 : CALL addr, 1 : 58243,0: 1 : "STAIRWAY CONDEM- 1 : "RMPU v1.00 instal- 1 : DEFB - DB; 1 : "AAABCCD". 1 : FD24 RET Z 1 : 110 CLS 1 : FI, ATM-TURBO 1 : FD7B LD (HL),A 1 : ********************************* 1 : FD72 LD A,(DE) 1 : * * * 1 : 1 : 1 : 1 : 1 : 1 : 1 : 1 : 1 : 1 : 1 : 1 : 1 9{~2gz#~2u 1 9is a professional 1 98,64,50,0 1 9,5,4,2,2,1,0,0 1 88DT8x8xDDDDD< 1 81,81,144,0 1 7!?l"%!`=9 1 67,64,127,0 1 64,128,0,0 1 58,10,178,0 1 5544322100/..-,, 1 5 CHANGING ALGORITHM OF MOVEMENT 1 46000;2300 1 4-5) AND A COV 1 4- DosVer 1=5.03 * 1 33,33,17,17,8 1 32,21,0,#FF 1 32,159,160,161,#FF 1 309.tx C 1 3.znAhEnia pEriodA ABtopoBtorA i" 1 3.VIEWER V 1 3.SS+LEFT/RIGHT 1 3. Load graphics 1 2UNSEEN SERVANT 1 2TEMPLE OF TERROR. 1 2Spectrum 48K. 1 2Spectrum 128 1 2STAR RADERS II. 1 2STAR FOX. 1 2SORCERER OF CLAY- 1 2SIM CITY. 1 2SEAS OF BLOOD. 1 2QUAZATRON. 1 2QUAZATRON 1 2NETHER EARTH. 1 2MORGUE CASTLE 1 2MONTE CARLO CASINO. 1 2MONOPOLY. 1 2MAGIC MISSILE 1 2LASER SQUAD. 1 2LASER SQUAD 1 2KINGDOM OF GRAIN. 1 2FIGHTER BOMBER 1 2FALKLANDS'82. 1 2F16 COMBAT PILOT. 1 2DRAGON BREED (R-TYPE 2). 1 2DOMINATOR. 1 2DETECT MAGIC 1 2DANCING LIGHT 1 2CHILL TOUCH 1 2BURNING HANDS 1 2BATMAN 3. 1 2Adventure Games 1 255,255,192,223 1 255,0,255,255 1 254,2,194,250 1 252,2,130,132 1 251,3,255,255 1 23 ********************************* 1 223,192,255,255 1 22,7,13,16,1,17,7 1 22,20,1,16,6,17,0 1 213,85,88,0 1 204,168,166,0 1 201,81,145,0 1 2.FIRE+UP/DOWN 1 2.EDITOR SS+FIRE 1 2.10.95. 1 2. Save graphics 1 2- ErCod 1=ReOnly* 1 1MUS=0). 1 1Double width, Snap hrz., Snap 1 1996 KOVROV CITY 1 1993 MOSCOW": 1 194,2,254,0 1 170,170,146,0 1 17,33,163,0 1 162,163,164,#FF 1 154,155,156,157 1 150,151,152,153 1 148,21,1,16,1,17,0 1 147,21,1,16,1,17,0 1 144,160,32,64 1 144,144,80,0 1 132,136,136,16 1 127,64,67,95 1 1234509876qwertpoiuyasdfg 1 108.tx C 1 1.kopiroBAniE sprAjtA B mAsku" 1 1.UP/DOWN 1 1.PICTURE OUT 1 1. Create graphics 1 1- First char 1 1"fnt.scr". 1 1"fnt" CODE 41000,3072. 1 1 AND 2 MOVE SPRITE <> 1 1 1 1 1 031 . 1 030 1 029 1 028 1 027 1 000. (#02). MASK=#0004. C=#2X. 1 0. 1 0,2,165,81 1 0,192,164,170 1 0,144,80,89 1 0,128,27,42 1 0,128,213,153 1 0,11,9,145 1 0,1,149,89 1 0,0,18,171 1 0). 1 0 MOAT). 1 0 9CF8: 00 00 00 00 43 6F 70 79 :2F 1 0 9CF0: 00 00 00 00 00 00 00 00 :8C 1 0 9CE8: 00 00 00 00 00 00 00 00 :84 1 0 9CD8: FC 9C 28 A0 00 00 00 00 :D4 1 0 9CD0: 9C 01 20 00 ED B0 C9 10 :9F 1 0 9CC8: 29 ED 5B DA 9C 19 11 DC :51 1 0 9CC0: 20 26 00 6F 29 29 29 29 :B5 1 0 9CB8: B3 20 FB AF D3 FE 3E 10 :F0 1 0 9CB8: 9C 18 04 23 22 D8 9C D6 :9B 1 0 9CB0: FF 20 08 21 FC 9C 22 D8 :26 1 0 9CA8: 10 DA C9 2A D8 9C 7E FE :11 1 0 9CA0: 10 E6 E1 C1 11 20 00 19 :1E 1 0 9C98: FB E1 C1 DD 23 DD 23 24 :F5 1 0 9C90: FF 16 06 20 CB 16 2B 10 :83 1 0 9C88: C5 E5 DD CB 00 16 DD CB :34 1 0 9C80: DD 9C 06 02 C5 E5 06 08 :55 1 0 98E2: 39 34 20 20 20 00 00 00 :47 1 0 98DA: 76 73 6B 69 79 20 31 39 :32 1 0 98D2: 65 67 20 59 61 6E 6B 6F :58 1 0 98CA: 98 CD 98 42 79 20 4F 6C :F5 1 0 98BA: 04 22 C9 98 C9 2A CB 98 :2F 1 0 98B2: 00 2A C9 98 23 7E B7 28 :55 1 0 98AA: B3 98 E1 D1 C1 F1 C3 38 :EC 1 0 98A2: E5 0F 32 C8 98 FE 80 CC :0A 1 0 989A: FB E1 C1 F1 24 13 0D 20 :24 1 0 9892: A1 2F FE FF CB 16 2B 10 :13 1 0 988A: E5 4F F5 17 B1 4F F1 1A :6D 1 0 9882: 21 1F 40 3A C8 98 F5 C5 :EE 1 0 987A: 5B 36 5C 19 EB 01 08 20 :2C 1 0 9872: 98 6E 26 00 29 29 29 ED :9E 1 0 986A: FB C9 F5 C5 D5 E5 2A C9 :2D 1 0 9862: 47 ED 5E FB C9 F3 ED 46 :76 1 0 985A: ED 5E FB C9 F3 3E 03 ED :22 1 0 9852: 98 22 C9 98 3E 03 ED 47 :7A 1 0 984A: F3 3E 80 32 C8 98 2A CB :1A 1 0 768*4=3072 1 0 f(n)),(l(n)-e(n)) 1 0 T e(n)=y: LET l(n)=y1 1 0 9D00: 72 69 67 68 74 20 62 79 :B6 1 0 2000 SAVE "fnt"CODE 41000,768*4 1 0 1010 FOR d=18432 TO 18528 STEP 6 1 0 -(q>0): GO TO 900 1 0 ) 1 0 (n)=z: LET r(n)=q 1 0 (n)=z: LET o(n)=q 1 0 SigN 23 1 0 830 IF INKEY$="8" THEN LET q=q 1 0 430 GO SUB 800: BORDER 7: LET g 1 0 420 GO SUB 800: BORDER 0: LET a 1 0 410 FOR n=1 TO c 1 0 400 LET z=0: LET q=0 1 0 110 PAUSE 0: GO TO 50 1 0 100 NEXT i 1 0 90 NEXT n: PAUSE 10 1 0 74 LET f(n)=x: LET j(n)=x1: LE 1 0 72 PLOT f(n),e(n): DRAW (j(n)- 1 0 98C2: 22 C9 98 E1 18 E4 80 CD :07 1 0 error". 1 0 ( 1 0 IWN 49 1 0 MASK=#0010. C=#4X. 1 0 ZX- 1 0 +(q<175): GO TO 900 1 0 9CE0: 00 00 00 00 00 00 00 00 :7C 1 0 5. 1 0 9CC0: ED 79 11 1E 00 B7 ED 52 :E7 1 0 92 1 0 56 1 0 1 1 0 50 1 0 42 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 .: 1 .48. 00540 POP BC 1 .2. 1 .........700 1 ..................64 1 ..................10 1 ...................9000 1 .....................1023 1 .................................... 1 ............... 1 ............ 1 ... 1 ... 1 ... 1 ... 1 ., (n),r(n)-o(n) 1 ., 1 ., 1 .). 1 ." 1 ." 1 . poslE zAprAwiBA-" 1 . ostAlx-" 1 . 1 1 . - 253, 1 . "EXIT" 1 . SINCLAIR?". 1 . FCA8 LD-WAIT DJNZ LD-WAIT 1 . 460-500 - 1 . 40 200% 1 . 30-60. 1 . 128/256 1 . ********************************* 1 . (PULL LEVER), 1 . "DECLINE OFFER" - 1 . p(2) = 1 + p{l(r[1])} + 0 = 1 . (n)=z: LET p(n)=q 1 . "TOBOS": 1 . ********************************* 1 . 0 - 1 . FDCB: 3A 00 80 C3 EC FD 7E 7E :2A 1 . 460 FOR n=1 TO c 1 . - 1 . (PIECE OF METAL). 1 . 10 REM POKE 44796,0. 1 . - 1 . A A A B B C C D 1 . (255*50). 1 . 26 1 . ( 1 . 10.1. 1 . 3 1 . FCAD JR NZ,LD-WAIT 1 . / \ 1 . - 1 . 0 3 4 14 1 . 12.2. 1 . 4. 1 . * * * 1 . 65252 (#FEE4). 1 . ********************************* 1 . IBMOS. 1 . 2. 1 . ey...": PAUSE 0: INPUT ; 1 . G (Garnison) - 1 . 3.2. 1 . 2) 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 -uprABlEniE" 1 -PLANKTON-. 1 -94, N1, 1 -94, N4, 1 -94 N5,6. 1 -93, N1-2) - 1 -93 N1-2 ( 1 -34, 1995. 1 -3. 001 ( 1 -2. 1 -128". 1 -1. 1 ------------------------------------------- 1 -(2 3HAKA)";h$: 1 - rum 128 1 - cript wrong" - 1 - RON, ATARILIX, AMIGOS 1 - PICK UP. 1 - ORG). 1 - MASK=#0020. C=#5X. 1 - MASK=#0008. C=#3X. 1 - FE62 JR NC,#FE3A 1 - FE4A JR NC,#FE3A 1 - FE39 RET 1 - FD98 LD (#5AFD),A 1 - FD79 INC H 1 - FD71 INC H 1 - FD03: CD 1C FD D0 3E CB B8 CB :42 1 - FCFB: DD 23 1B 08 06 B2 2E 01 :01 1 - FCF3: 13 18 07 DD 7E 00 AD C0 :E9 1 - FCC3: 06 C9 CD 20 FD 30 D5 78 :F5 1 - FCAC OR L 1 - FCA5 LD HL,#0415 1 - FC9F LD-BREAK RET NZ 1 - FC9E CP A 1 - DELAY UNIT". 1 - CURURITY TUNNEL", 1 - CONSTITUTION. 1 - A8, A10 1 - 410-450 - 1 - 15619 - 1 - -32 1 - - 110, 1 - (SKL), 1 - (INJ). 1 - (1/2). 1 - #FF. 1 - "SPELL OF BLISS", 1 - p(5) = 1 + p{l(r[5])} + r[5] = 1 - key...": PAUSE 0: INPUT ; 1 - N PRINT #0;" Press any k 1 - +(z<255): GO TO 900 1 - (n),s(n)-p(n) 1 - (adr+4*n+2),z: POKE (adr+4*n+3), 1 - (adr+4*n),z: POKE (adr+4*n+1),q: 1 - LET x=z: LET y=q 1 - 820 IF INKEY$="9" THEN LET q=q 1 - 810 IF INKEY$="7" THEN LET z=z 1 - 480 GO SUB 800: BORDER 7: LET d 1 - 470 GO SUB 800: BORDER 0: LET b 1 - 450 NEXT n 1 - 420 GO SUB 800: BORDER 0: POKE 1 - TURBO ON/OFF: 1 - STAND & FIGHT - 1 - RUN > RANDOMIZE USR 45000 1 - RANDOMIZE USR 53000 1 - P - 1 - OUT FLANK - 1 - M (Map) - 1 - LOAD "TOBOS"CODE 53000 1 - ENTER - " 1 - CP 201 1 - CONTINUE - 1 - 90 NEXT n: PAUSE 10: IF i=0 TH 1 - 90 LOAD N$ CODE ADR : LET ADR= 1 - 9.1. 1 - 800-1000 - 1 - 8. 1 - 7. 1 - 50 - 1 - 5.4. 1 - 400-510 - 1 - 30 FOR I=1 TO NOF : REM NOF - 1 - 3.1. 1 - 3. 1 - 20 CLEAR 29999 : LET ADR=3E4 1 - 12.4. 1 - 12.3. 1 - 12-17 - 1 - 10.3. 1 - 10. 1 - 00530 POP HL 1 - 00520 DJNZ LOOP2 1 - 00510 DEC HL 1 - 00490 CP 255 1 - 00480 CPL 1 - #FC32-#FC89 - 1 - #FC21-#FC31 - 1 - 9.1.1. 1 - 6 1110010 1 - 5 1110001 1 - 4 1110000 1 - ............................ 1 - 1. 1 - 0 0 0 111 111 10 10 110 1 - #1FC8 E9 JP (HL) 1 - * * * 1 - D B 1 - 1 - 1 - 1 - 1 ,v2;"Press no. of option": 1 ,u6;n;","; 1 ,buf+2048+245 1 ,buf+2048+227 1 ,," KATA 1 ,," CTAH 1 ,," COPT 1 ,#D8 ;5.03 1 ,#8E ;5.01 1 ," bright(0-1)",0 1 ," paper(0-7)",0 1 ," flash(0-1)",0 1 , level - 1 , 1995. 450 NEXT n 1 , 1995. 1 , 1995. 1 , 1994. 00460 LD A,(DE) 1 , 1994. 1 , 10-384, 1 , ADR - 1 , 10-15% 1 , CS/6 ( 1 , BUSTERS 1 , ********************************* 1 , : LET e(n+1)=y: LET l(n+1)=y1 1 , 455 CLS 1 , 430 GO SUB 800: BORDER 7: POKE 1 , 100 POKE 64254,VAL t$(1)*16+VAL 1 , 19 - 1 , #FC1D-#FC31 - 1 , 00450 LD C,A 1 , 1 , 1 +Horizontal 1 +5+5+5kVjV 1 +*))('&%%$#""! 1 +"W\#"S\"K\6 1 *bj:ejGO:dj 1 *START TAPE 1 *START TAPE 1 *SPRITE INSERTING 1 *SPRITE DELETING 1 *FILE EXISTS 1 *ANIMATION 1 ********************************": 1 ********************************" 1 )Horizontal 1 )GMR Ltd. Garbuzov 1 )? 1 );a$(a+l,15 1 );" ";a$(a+l,11 1 ); 1 ); 1 ); 1 ): QUAZATRON, BEEBAT- 1 ): FE6A PUSH HL 1 ): FD1B: C9 CD 20 FD D0 C3 3B FD :96 1 ): 1 ): 1 ): 1 )07.tx C 1 ). "TOBOS-FP", 1 ). 500 NEXT n 1 ). BASILISK' 1 ). 00580 DEC C 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ). 1 ), T (Terrain) - 1 ), 1 ) PSS, 1987 1 ) IWN, 1 ) Garbuzov Alex 1 ) GOLDGRAF, 1988 1 ) D&H GAMES 1990 1 ) 1 ) 1 ) 1 (i*i+j*j): 1 (c) Garbuzov Alex MOCKBA 1992 1 (buf+2048+244), 1 (buf+2048+229), 1 (buf+2048+228), 1 (buf+2048+225), 1 (a-u,1-774) 1 (MasTer Debuger). 1 (EXTEND) osnoBnoE MEnq" 1 (965 bytes) * 1 (095) 490-14-26 1 ((n-a)/k)+((n-a)/k 1 ((n-a)/k)) 1 'CONVER-Utility' & Y.Kovalevsky 1 '+'P'+'Q'+'A'+Space+Enter). 1 ''" EXTEND MODE-B 1 #E0,#D8,#D8,#00 1 #C0,#D8,#70,#00 1 #BC,#B0,#1E,#00 1 #60,#60,#60,#00 1 #0C,#0C,#0C,#00 1 #01,#19,#0F,#00 1 #00,#3F,#0C,#0C 1 #00,#0F,#18,#0F 1 #00,#00,#D8,#D8 1 #00,#00,#70,#D8 1 #00,#00,#6C,#76 1 #00,#00,#1C,#32 1 #"a\"c\"e\>82 1 "spredit2" 1 "sa pri pomowi oknA 1 "qtsa mAskA,cBEt i kolihEstBo." 1 "posrEdstBEnnym zAdAniEm rAzmE-" 1 "drivprof" 1 "RESTORES THE" 1 "NO 128K MEMORY!": 1 "NAME",Y$: 1 "NAME",U$: 1 "KAPTOTEKA 1 "INSERT DISK" 1 "HAVE BEEN" 1 "Alex MOCKBA 1992" 1 "AND PRESS 1 "0)030!0,0" 8 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ". 1 ","*-FX128 ", 1 "(c) Garbuzov " 1 "(4!.cpopxp 1 """" """" 1 " READ ONLY !" 1 " PROTECT" 1 " PROGRAM" 1 " DISK ERROR!" 1 " 121019, 1 " ink(0-7)",0 1 " B KAPTOTEKE ";n;" 1 " HA 1 " ";G$;: 1 " 1 " 1 !LOAD FILE: 1 !". 1 !!! 1 ! 1 ! 1 ! 1 ! 1 ! 1 ! 1 ! 1 ! 1 ! 1 ! 1 }p5p=pMpUp] eP 1 zAdEPvki pErEd ABtopoBtorom" 1 tect Magic. 1 s nadpisx`: zdelal simen 1 ram Make Utility). 1 progrAmmy: 1 p(3) = 1 + p{l(r[1])} + 1 = 1 p(10) = 1 +p{l(r[10])} + r[10] = 1 p(1) = 10 1 obra}ajtes 1 movno ustAnoBitx B 1 led..." 1 l(r[5]). 1 dAET KombinAcia 1 con); 1 ZXX 1 ZX-Spectrum 128 1 ZX-Spectrum ( 1 ZX-FORUM 1 Z80 (LDIR, LDDR, 1 Z. 1 Y. 1 Y. 1 Y. 1 Y-CTPAT","Z- 1 Y): 1 Y (D4, D5.2 1 WATER DROPLET ( 1 WARNING! 1 W-BOEH","G- 1 V 1.08!`1 1 USR 15616, USR 1 UK 1 UK 1 Thanks to Rst7 for TASM 3.0 (MASM 1 TURBO-90, 1 TROPOS? 1 TOR: 1 TIST-2. 1 THE HOBBIT: 1 TE-KUBE? 1 T-TPEXM","X- 1 Spectrum, 1 Spectrum 48 1 Spectrum 128 1 SUPERCODE (CP Software, 1983). 1 SUPERCODE 1 STS (v3.2 or v3.3) or MTD 1 STEP. 1 SPELL, LIGHT SQUARED SPELL. 1 SPELL, FIRE SPELL, YOHO SPELL, 1 SPECTRUM. 1 SPECTRUM 1 SMAL CPL ; 1 SINCLAIR- 1 SGN PI, 1 SEED. 1 SC_LEN : 1 SCOOTER? ( 1 SAM ON OUR MIDNIGHT 1 RUS 1 RPMU. 1 RPMU. 1 RMPU. 1 RLE. 1 RET. 1 RESS NUMBER 1 REP DEC HL ; 1 REM & - 1 REM ! MACHINE CODE. 1 REM ! INT). 1 RED HAWK: 1 READ ONLY ! 1 READ - DATA. 1 RANDOMIZE USR ADR 1 RANDOMIZE USR 1 RANDO- * * * 1 RANDO- 1 QAQAQAQA.. ( 1 PRINT a, 1 PLUS INC (HL) ; 1 PLOT-DRAW, 1 PENETRATOR 1 PEEK). q: LET x1=z: LET y1=q 1 PART2, 1 PART1 1 PART1 1 PAPER PI. 1 PAPER 3 1 Op;@;pOpO 1 OMEGA LTD." 1 NUMBER OF LI- 1 NPG. 1 NOT PI, 1 NEW INC HL ; 1 N2 1 Mather ship 1 MOVE INC HL ; 1 MIZE USR 32768 1 MIZE USR ..., 1 MINUS. 1 MINUS DEC (HL) ; 1 MASK-III 1 MASK - 1 MAGIC. 1 M=USR ADR (M - 1 Ltd. MOSCOW 1 LYCANTHROPE SPELL, WICKED QUEEN 1 LOCK), 1 LOAD ""CODE, 1 LEONARDO 1 LD-SAMPLE 1 LD-EDGE-2 1 LD-BYTES 1 LASER SQUAD: 1 LABEL 1 KOI-7. 1 KEMPSTON. 1 KEMPSTON-MOUSE, 1 JP (IX). 1 JP addr, LD reg_pair,(addr) 1 J - 1 IRWAY CONDEMED". 1 INK, PAPER 1 IBM PC. 1 IBM PC. 1 HOMEP?";N2 1 HL. 1 GUARDIAN' . 1 GO TO 50, 1 GO SUB 400, 1 GENIUS?". 1 Fuel ship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ungeon Master 1 DOWLORD ( 1 DISRUPTOR 1 DISK-DOCTOR 1 DISK ERROR! 1 DESTINATION 1 DEC H. 1 DCU 2.31 1 DCU 2.12: 1 DCU 2.02, 2.12, 1 DARK AIR 1 D7): 1 D6. STON-MOUSE. 1 D5.1); 1 D1-D4, D7, 1 Coming soon from us: MasTer Debuger 1 Combat Mode 1 CYBONIK MK-2 1 CREDITS). mov 1 CPIR, CPDR 1 COST 1 CONT LD BC,64479 ; 1 CONQUEST 1 CD_LEN : 1 CALLR... 1 CALL ?". 1 BY THE PROGRAM 1 BREAK SPACE. 1 BIT 7,(IY+1). 1 BEGIN...END'o 1 BEEPER (#03B5), 1 BASIC; 1 B=USR 55200, 1 Armor Class, 1 ARTSTUDIO, 1 ARTSTUDIO 1 ALT-CTRL-DEL. 1 AIRLOCK (GO AIR- 1 AC: 1 AC. 1 A - 1 ? 1 9CE8: 09 09 00 00 00 00 00 00 :96 1 9CE0: 92 FB C9 00 00 00 00 00 :D2 1 9CD8: 04 AF D3 FE 2B 7C B5 20 :74 1 9CD0: 18 D3 FE 3A E7 9C DD 77 :66 1 9CC8: 35 04 DD 7E 04 20 0D 3E :67 1 9CC0: 9C DD 77 03 AF D3 FE DD :AC 1 9CB8: 20 0D 3E 18 D3 FE 3A E6 :C8 1 9CB0: D3 FE DD 35 03 DD 7E 03 :90 1 9CA8: FE 3A E5 9C DD 77 02 AF :02 1 9CA8: 09 FB 76 F3 3E 01 D3 FE :C1 1 9CA0: 1B ED B0 01 FD 7F 21 00 :92 1 9C98: 21 00 E0 11 00 40 01 00 :87 1 9C90: 3E 01 D3 FE 3E 18 ED 79 :F8 1 9C88: 1E 00 19 7C FE 09 20 DE :DC * * * 1 9C80: AF D3 FE 3E 10 ED 79 11 :61 1 9C78: 79 E5 D1 1B 7A B3 20 FB :A6 1 9C70: F3 3E 01 D3 FE 3E 18 ED :52 (53) 3-03-90 1 9C68: 10 ED 79 21 01 00 FB 76 :0D 1 9C60: 36 09 ED B0 01 FD 7F 3E :93 1 9C58: 00 C0 11 01 C0 01 FF 1A :A0 1 9C50: 01 FD 7F 3E 17 ED 79 21 :45 1 9C48: FF 1A 75 ED B0 AF D3 FE :8F 1 9C40: F3 21 00 40 11 01 40 01 :83 9CD0: D8 FB C9 00 00 00 00 00 :08 1 90. 1 8990: 55 2A 55 37 64 37 64 59 :7C 1 8988: 39 48 87 30 77 30 77 2A :91 * * * 1 8980: 50 58 50 6A 46 6A 46 78 :D9 1 8978: 5B 39 5B 41 55 41 55 58 :74 1 8970: 5D 5C 5D 58 50 59 64 39 :AD 1 8968: 70 56 70 73 62 73 62 5C :2D 1 8960: 87 48 87 53 80 53 80 56 :3B 1 8958: A6 74 A6 50 92 50 92 48 :AD 1 8950: 93 CD 93 9E AB 9E AB 74 :D2 1 8948: 21 80 21 CD 21 CD 21 CD :3C 1 8940: 3B 9C 3B 7E 40 78 39 80 :CA 1 8938: 58 BE 58 AF 44 AF 44 9C :B1 1 8930: 6E 66 6E 69 75 BC 71 BE :C4 1 8928: 67 6F 67 69 67 69 67 66 :F4 1 8920: 75 6F 75 72 6E 72 6E 6F :31 1 8918: 57 33 57 39 4C 69 75 6F :54 1 8910: 61 35 61 51 51 51 51 33 :07 1 8908: 2A 65 2A 99 1D 40 6A 35 :DF 1 8900: 4C 39 4C 3A 45 3A 45 65 :BD 1 88F8: 38 62 38 4F 46 4F 46 39 :B5 89B0: 88 00 00 00 00 00 00 00 :C1 1 88F0: 47 6E 47 6E 3E 6E 3E 62 :2E 89A8: 77 7C 77 78 80 78 80 7C :07 1 88E8: 61 53 61 66 53 66 53 6E :65 89A0: 80 88 80 84 77 84 77 7C :23 1 88E0: 72 4B 72 40 6A 40 6A 53 :3E 8998: 64 7C 88 84 88 84 88 88 :29 1 830-860. 1 8031". D5, D6, D8 - 1 80. 1 8.0. - 1 60208). 1 58268,0: 58269,0. 1 58244,0: 58245,0: 58267,0: 1 50. CLEAR 44999 1 5. 1 48000 (#BB80). 1 44 = 101100 - 1 40000, 41000, 1 4, ... 32 1 30 act.points, 1 3. 1 3. 1 3 - INT PI. 1 27. 1 255 44 = 111111 001100 1 254. 1 223 DEC (#DF). 1 20 Castles 1 2.31 (ZX- 1 2. 1 2. 1 2 - p{2}. 1 1d4+1 HP 1 1d3+20 HP. 1 1=SGN PI 1 1994. 1 1993 ShiSoft": 1 1991 KORDIAL"; 1 17. 1 15664 (#3D30), 1 15 Catapults 0 1 15 Cat 1 128. 1 110101010001110011111010101010 2.3.2. 1 10=1010. 1 10: 1 1000: 1 10. 1 10% * le- 1 1.0 (#0100). 1 1. 1 1. 1 1. 1 1, 1 1 1 1 1 0=NOT PI. 1 06.tx C 1 01366), 1 0, 1, 2 1 -MY DYING BRIDE- THE BEST D 1 - WATCH TOWER. 1 - UBI SO- 1 - TOP-GAN. 1 - HOLES). 1 - DAMAGE. 1 - AC 3 1 - AC 2 1 - 24575 (#5FFF)). 1 - 128. 1 - 111110 1 - 11110 6- 1 - 1110 1 - 1. 1 - 001100. 1 - #4F 1 - 9950, 1 - 90 NEXT n: PAUSE 1: IF i=0 THE 1 - 1 ********************************* 1 ********************************* 1 (x+1).0. 1 (ZX eXtension), 1 (Wizard Eye); 1 (WRECK). 1 (WAKE MONSTER) - 1 (UGL SOFT LTD), 1 (Time Stop); 1 (Teleport); 1 (THREE SISTERS). 1 (STERN HOLE). 1 (SKULL OF SALT) 1 (SAVE). 1 (SAIL EAST), 1 (RenSoft) 1 (ROCK). 1 (POUCH), 1 (PIECE OF WO- 1 (PAPER). 1 (OLD GAME) 1 (MESSAGE). 1 (MAGIC MIRROR). 1 (MAGIC FO- 1 (M): 1 (Light); 1 (Levitate); 1 (LOAD), 1 (LASER SWORD) 1 (KNOCK WALL), 1 (Jump); 1 (IY+1) - 1 (Huffman). 1 (HERO QUEST) 1 (GO HOLE). 1 (GO DRAWBRIDGE). 1 (GO BALLRO- 2. 1 (G): 1 (Fly); 1 (FIRE BRICK), 1 (FAME). 1 (DUST). 1 (D): 1 (Create Rope); 1 (Create Ladder); 1 (Create Bea- 1 (CUTLESS) 1 (BROKEN 1 (BOW, ARROW), 1 (BOULDERS), 1 (BORDER). 1 (BATTLEMENT), 1 (AIRLOCK), 1 (AC=6). 1 (A): 1 (6 3/4 1 (1/2) 1 (***) 1 (**) 1 (#FADF) 1 (#DF) - 1 (#3D2F). 1 ("GO BOX"). 1 ("GO CENTRE- 1 ("AT WOOD"). 1 #FF. 1 #FC8A. FCA0 LD-START CALL LD-EDGE-1 1 #FC32 - #FC89: FD9C INC HL 1 #FC1F - 4 1 #FC1D - #50FE 1 #FC1B - #FC15 1 #FC16-#FC19 1 #FC16 - #FC89. 1 #8000-#FFFF, 1 #7FFD; 1 #7FFD. * * * 1 #7FFD. 1 #7000-#800 1 "q"CODE 25001,9351. 1 "fnt.scr", 1 "ZXXBIOS". 1 "ZXXBIOS"). 1 "ZXXBIOS" 1 "ZOFF ESCAPED". 1 "YOHO", 1 "WICKED QUEEN" 1 "TOBOS FP" 1 "THROW BRICK" 1 "SWIM DOWN", 1 "SURDAKAR", 1 "STEP" - 1 "SPECCY". 1 "SORRI..." 1 "Rebel Star". 1 "PERMEABILITY". 1 "PERMEABILITY" 1 "NUMBER OF LINES" 1 "NOT PI". 1 "NEW GAME", 1 "Mather ship in docking ran- 1 "M". 1 "LYCANTHROPE", 1 "LASQ BL4" 1 "IH" (PRESS 1 "HUMAN". 1 "GUN RUNNER", 1 "FIRE", 1 "BLISS", 1 "BANSHEE". 1 "B" (111), 1 "AUTOFIRE" 1 "ADVANCED SOCCER SIMULA- 1 "AAABCCD" 1 "AAABBCCD". 1 "3, Subs- 1 "1". 1 "0000". 1 "0". " 1 "$&(+-/2479<?ADGJMORUX[^adgjmptwz} 1 ""CODE - 1 ! 1 ! 1 z=0: LET qq=0: OVER 1 480 GO SUB 800: BORDER 7: POKE 1 ss: ";D 1 ss: ";B1A 1 r+4*n+3) 88D8: 88 A2 88 73 82 73 82 4B :47 1 r+4*n+3) 1 r+4*n+2) 88C0: 4A B1 4A A8 29 A8 29 99 :C8 1 r+4*n+2) EXT v: RETURN 1 proizBoditsa oknom": 1 pri BXodE B MEnq BybirAqtsa" 1 pErEmEwEniE linzy" 1 l(n)=0: NEXT n +(q<175): GO TO 900 1 hotq tut lu^ 1 hh:mm:ss):"''t$ 1 dr: LET adr=adr+1 800 IF INKEY$="6" THEN LET z=z 1 dr: LET adr=adr+1 1 addr - 1 ZXX - 1 ZX-Spectrum 128 1 ZX-Spectrum 1 VAL t$(8)*16 1 VAL t$(5): POKE 64250,VAL t$(7)+ * * * 1 URN 1 TR-DOS 1 TO 2)<"01" OR t$(4 TO 5)>"59" OR 1 THIS PROGRAM 1 Silence - 1 SHET FE34 LD A,E 1 SEEK CONQUEST. RETREAT - 1 SEED (CAST 1 RPMU (Relocatable Prog- 1 RPG/STRATEGY, 1 RLE - Run 1 REM ! - 1 RANDOMIZE USR FCDB: D9 26 00 06 B0 18 1F 08 :CB 1 R 1 STEP. 1 R 1 810 IF INKEY$="7" THEN LET z=z 1 QQQQQQQQQQQQQQQQQQQQ 20,"Q" 2 10% 1 QAQAQAQAQAQAQAQAQAQA 1,"Q",1,"A",1,"Q",1,"A"..... 1 PI: INK VAL"7" 1 PD0-PD4 1 PART2). 1 PART2 1 MUS=31000 1 MEMORY EDITOR- 1 MEMORY EDITOR 1 Level 9 1 LS : LET zz=0: LET qq=0 860 GO TO 800 1 LS : LET adr=35000: LET c=PEEK a MIZE USR 45000. 1 LOAD ""CODE FCD3: D9 3A 1A FC 4F 32 1F FC :94 1 LIMCOM, 1 LEAR 63988 130 POKE 23627,PEEK 23635: POKE 1 LEAR 40999: GO TO 100 1 LEAR 34999: LET adr=35000: LET z *n+1),q: LET x=z: LET y=q 1 LD_BYTES, FCAB LD A,H 1 LDIR (#ED #B0), 1 IM 2. 1 HOME COMPAIGN 1 HIGH CITADEL 1 H<>#01 1 FOR-NEXT, 1 FLAGS 23611 (#5C3B) - 1 ET e(n)=0: LET j(n)=0: LET l(n)= 1 EEK (adr+4*n))/h*i+PEEK (adr+4*n 900 PLOT z,q: PLOT zz,qq: PRINT 1 EEK (adr+4*n))/h*i+PEEK (adr+4*n 1 DISRUPTOR SHIELDS 1 DISK-DOC- 1 DE ";B1A-VAL"36";",";D 1 DCU 2.21 1 CLEAR 34999 1 CALL #3D13 1 Bright-Transpa- 1 BREAK) 1 ATM-TURBO-2) 1 ABBCCCDDDDEEEEEFFFFF 1,"A",2,"B",3,"C",4,"D",5,"E",5,"F" 12 60% 1 AAAAAAAAAAQQQQQQQBBB 10,"A",7,"Q",3,"B" 6 30% 1 A<>#FF 1 A<>#01 1 =0: LET e(n)=0: LET j(n)=0: LET 830 IF INKEY$="8" THEN LET q=q 1 : POKE adr,c: LET adr=adr+1 +4*n+3),q: LET x1=z: LET y1=q 1 99% 100% 100%( 1 8 Knights 0 1 700000 1 65193 (#FEA9) 1 59" OR t$(7 TO 8)<"00" THEN CLS 1 4" 1 32768!!! ( 1 255,0,255,0,255,0... 1 200000 1 15663 1 128...512 1 1000 FOR d=16384 TO 16576 STEP 6 255. 1 1-2-3. 1 1 Soldiers 10 1 0: NEXT n 1 00690 DEFB 237,238,239 1 00680 DEFB 227,228,229,230,231,232,233,234,235,236 1 00670 DEFB 169,170,171,172,173,174,175,224,225,226 1 00660 DEFB 159,160,161,162,163,164,165,166,167,168 1 00650 DEFB 148,149,150,151,152,153,155,156,157,158 1 00640 DEFB 138,139,140,141,142,143,144,145,146,147 1 00630 ALT DEFB 128,129,130,131,132,133,134,135,136,137 1 00620 DEFB 92,64,81 1 00610 DEFB 85,70,72,67,94,91,93,95,89,88 1 00600 DEFB 74,75,76,77,78,79,80,82,83,84 1 00590 DEFB 113,65,66,87,71,68,69,86,90,73 1 00580 DEFB 102,104,99,126,123,125,121,120,124,96 1 00570 DEFB 107,108,109,110,111,112,114,115,116,117 1 00560 KOI7 DEFB 97,98,119,103,100,101,118,122,105,106 1 00550 UK DEFB 0 ; 1 00540 RUS DEFB 0 ; 1 00530 RET ; 1 00520 POP BC ; 1 00510 POP DE ; 1 00500 X11 POP HL ; 1 00490 POP AF ; 1 00480 DJNZ X9 ; 1 00470 INC DE ; 1 00460 X10 INC HL ; 1 00450 JR X11 ; 1 00440 LD A,(DE) ; 1 00430 POP AF ; 1 00420 JR NZ,X10 ; 1 00410 CP C ; 1 00400 PUSH AF ; 1 00390 POP AF ; 1 00380 LD C,A ; 1 00370 X9 LD A,(HL) ; 1 00360 LD B,63 ; 1 00350 LD DE,ALT ; 1 00340 LD HL,KOI7 ; 1 00330 PUSH AF ; 1 00320 PUSH HL ; 1 00310 PUSH DE ; 1 00300 PUSH BC ; 1 00290 X8 POP AF ; 1 00280 JR X6 ; 1 00270 JR Z,X8 ; 1 00260 CP 1 ; 1 00250 X7 LD A,(RUS) ; 1 00240 RET ; 1 00230 X6 POP AF ; 1 00220 POP AF ; 1 00210 X5 LD (RUS),A ; 1 00200 XOR A ; 1 00190 JR NZ,X7 ; 1 00180 X4 CP 254 ; 1 00170 JR X5 ; 1 00160 LD A,1 ; 1 00150 JR NZ,X4 ; ( 1 00140 X3 CP 253 ; 1 00130 JR X1 ; 1 00120 LD A,1 ; 1 00110 JR NZ,X3 ; 1 00100 CP 27 ; 1 00090 PUSH AF ; 1 00080 X2 POP AF ; 1 00070 JR X6 ; 1 00060 X1 LD (UK),A ; 1 00050 XOR A ; 1 00040 JR Z,X2 ; 1 00030 CP 0 ; ( 1 00020 LD A,(UK) ; 1 00010 PUSH AF ; 1 0, 10, 110, 111 1 0) 1 / * - + & ', 1 ."'"Use memory from 30300." ( 1 -PEEK (adr+4*n+1))/h*i+PEEK (adr 910 LET zz=z: LET qq=q 1 -PEEK (adr+4*n+1))/h*i+PEEK (adr 1 - STAR. 1 ,x: LET e=e+1: POKE a,0: POKE (a 1 +4*n+1) 920 GO TO 800 1 +4*n+1) 1 +1),0 1 *c+1 500 NEXT n 1 ): DIM s(c) 1 ): DIM l(c) 910 LET zz=z: LET qq=q 1 ): DIM l(c) 820 IF INKEY$="9" THEN LET q=q 1 ): DIM l(c) 1 ): DIM d(c) 1000 FOR v=1 TO 20: NEXT v: RETU 1 )-PEEK (adr+4*n+3))/h*i+PEEK (ad 88D0: 13 C4 13 C4 98 C4 98 A2 :9C 1 )-PEEK (adr+4*n+3))/h*i+PEEK (ad 1 )-PEEK (adr+4*n+2))/h*i+PEEK (ad 88B8: 1F 9F 6F AD 64 AD 64 B1 :40 1 )-PEEK (adr+4*n+2))/h*i+PEEK (ad LET adr=adr+2: FOR v=1 TO 20: N 1 ) OVER 0;AT 0,2;" ";AT 0,0;"x= 1 (n+1)-f(n+1)),(l(n+1)-e(n+1)) NES. 1 (ZX-PRO- 1 (SEALED CLAY POT). 1 (SAND WORM). 1 (NEW GAME), 1 (LOOK). 1 (KEYBOARD/KEMP- 1 (FGY). 1 (BARGE). 1 (AVG), 1 (ATACK BARGE), 1 (AND #07 - 8, 16, 24, 32, 40, 48, 56, 72, 1 (39020). 1 (#FC8A) 1 ("OPEN CABINET"), 1 ("GO FOUNTAIN"). 1 ( DISEM- (TENT), 1 #FE81. 1 #60-#7F ( 1 #2530 1 #007C 1 "Tape loading 1 "Garnison" 1 "GO BOULDER". 1 "GAMOS" 1 "FIRE", 1 "ENIGMA 1 "CHEAT ON". 1 "AT ..." 1 "''t$ 1 v3.0 (by 1 t$(4 TO 5)<"00" OR t$(7 TO 8)>" 1 t$(2): POKE 64251,VAL t$(4)*16+ 1 e=e+1: LET x=PEEK (a+1): POKE e 1 WATER OUTLET ( 1 VAL"1E3" 1 UNTAIN), 1 TR-DOS: 1 TO 70 1 TO 20 1 TLW2. 1 TAPE-DISK 1 Start of object: #9C40 (40000) 1 STRATEGY. 1 SPELL), 1 SINCLAIR- 1 SHAFT ( 1 SEED), 1 RON, COMMODO, AMSTRADOS, SPECT- 1 RET. 1 RET Z, 1 RAM, 1 PIECE"). 1 OD). 1 MPEG - 1 MONS4 1 MONS. 1 Length Encoding). 1 Length : #0093 (00147) 1 LD-EDGE 1 INT MIRROR BASILISK). 1 HL, IY 1 FE69 EXX 1 FE37 JR NZ,LOOP-2 1 FE35 CP #15 1 FDC3: 50 2D 3A 00 80 3A 00 80 :B1 1 FDBB: 07 CA D1 FD 15 F2 D3 FD :2E 1 FDB3: 10 FE 7E C3 EC FD 7A E6 :48 1 FD9B INC HL 1 FD7A LD A,(DE) 1 FD70 INC E 1 FD23 INC B 1 FD20 LD-EDGE-1 JP PICTO 1 FD13: 67 7A B3 20 CA 7C FE 01 :09 1 FD0B: 15 06 B0 D2 03 FD 7C AD :CE 1 FCEB: 0F CB 11 AD C0 79 1F 4F :26 1 FCE3: 20 07 30 0F DD 75 00 18 :AF 1 FCCB: FE D4 30 F4 CD 20 FD D0 :77 1 FCAA DEC HL 1 FCA3 JR NC,LD-BREAK 1 Executes : #9C40 (40000) 1 Enemy unknown" (MICROPROSE) 1 DISK-TAPE: 1 DCU 2.31 1 DCU 2.21: 1 D,E,H,L 1 CONTINUE 1 BEGIN.....END 1 BARGE). 1 ARTSTUDIO 1 AD&D. 1 : GO TO 20 1 620072, 1 334370, 1 32768 1 1 3 1 300 PRINT "Use SAVE ""name"" CO 1 200 PRINT "Adjusting complited. 1 200 LOAD "fnt.scr"CODE 16384 1 190 LET D=USR VAL"3E4" 1 180 A=A+VAL"2":GO SUB VAL"1E3" 1 170 INPUT "Length of BLOCKs : " 1. 1 16384 1 2 7 1 160 A=A+VAL"2":GO SUB VAL"1E3" 1 150 INPUT "BLOCK2 loading addre 1 140 A=A+VAL"2":LET D=B2A:GO SUB 1 130 INPUT "BLOCK1 loading addre 1 128" * * * 1 125000 1 120 A=VAL"30002":GO SUB VAL"1E3 "RMPU" LINE 30 ( 1 110 INPUT "BLOCK1 ORG value : " 1 100 LET e=41000 1 100 CLS "RMPU.COM" 1 10 Soldiers 0 1 ......................................................... 1 -------------------------- 00840 DEFM "Yankovskiy" 1 (WOODEN CRATE), 1 (TALK TO SPIRITES) 1 (KEMP- 1 (IY+1)>0 1 (HELP SPIRITES). 1 (C) SigN, 1 (BRONZE MEDALLION), 1 (095) 446-55-90 1 (#04). 1 ("6"- 1 #1FC3-#1FC8 1 "SKY FORTRESS BRIDGE". 1 "RAM-PACKER" 1 "PSS" 1 "JUMP". 1 "IH", 1 "IBM-PROPRINTER 1 "5". 1 r(n) - 1 p(4) = 1 + p(2) + 00 JPEG 1 p(2) = 1 + p(1) + 0 1 p(17) = 1 + p(4) + 0001 1 p(1) = 10 1 p(1) = 10 1 o(n) - 1 g(n) - 1 f(n), e(n), j(n) 1 b(n), p(n), d(n), s(n) - 1 a(n) - 1 _RET EQU #007C ; 1 VAL t$(5) 1 USR ADR 1 TO 70 1 TO 2)<"01" OR t$(4 TO 5)>"59" OR 1 ScaleScale inc Start Link Displac Rotation Rot. inc Cycles 1 START LD HL,(ORG1) ; 1 SS (SHIP STATUS) - 1 SHOOTING - 1 SEND FORTH CAMPAIGN ARMY - 1 SC_LEN EQU $+1 ; SC_LEN= 1 READ MAP - 1 PS (PERSONAL STATUS) - 1 PASS - 1 PART3 JR START 1 PART2 LD HL,-OFFSET ; DE - 1 PART1 LD A,I ; 1 P2_LEN EQU P2_END-PART2 1 P2_END 1 P1_LEN EQU P1_END-PART1 ; 1 P1_END ; 1 ORG1 DEFW 0 ; 1 OPTIONS - 1 OH (OUTWARD HATCH) - 1 OFFSET EQU LABEL-PART1 1 NXT_B LDI ; 1 MOVEMENT - 1 MIDFIELD - 1 LOOP3 LD A,(DE) ; 1 LOOP1 LD E,(HL) ; 1 LEN DEFW 0 ; 1 LD DE,DESTINATION 1 LD BC,MASK 1 LABEL 1 KICKING - 1 IH (INNER HATCH) - 1 HANDLING - 1 GOALIE - 1 EN PRINT #0;" Press any 1 DRIBBLE - 1 DEFENCE - 1 CONTROL - 1 CD_LEN EQU $+1 ; 1 CALL #4002 1 BREAK 1 ATTACK - 1 ADR2 DEFW 0 ; 1 ADR1 DEFW 0 ; 1 A-3 B-1 C-2 D-3 0 0 0 111 10 10 110 1 <NN> 1 ; LABEL 1 ; (*) 1 ; DEC- 1 ; Relocatable Program Make Utility 1 ; Copyright 1994 by LEGION SOFT 1 ; v1.00 APR-01-94 1 ; ( 1 ; 1 : LET e(n+1)=y: LET l(n+1)=y1 1 99 REM *********************** 1 90 IF t$(1 TO 2)>"12" OR t$(1 1 9.1.6. 1 800C C9 RET 1 800A EDBO LDIR 1 8009 75 LD (HL),L JP ( 1 8006 01FF8F LD BC,#8FFF LDDR (LDIR) 1 8003 110170 LD DE,#7001 (LDDR), 1 8000 210070 LD HL,#7000 1 80 IF LEN t$<>5 THEN CLS : GO 1 78, 80 - 1 74 LET f(n+1)=x: LET j(n+1)=x1 1 72 PLOT x,y: DRAW (x1-x),(y1-y 1 70 STOP 1 70 PLOT x,y: DRAW (x1-x),(y1-y 1 70 PLOT f(n+1),e(n+1): DRAW (j 1 70 INPUT "Enter timer (hh:mm): 1 68 LET y1=(s(n)-r(n))/h*i+r(n) 1 68 LET y1=(PEEK (adr+4*c+4*n+3 88C8: 1D 99 1D B5 19 B5 19 C4 :83 1 68 LET y1=(PEEK (adr+4*c+4*n+3 1 67 LET x1=(d(n)-g(n))/h*i+g(n) 1 67 LET x1=(PEEK (adr+4*c+4*n+2 1000 POKE adr,z: POKE (adr+1),q: 1 67 LET x1=(PEEK (adr+4*c+4*n+2 1 66 LET y=(p(n)-o(n))/h*i+o(n) 1 66 LET y=(PEEK (adr+4*c+4*n+1) ";z;AT 0,18;" ";AT 0,16;"y=";q 1 66 LET y=(PEEK (adr+4*c+4*n+1) 1 65 LET x=(b(n)-a(n))/h*i+a(n) 1 65 LET x=(PEEK (adr+4*c+4*n)-P 860 GO TO 800 1 65 LET x=(PEEK (adr+4*c+4*n)-P 1 60 RANDOMIZE USR 64239 1 60 PRINT "RMPU v1.00 installed 1 60 FOR n=1 TO c 1 60 FOR n=0 TO c-1 000 1 60 FOR n=0 TO c-1 1 60 BEEP 1,0: STOP 1 55 FOR i=0 TO h 840 IF INKEY$="0" THEN GO TO 1 1 55 FOR i=0 TO h 1 55 FOR i=0 TO h 1 53 REM FOR n=1 TO c: LET f(n) -(q>0): GO TO 900 1 53 FOR n=1 TO c: LET f(n)=0: L 1 52 DIM f(c): DIM e(c): DIM j(c +(z<255): GO TO 900 1 52 DIM f(c): DIM e(c): DIM j(c 1 51 INPUT "STEP: ";h: CLS : OVE -(z>0): GO TO 900 1 51 INPUT "STEP: ";h: CLS : OVE 1 50 POKE 64252,VAL t$(1)*16+VAL 1 50 NEXT n 1 50 LOAD "RPMU.COM" CODE VAL"3E 1 50 LET adr=35000: LET c=PEEK a 510 RETURN 1 50 CLS : INPUT "STEP: ";h 1 50 BORDER 7: PAPER 7: INK 0: C 1 49878 C3 2F 3D JP 15663 1 49876 DD E5 PUSH IX 1 40 POKE n,p 1 40 CLS 1 40 CLEAR VAL"29999" 1 4 1 30 IF t$(1 TO 2)>"12" OR t$(1 1 30 IF P>255 THEN LET p=255 1 30 BORDER NOT PI: PAPER NOT 1 3. 65503 (#FFDF) - 1 28 NEXT a: NEXT b: NEXT c: RET 1 27,0,0 1 26 LET x=PEEK a: POKE e,x: LET 1 25 IF LEN t$<>8 THEN CLS : GO 1 24 FOR a=b TO b+7*256 STEP 256 1 22 FOR b=c TO d+31*2 STEP 32 1 20 SAVE "data"CODE (adr-1),2*4 ) 1 20 LET p=PEEK N+55 1 20 INPUT "Enter current time ( 1 20 GO TO VAL"100" 1 20 FOR c=d TO d+31 STEP 2 ( 1 2. 64479 (#FBDF) - 1 19 GO SUB 400 490 PLOT x,y: DRAW (x1-x),(y1-y 1 19 GO SUB 400 1 18 1 17 DIM o(c): DIM p(c): DIM r(c RN 1 16 1 15 INK 7: CLS 140 RUN 1 15 DIM a(c): DIM b(c): DIM g(c 920 GO TO 800 1 140 GO TO 50 1 14 1 14 1 130 PAUSE 0 1 120 PRINT #0;x;" "; 1 12 DIM f(c): DIM e(c): DIM j(c ";z;AT 0,18;" ";AT 0,16;"y=";q 1 12 1 1101,0,10,10,0,0,111001, 1 110 NEXT a 1 1020 RETURN 1 1010 POKE A,PEEK VAL "xx" : POKE 1 1000 RANDOMIZE D 1 100 NEXT b 1 10.6. 1 10.5. 1 10.4. 1 10.3.2. 1 10.3.1. 1 10 REM *** RPMU Interface **** 1 10 PRINT NOT PI 1 10 PRINT BIN 1 10 PRINT 0 1 10 LOAD "clock"CODE 23628,PEEK 23636 1 10 INPUT "NUMBER of LINES: ";c (adr+4*c+4*n+2),z: POKE (adr+4*c 1 10 INPUT "NUMBER of LINES: ";c OVER 0;AT 0,2;" ";AT 0,0;"x= 1 10 FOR n=25001 TO 34352 1 10 1 1. 64229 (#FADF) - 1 1 2 3 4 5 6 1 00580 XOR A 9CA0: DD 7E 02 20 0D 3E 18 D3 :EF 1 00570 LD (IX+2),A 9C98: 77 01 AF D3 FE DD 35 02 :40 1 00560 LD A,(V3) 9C90: 3E 18 D3 FE 3A E4 9C DD :EA 1 00550 OUT (254),A 9C88: DD 35 01 DD 7E 01 20 0D :C0 1 00550 CP #FF 1 00540 LD A,24 9C80: E3 9C DD 77 00 AF D3 FE :6F 1 00540 LD A,(HL) 1 00530 LDIRB LD HL,(TEXTP) 1 00530 JR NZ,ET3 9C78: 00 20 0D 3E 18 D3 FE 3A :A2 1 00520 RET 1 00520 LD A,(IX+2) 9C70: 2A E8 9C DD 35 00 DD 7E :27 1 00510 ET2 DEC (IX+2) 9C68: C3 47 9C F3 DD 21 EA 9C :21 1 00510 DJNZ LOOP 1 00500 OUT (254),A 9C60: E7 9C 23 E5 CD 6B 9C E1 :3C 1 00500 ADD HL,DE 1 00490 XOR A 9C58: 23 7E 32 E6 9C 23 7E 32 :1C 1 00490 LD DE,#20 1 00480 POP BC 1 00480 LD (IX+1),A 9C50: 32 E4 9C 23 7E 32 E5 9C :F2 1 00470 POP HL FONT. 1 00470 LD A,(V2) 9C48: FE FF C8 32 E3 9C 23 7E :FB 1 00460 OUT (254),A 9C40: 21 18 79 CD 47 9C C9 7E :85 1 00460 DJNZ LOOP1 1 00455 POP AF 1 00454 LD C,A 1 00453 OR C Executes : #984A (38986) 1 00452 RLA Length : #009E (00158) 1 00451 PUSH AF Start of object: #984A (38986) 1 00450 LD A,24 1 00450 INC H 1 00440 PUSH HL 1 00440 JR NZ,ET2 1 00440 INC IX 1 00430 PUSH BC 1 00430 LD A,(IX+1) 1 00430 INC IX 1 00420 LOOP1 PUSH AF 1 00420 ET1 DEC (IX+1) Executes : #9C40 (40000) 1 00420 POP BC 1 00410 POP HL 30 PAUSE 1: GO TO 20 1 00410 OUT (254),A Length : #00AF (00175) 1 00410 LD A,(CICL) 1 00400 XOR A Start of object: #9C40 (40000) 1 00400 LD HL,#401F 1 00400 DJNZ LOOP2 REM 1 00390 LD BC,32*256+8 1 00390 LD (IX+0),A 1 00390 DEC HL 20 RANDOMIZE USR 40003: 1 00380 LOOP2 RL (HL) REM 1 00380 LD A,(V1) 00960 DEFB 0 1 00380 EX DE,HL 1 00370 OUT (254),A 00950 DEFB 0 1 00370 LD B,32 10 RANDOMIZE USR 40000: 1 00370 ADD HL,DE 1 00360 RL (IX-1) 1 00360 LD DE,(#5C36) 1 00360 LD A,24 00940 DEFB 0 1 00350 RL (IX+0) ( 1 00350 JR NZ,ET1 00930 DEFB 0 1 00350 ADD HL,HL 1 00340 PUSH HL 1 00340 LD A,(IX+0) 00920 COUNT DEFB 0 1 00340 ADD HL,HL 1 00330 LOOP1 PUSH BC 1 00330 LOOP DEC (IX+0) 00910 DEFB 9 1 00330 ADD HL,HL 1 00320 LD HL,(TIME) 00900 TIME DEFB 9 1 00320 LD H,0 1 00320 LD B,8 1 00310 PUSH HL Executes : #9C40 (40000) 1 00310 LD L,(HL) 1 00310 LD IX,COUNT 00890 V5 DEFB 0 1 00300 LOOP PUSH BC Length : #00D7 (00215) 1 00300 BEEP DI 00880 V4 DEFB 0 1 00300 LD HL,(POS) 1 00290 ; 00870 V3 DEFB 0 1 00290 PUSH HL 1 00290 LD B,2 Start of object: #9C40 (40000) 1 00280 PUSH DE 1 00280 LD IX,BUF1+1 1 00280 JP NEXT 00860 V2 DEFB 0 1 00270 NEXT LD HL,#50DF 00840 DEFB 255 1 00270 PUSH BC 1 00270 POP HL 00850 V1 DEFB 0 1 00260 PUSH AF 00860 DEFB 0 1 00260 LD (COL),A 00830 DEFM "1994" 1 00260 CALL BEEP 00840 ; 1 00250 ; 1 00250 PUSH HL 00830 RET 1 00250 ORG 60208 00850 DEFM " 1994 " 1 00250 LD A,16 00820 DEFM "MASTSOFT " 1 00240 LDCOL CALL LDIRB 00810 DEFM " by " 1 00240 RET 00830 MES DEFM "By Oleg " 1 00240 INC HL 00820 EI 1 00230 LD (V5),A 00810 JR NZ,LOOP 1 00230 JR NEXT 00800 TEXT DEFM "Copyright" 1 00230 EI 00820 POS1 DEFW MES 1 00220 LD A,(HL) 00800 OR L 1 00220 LD (COL),A 00790 BUF1 DEFS 32 1 00220 IM 0 00810 POS DEFW MES 1 00210 STOP DI 1 00210 INC HL 00790 LD A,H 1 00210 DI 00800 CICL DEFB #80 1 00210 DEC A 00780 FONT DEFW 41000 1 00200 STOP ORG 42000 00790 JR END 1 00200 ; 1 00200 LD (V4),A 00780 ET5 DEC HL 1 00200 JR Z,LDCOL 00770 TEXTP DEFW TEXT 1 00190 RET 00780 POP HL 1 00190 LD A,(HL) 00770 OUT (254),A 1 00190 CP 0 00760 COL DEFB 16 1 00180 SCROLL LD A,(COL) 00750 RET 1 00180 INC HL 00760 XOR A 1 00180 EI 00770 LD (POS),HL 1 00170 RET 00740 LDIR 1 00170 LD (V3),A 00750 LD (IX+4),A 1 00170 IM 2 00760 NOV LD HL,(POS1) 1 00160 LD I,A 00750 RET 1 00160 LD A,(HL) 00740 LD A,(V5) 1 00160 LD (COL),A 00730 LD BC,32 1 00150 LD A,16 00720 LD DE,BUF1 1 00150 LD A,#30 00740 LD (POS),HL 1 00150 LD A,#03 ZX- 1 00150 INC HL 00730 OUT (254),A 1 00140 CONT DI 1 00140 LD (V2),A 00720 LD A,24 1 00140 LD (FONT),HL 00710 ADD HL,DE 1 00140 DI 00730 JR Z,NOV 1 00130 CONT ORG 41000 00720 OR A 1 00130 ; 1 00130 LD HL,41000 00700 LD DE,(FONT) 1 00130 LD A,(HL) 00710 JR NZ,ET5 1 00120 RET 00710 LD A,(HL) 1 00120 LD (TEXTP),HL 00690 ADD HL,HL 1 00120 INC HL 00700 LD A,(IX+4) 1 00110 LD HL,TEXT 00680 ADD HL,HL 1 00110 LD (V1),A 00690 ET4 DEC (IX+4) 1 00110 EI 00700 INC HL 1 00100 RET Z 00680 OUT (254),A 1 00100 LDIR 00670 ADD HL,HL 1 00100 IM 2 00690 NEW LD HL,(POS) 1 00090 LD I,A 00680 JP 56 1 00090 LD (HL),0 00660 ADD HL,HL 1 00090 CP 255 00670 XOR A 1 00080 NEXT LD A,(HL) 00660 LD (IX+3),A 1 00080 LD BC,31 00650 ADD HL,HL 1 00080 LD A,#30 00670 POP AF 1 00080 LD A,#03 1 00070 ; 00650 LD A,(V4) 1 00070 LD DE,BUF1+1 00640 LD L,A 1 00070 LD (POS),HL 00660 POP BC 1 00060 INIT LD HL,BUF1 00630 LD H,0 1 00060 RET 00640 OUT (254),A 1 00060 LD HL,(POS1) 00650 POP DE 1 00050 RET 00620 NEXTB SUB 32 1 00050 LD (CICL),A 00640 END POP HL 1 00050 CALL NEXT 00630 LD A,24 1 00040 LD HL,MUS 00620 JR NZ,ET4 1 00040 LD A,#80 00630 CALL Z,NEW 1 00040 CALL SCROLL 00610 LD (TEXTP),HL 1 00030 MUS EQU 31000 00610 LD A,(IX+3) 1 00030 DI 00620 CP #80 1 00030 CALL INIT 00600 NEXTA INC HL 1 00020 ORG 40000 00610 LD (CICL),A 1 00020 ORG 38986 1 00020 ENT 00600 ET3 DEC (IX+3) 1 00020 ENT 00590 JR NEXTB 1 00010 ;BY OLEG YANKOVSKIY 1994 00600 RRCA 1 00010 ORG 40000 00590 OUT (254),A 1 00010 ORG 40000 00580 LD (TEXTP),HL 1 00002 ; (C) MASTSOFT'1994 00570 LD HL,TEXT 1 00001 ; SPRITE SCROLL 00560 JR NZ,NEXTA 1 0) 1 0 Knights 0 1 0 Catapults 0 1 ........................................................ 1 -(z>0): GO TO 900 1 ) 1 (n)=z: LET s(n)=q 1 (PERMEABILITY 1 (ATTACK). 1 (ACCEPT) 1 (#00). 1 #FEAC JP #053F FC9B OR #00 1 #FE81 XOR A FC8B EX AF,AF' 1 #FC1A - 1 #FC16-#FC19 - STR$ 1 "ZX-Spectrum" - 1 t$(4 TO 5)<"00" THEN CLS : GO 1 t$(2): POKE 64253,VAL t$(4)*16+ 1 KEMP- 1 HL 1 CDC51F CALL #1FC5 1 BC 1 A+SGN PI,PEEK VAL "xx+1" 1 999 REM *********************** 1 99% 1 96% 1 95% 1 90 LET x=x+1: NEXT c " 1 9.1.4. 1 9.1.2. 1 85% 1 800 IF INKEY$="6" THEN LET z=z 1 80 POKE c,PEEK x 1 8 1 75% 1 70% 1 70 FOR c=b TO b+1792 STEP 256 1 69 LD L,C 1 65% 1 64-127 1 634034, 1 60% 1 60 FOR b=a TO a+224 STEP 32 105 NEXT n 1 6 1 6 1 55% 1 510 RETURN 1 50% 1 50 FOR a=16384 TO 16415 60 FOR b=a+n TO a+n+224 STEP 32 1 5 OVER 1 900 PLOT z,q: PLOT zz,qq: PRINT 1 5 INK 0: PAPER 0: BORDER 0: C p the clock": PAUSE 0 1 490 PLOT b(n),p(n): DRAW d(n)-b 1 460 FOR n=1 TO c 1 45% 1 410 FOR n=0 TO c-1 1 400 LET z=0: LET q=0 1 40% 1 40 LET x=adr 55 FOR n=0 TO 2048 STEP 2048 1 4 1 3D DEC A 1 35% 1 32-63 1 310 STOP 1 30 INPUT "address: ";adr 1 2.3.1. 1 2 BORDER 7: PAPER 7: INK 0: C 9D10: 54 20 31 39 39 34 FF 00 :F7 1 2 1 19 1 17 1 16-31 1 16 1 128-255 1 100 NEXT I 1 1 BORDER 7: PAPER 7: INK 0: C 000 1 1 BORDER 7: PAPER 7: INK 0: C (adr+4*c+4*n),z: POKE (adr+4*c+4 1 1 1 (#05). 1 'CLOSE' 1 SWORD PLAY: AVERAGE 1 SEEK CONQUEST - 1 SEE ROBIN - 1 SAVE > CODE 45000,1112 1 RET NZ 1 READ MAP - 1 O - 1 LD A,(23552) 1 HOLD TOURNAMENT - 1 GO RADING - 1 FERCIOUS - 1 ; MAGIC 1 9.3. 1 9.1.5. 1 9 1 8-15 1 70 FOR c=b+1792 TO b STEP -256 1 61315 C3 A7 F1 JP 61863 1 61314 E3 EX (SP),HL 1 61311 21 30 3D LD HL,15664 1 60853 C3 DD EF JP 61405 1 60852 E3 EX (SP),HL 1 60849 21 30 3D LD HL,15664 1 60599 C3 DF EE JP 61151 1 60598 E3 EX (SP),HL 1 60595 21 30 3D LD HL,15664 1 60 FOR b=a+n+224 TO a+n STEP 1 55-100 - 1 55 FOR n=2048 TO 0 STEP -2048 1 5 1 420033, 1 4-7 1 4 1 36 1 3,0,1,1,0,0,5,12,1,1 1 10 1 3,"A",1,"B",2,"C",1,"D" 0001111111010110 1 2,3 1 2 - 1 1d3+2*level (level - 1 17 1 16 1 15 1 12.5. 1 12.1. 1 10.2.2. 1 10.1.1. 1 10 DATA "NAME1", "NAME2", ... 1 1 - 1 00910 RET ; 1 00900 L5 EI ; 1 00890 JR NZ,L3 ; 1 00880 CP #FF ; 1 00870 LD A,H ; 1 00860 JR Z,L5 ; 1 00850 OR L ; 1 00840 LD A,H ; 1 00830 SBC HL,DE ; 1 00820 OR A ; 1 00810 LD DE,TIM ; 1 00800 OUT (C),A ; 1 00790 LD A,#10 ; 1 00780 OUT (#FE),A ; 1 00770 XOR A ; 1 00760 JR NZ,L4 ; 1 00750 OR E ; 1 00740 LD A,D ; 1 00730 L4 DEC DE ; 1 00720 POP DE ;( 1 00710 PUSH HL ; 1 00700 OUT (C),A ; 1 00690 LD A,#18 ; 1 00680 OUT (#FE),A ; 1 00670 LD A,COLORB ; 1 00660 DI ; 1 00650 HALT ; 1 00640 L3 EI ; 1 00630 LD HL,#900 ; 1 00620 LD BC,PORT ; 1 00610 ; ++++++++++++ 1 00600 LDIR ; 1 00590 LD BC,#1B00 ; 1 00580 LD DE,SCR ; 1 00570 LD HL,PIC ;" 1 00570 INC DE 1 00560 OUT (C),A ; 1 00560 INC H 1 00550 POP AF 1 00550 LD A,#18 ; 1 00540 OUT (#FE),A ; 1 00530 LD A,COLORB ; 1 00520 JR NZ,L1 ; 1 00510 CP 9 ; 1 00500 LOOP2 RL (HL) 1 00500 LD A,H ; 1 00490 ADD HL,DE ; 1 00480 LD DE,TIM ; 1 00470 OUT (C),A ; 1 00460 LD A,#10 ; 1 00450 OUT (#FE),A ; 1 00440 XOR A ; 1 00430 JR NZ,L2 ; 1 00420 OR E ; 1 00410 LD A,D ; 1 00400 L2 DEC DE ; 1 00390 POP DE ;( 1 00380 PUSH HL ; 1 00370 OUT (C),A ; 1 00360 LD A,#18 ; 1 00350 OUT (#FE),A ; 1 00340 LD A,COLORB ; 1 00330 DI ; 1 00320 HALT ; 1 00310 L1 EI ; 1 00300 LD HL,1 ; 1 00290 OUT (C),A ; 1 00280 LD A,#10 ; 1 00270 LD BC,PORT ; 1 00260 ; ++++++++++++ 1 00250 LDIR ; 1 00240 LD (HL),COLORP ; 1 00230 LD BC,#1AFF ; 1 00220 LD DE,SCR2+1 ; 1 00210 LD HL,SCR2 ; 1 00200 OUT (C),A ; 1 00190 LD A,#17 ; 1 00180 LD BC,PORT ; 1 00170 OUT (#FE),A ; 1 00160 XOR A ; 1 00150 LDIR ; 1 00140 LD (HL),L ; 1 00130 LD BC,#1AFF ; 1 00120 LD DE,SCR+1 ; 1 00110 LD HL,SCR ; 1 00100 DI ; 1 00090 COLORB EQU 1 ; 1 00080 COLORP EQU 9 ; 1 00070 TIM EQU 30 ; 1 00060 PIC EQU #E000 ; 1 00050 SCR2 EQU #C000 ; 1 00040 SCR EQU #4000 ; 1 00030 PORT EQU #7FFD ; 1 00020 ENT ; 1 00010 ORG 40000 ; 1 . XOR A 1 . SCF FC92 LD A,#0A 1 . SCF 1 . RET FC99 AND #20 1 . LD IX,(#FC2E) 1 . LD IX,#FC21 FC8D DI 1 . LD DE,(#FC2C) 1 . LD DE,#0011 1 . LD A,#FF 1 . LD A,#01 FC8F LD C,#00 1 . LD (#FC1A),A FC91 EXX 1 . LD (#FC1A),A FC8C DEC D 1 . JR NC,#FEAC FC96 IN A,(#FE) 1 . JR NC,#FE81 1 . EI FC98 RRA 1 . CALL #FE0F FC8E EXX 1 . CALL #FC8A FC94 OUT (#FE),A 1 . CALL #FC8A 1 -1": 1 (#03). 1 #FC1B-#FC1C - 1 XOR A ; 1 WILFRED IVANHOE 1 TRANSFER FORCES - 1 SUB B ; 1 RET NZ ; 1 RET ; 1 ORG 30000 ; 1 LOAD "name" CODE addr 1 LEADWERSHIP: GOOD 1 LD HL,31000 ; 1 LD E,A ; 1 LD E,A ; 1 LD D,A ; 1 LD D,A ; 1 LD BC,64479 ; 1 LD B,E ; 1 LD B,D ; 1 LD A,132 ; 1 LD A,128 ; 1 LD A,124 ; 1 LD A,1 ; 1 LD A,(HL) ; 1 LD A,#FE ; 1 LD A,#FE ; 1 LD (HL),A ; 1 ( 1 LD (HL),A ; 1 LD (HL),A ; 1 JR Z,CONT ; 1 JR REP ; 1 JR NZ,PLUS ; 1 JR NZ,MINUS ; 1 JR C,SMAL ; 1 INC A ; 1 HOLD TOURNAMENT 1 END 1 CPL ; 1 CPL ; 1 CP B ; 1 CP (HL) ; (4 1 CP (HL) ; 1 CP (HL) ; 1 CALL NEW ; 1 CALL NEW ; 1 CALL MOVE ; 1 CALL MOVE ; 1 BUY HOME ARMY - 1 BEGIN <NN> 1 AND 3 ; 1 AND 3 ; 1 AND 16 ; 1 AND 16 ; 1 AND (HL) ; 1 AND (HL) ; 1 AND #FE ; 1 7 1110011 1 3 - 1 3 1 2 - 1 2 1 1 1 0) 1 0 1 .... ;<--- 1 -5": 1 SEEK CONQUEST 1 Russia, Moskow, 12.10.95. 1 RANDOMIZE USR addr DR ) 1 JOUSTING: GOOD 1 BUY HOME ARMY 1 ARMY AT CUMBRIA 1 ADR E1 POP HL 1 76 1 6- 1 5- 1 4- 1 17 DEC = 10001 BIN 1 .................... 1 - 1 #1FC7 C8 RET Z 1 #1FC6 E1 POP HL 1 #1FC3 CD 30 25 CALL #2530 1 || 1 YOUR ORDER? 1 New turbo algoritms..90% 1 New turbo algoritms..10% 1 MEN: 0 1 KNIGHTS: 0 1 INFORMATION FOR BRAKERS 1 E1 POP HL HL 1 CD 7C 00 CALL #007C 1 CATAPULTS: 0 1 A>RUN "MASM128K" <Enter> 1 9.CREDITS & COMING SOON: 1 85 1 8. 1 7. 1 41 1 2.3. 1 2.1. 1 2. REDEFINE KEYS 1 2. 1 11110101,10,10 512 1 10 DEC = 1010 BIN 1 1. START GAME 1 1 - 1 0 - 1 /\ 1 ----------------------- 1 READ MAP 1 GO RADING 1 90 1 87 1 83 1 78 1 69 1 60 1 40 1 33 1 255,"Q",45,"Q" 1 16 1 T.A.W. 1 RANDOMIZE USR 23600 1 OPTIONS 1 72 1 2.2. 1 *AIG* & KSA SOFTWARE 1 (382-2) 44-63-65, 1 ( 1 Z 1 PASS 1 1. O 1 *AIG* productions: 1 ( 1 E9 JP (HL) 1 25 1 D - 110 1 C - 10 1 A - 0 1 5 = 111 001 1 2 1100 1 100%- 1 10 = 1111 0010 1 / \ 1 ....... 1 COPYRIGHT BY 1 8 1 6. 1 5. 1 C 0 / \ 1 1 CREDITS: 1 4. 1 / \ 1 = 1 + p(3) + 010 1 ( 1 XOR A ; 1 SBC HL,DE ; 1 SBC HL,DE ; 1 SBC HL,BC ; 1 RET Z ; 1 RET PO 1 RET ; 1 RET 1 PUSH IX ; 1 PUSH HL ; <-- (***) 1 PUSH HL ; 1 PUSH DE ; 1 PUSH AF ; 1 POP IX ; 1 POP HL ; 1 POP DE ; 1 POP BC ; 1 POP BC ; 1 POP AF 1 ORG 30000 1 OR E ; 1 OR A ; 1 OR A ; 1 OR A ; 1 LDIR ; 1 LDIR ; 1 LDI ; 1 ( 1 LDDR ; 1 LD HL,PART2 ; 1 LD HL,P1_LEN-OFFSET; 1 LD HL,P1_END-1 ; 1 LD HL,0 ; 1 LD HL,(ADR2) ; 1 LD DE,P1_LEN-OFFSET 1 LD DE,P1_LEN ; HL - 1 LD DE,(ADR2) ; 1 LD DE,(ADR2) ; 1 LD DE,(ADR1) ; 1 LD D,(HL) ; DE = 1 LD D,(HL) ; 1 LD D,(HL) ; 1 LD C,L ; 1 LD C,E ; 1 LD BC,P2_LEN ; 1 LD BC,P1_LEN ; 1 LD BC,OFFSET ; 1 LD BC,0 ; 1 LD BC,(LEN) ; 1 LD B,H ; 1 LD B,D ; 1 LD A,D ; 1 LD (SC_LEN),HL ; 1 LD (IX+1),H ; 1 LD (IX+0),L ; 1 LD (HL),E ; 1 LD (HL),E ; 1 LD (HL),D ; 1 LD (HL),D ; 1 LD (DE),A ; 1 LD (DE),A ; 1 LD (CD_LEN),BC ; 1 JR Z,NXT_B ; 1 JR LOOP1 ; 1 JP PE,LOOP3 ; ( 1 INC IX ; 1 INC IX ; 1 INC HL ; 1 INC HL ; 1 INC DE ; ( 1 INC DE ; DE - 1 INC DE ; 1 EXX ; 1 EXX ; 1 EX DE,HL ; 1 EX (SP),HL ; 1 EI 1 DI ; (*) 1 DEC SP ; 1 DEC SP ; 1 DEC HL ; 1 DEC HL ; 1 DEC DE ; 1 CP (HL) ; 1 CALL _RET ; (**) 1 ADD IX,BC ; 1 ADD HL,DE ; 1 ADD HL,BC ; 1 ADD HL,BC ; 1 ADD HL,BC ; 1 / \ 1 = 1 + p(1) + 1 1 ; 0 1 = 1 + p(2) + 01 1 = 1 + p(1) + 0 1 - 91 - 1 - 90 - 1 - 89 - 1 - 88 - 1 - 87 - 1 - 86 - 1 - 85 - 1 - 84 - 1 - 83 - 1 - 82 - 1 - 81 - 1 - 80 - 1 - 79 - 1 - 78 - 1 - 77 - 1 - 76 - 1 - 75 - 1 - 74 - 1 - 73 - 1 - 72 - 1 - 68 - 1 - 67 - 1 - 66 - 1 - 65 - 1 - 64 - 1 - 63 - 1 - 62 - 1 - 61 - 1 - 60 - 1 - 59 - 1 - 58 - 1 - 57 - 1 - 56 - 1 - 55 - 1 - 54 - 1 - 53 - 1 - 52 - 1 - 51 - 1 - 50 - 1 - 49 - 1 - 48 - 1 - 47 - 1 - 46 - 1 - 45 - 1 - 44 - 1 - 43 - 1 - 42 - 1 - 41 - 1 - 40 - 1 - 39 - 1 - 38 - 1 - 37 - 1 - 36 - 1 - 35 - 1 - 34 - 1 - 32 - 1 - 31 - 1 - 30 - 1 - 29 - 1 - 28 - 1 - 27 - 1 - 26 - 1 - 25 - 1 - 24 - 1 - 23 - 1 - 22 - 1 - 21 - 1 - 20 - 1 - 19 - 1 - 18 - 1 - 17 - 1 - 16 - 1 - 15 - 1 - 14 - 1 - 13 - 1 - 12 - 1 - 11 - 1 - 10 - 1 - 92 - 1 - 9 - 1 - 8 - 1 - 7 - 1 - 6 - 1 - 5 - 1 - 4 - 1 - 33 - 1 - 3 - 1 REM ! PCODE 1 II". 1 FE6B EXX 1 FE33 DEC DE 1 FDD3: 7D E6 07 CA E4 FD 2D F2 :04 1 FDAB: 1D F2 B9 FD 58 15 06 05 :E5 1 FDA3: 4F ED 5B 16 FC 2A 18 FC :87 1 FD9D LD B,#0D 1 FD9B: 23 23 06 0D C3 82 FD 06 :39 1 FD95 LD (#5AFC),A 1 FD93: FB 5A 32 FC 5A 32 FD 5A :F6 1 FD8B: 23 FD 3E 47 32 FA 5A 32 :E5 1 FD8A JP LD-SAMPLE 1 FD83: FE 3E 00 ED 44 A7 D9 C3 :30 1 FD80 LD-DELAY LD B,#17 1 FD7C EXX 1 FD7B: 77 D9 C3 23 FD 06 17 10 :D8 1 FD78 INC E 1 FD73: 77 1C 24 1A 77 1C 24 1A :12 1 FD73 LD (HL),A 1 FD6B: 77 1C 24 1A 77 1C 24 1A :0A 1 FD63: 77 1C 24 1A 77 1C 24 1A :02 1 FD5B: 2A 1D FC 1A 77 1C 24 1A :86 1 FD53: 1B FC 7E C6 32 5F 16 FC :4E 1 FD4B: 21 1B FC 34 2C 2C 35 2A :6B 1 FD43: 35 7E 28 5B FE 05 30 42 :EB 1 FD3B: D9 79 B7 28 40 21 1F FC :E5 1 FD33: 32 FE 5A 32 FF 5A 37 C9 :45 1 FD2E JR Z,LD-SAMPLE 1 FD2B: A9 E6 20 28 F3 79 2F 4F :E9 1 FD25 LD A,#7F 1 FD23: 04 C8 3E 7F DB FE 1F D0 :71 1 FD1F RET NC 1 FC9D LD C,A 1 FC8A LD-BYTES INC D 1 BASIC 1 9D08: 20 4D 41 53 54 53 4F 46 :E2 1 9CC8: 7C B5 28 05 7C FE FF 20 :5B 1 9CB0: 3E 18 ED 79 E5 D1 1B 7A :53 1 9C78: 32 D7 9C 21 DF 50 DD 21 :07 1 9C70: 9C 18 08 CD AB 9C 3E 10 :2A 1 9C68: 9C FE 00 28 06 3D 32 D7 :12 1 9C60: 3E 10 32 D7 9C C9 3A D7 :C9 1 9C58: D8 9C 21 28 A0 22 DA 9C :E9 1 9C50: 36 00 ED B0 21 FC 9C 22 :9A 1 9C48: DC 9C 11 DD 9C 01 1F 00 :06 1 9C40: CD 47 9C CD 66 9C C9 21 :45 1 ********************************* 1 ( 1 840 IF INKEY$="0" THEN GO TO 1 1 470 GO SUB 800: BORDER 0: POKE 1 455 CLS 1 440 PLOT x,y: DRAW (x1-x),(y1-y 1 440 PLOT a(n),o(n): DRAW g(n)-a 1 120 PRINT #0;"'USR 64246' - sto 1 BOMBARD - 1 9.2. 1 80 READ N$ 1 74 LET f(n+1)=x: LET j(n+1)=x1 1 5.5. 1 5.1. 1 3 1101 1 2. 1 12. 1 11. 1 10.7.2. 1 10.7.1. 1 10.7. 1 10.2.1. 1 10.2. 1 10.1.2. 1 00590 JR NZ,LOOP1 1 00470 AND C 1 0 0 1 ( 1 A A A B C C D 1 ; HL'- 1 ; BASIC 1 ; HL 1 ; 1 ; 1 A 0 /\ 1 1 0 /\ 1 1 * * * 1 1 1 1 1